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> Hiding in the trees (2-6) WIP, Work in progress
Rampastring
post Nov 8 2007, 04:28 PM
Post #1


Tick Tank
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Posts: 690
Joined: 4-June 07
From: Finland
Member No.: 957
Alliance: Nod
Favorite game: Tiberian Sun



Greetings, I am Rampastein and I've been playing TS since summer 2006.

I started to make this map in the end of August, and I've put a lot of time in this map.

This map is a non-symmetrical 6-player dark snow map.

Here are some screenshots:

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; This picture shows the location of the camera in the screenshots.
; Note that these screenshots are from an older version.

Get the newest version of the map from here.

This post has been edited by ^Rampastein: Nov 14 2007, 11:30 AM


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Ixith
post Nov 8 2007, 04:59 PM
Post #2


Cyborg Reaper
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Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



Well first of all welcome to tibweb and we hope you like hanging around here and making maps for TS. smile.gif

As far as the map goes I must say it looks pretty good and I assume that this is definitely not the first time you have tried to make a map. From what I can see in the pics it appears that you have a good understanding of the basics of mapping such as cliff placement and the use of marble madness as I can not see any cliff errors or any thing like that in the pics. (provided the pics have been reduced in size due to tibweb's thing and also the pics are just a wee bit dark In my opinion.)

My only slight problem that I can see of as of right now in the pics is that your green lighting around the green tiberium seems a bit blocky as it furthers away from the tiberium fields. This is a lot more noticeable on snow maps and is kinda hard to get rid of. I think the main thing that is causing it is how far your invisible green light posts visibility is and also how the generic setting of Level for the map is set on. I suggest making the Level setting in the map lighting almost all 0 across because it is a problem on most snow maps.

Other than that I would just brighten up the map just a little bit overall and I think it would be good to go. smile.gif
I hope to see this released sometime soon.


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Posts in this topic
- ^Rampastein   Hiding in the trees (2-6) WIP   Nov 8 2007, 04:28 PM
- - eXit   Well as Ixith said, you seem to know the basics of...   Nov 8 2007, 05:30 PM
|- - ^Rampastein   Thanks for the comments. And yes, this is the.. 2...   Nov 8 2007, 07:15 PM
- - eXit   QUOTE (^Rampastein @ Nov 8 2007, 09:15 PM...   Nov 8 2007, 07:27 PM
|- - ^Rampastein   A small update: I can't seem to get the green...   Nov 9 2007, 01:54 PM
- - Team Black   They all have railguns! Not good move, rail...   Nov 9 2007, 03:13 PM
|- - ^Rampastein   The railguns are not related to the map at all. Al...   Nov 9 2007, 03:22 PM
|- - Nintyuk   QUOTE (^Rampastein @ Nov 9 2007, 03:22 PM...   Nov 9 2007, 05:00 PM
|- - ^Rampastein   ***RELEASE UPDATE*** Okay, I've made the fore...   Nov 10 2007, 09:10 AM
- - Tore   When a map is finished post then in the Finished M...   Nov 10 2007, 10:52 AM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 12:52 PM) When...   Nov 10 2007, 02:03 PM
- - Warlord   QUOTE And the "FS" should be removed fro...   Nov 10 2007, 02:38 PM
|- - ^Rampastein   QUOTE (Warlord @ Nov 10 2007, 04:38 PM) Y...   Nov 10 2007, 02:43 PM
- - Tore   Post it there   Nov 10 2007, 03:03 PM
|- - ^Rampastein   QUOTE (Tore @ Nov 10 2007, 05:03 PM) Post...   Nov 10 2007, 04:00 PM
- - CrashKing   Yeah, it's a friendly community! Okay.. i...   Nov 12 2007, 09:33 PM
|- - ^Rampastein   About the roads: I wanted to make them look ...   Nov 13 2007, 06:31 PM
- - eXit   Well curvy roads always look better, but not in fl...   Nov 13 2007, 07:52 PM
- - CrashKing   QUOTE (eXit @ Nov 13 2007, 08:52 PM) Well...   Nov 15 2007, 02:19 PM


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