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> AlphaImage damage frame
Lin Kuei Ominae
post Nov 6 2007, 05:33 PM
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Just a short Question

Is it possible to have a seperate alphaimage for the damage frame of a building? e.g. a street light wouldn't glow if it's half damaged.
I only know the tag AlphaImage= ,but it doesn't supports damage frames.

This post has been edited by Lin Kuei Ominae: Nov 6 2007, 05:35 PM


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SeekSomethingNew
post Nov 6 2007, 06:25 PM
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Interesting, i would like you to test something for me, try adding AlphaImage=*AlphaSHP* to a VehicleType for me please..

AlphaImage takes one value, max string size of 25 characters, and i dont think it accepts more than one frame...


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Lin Kuei Ominae
post Nov 6 2007, 11:23 PM
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QUOTE (TSHyper @ Nov 6 2007, 07:25 PM) *
AlphaImage takes one value, max string size of 25 characters, and i dont think it accepts more than one frame...
too bad, but i already assumed this.

btw, i tested alphaimages on units too and came to the same result as Team Black. If it would follow the position of a unit it would greatly enhance the visual effects of TS.
An aircraft with a seeker-spotlight under it, or mechs with spotlights would be awesome.

QUOTE (TSHyper @ Nov 6 2007, 10:12 PM) *
This is very interesting... also try Infantry... and Aircrafts...

They work the same as units. Both place the alphaimage on the map when build/spawned and the alpha doesn't follow them. The alpha also disappears as soon as the unit is destroyed.
But sometimes it's necessary to scroll away and then back so the alpha disappears or is shown.

Maybe we should also test an alphaimage on a weapon projectile. I doubt that it follows the projectile, but it would give great glowing weapons.
tested: it works the same way as units. It is placed after launch, and deleted on impact. But it gives a quite cool effect, even if the screen isn't always updated when it should be removed.

The reason that it isn't always removed and why Team Black had boxes on his limpet is, that the spawn position and the deleting position aren't the same. The game tries to remove it on the deleting position for that it creates a box (size of box = alphaimage shp size), that sometimes reaches into the alpha on the spawn position and thus deletes only a part of the alphaimage.

\EDIT
some eye candy for what i asked my initial question. biggrin.gif
Attached Image

This post has been edited by Lin Kuei Ominae: Nov 7 2007, 11:41 AM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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