QUOTE (TSHyper @ Nov 6 2007, 07:25 PM)

AlphaImage takes one value, max string size of 25 characters, and i dont think it accepts more than one frame...
too bad, but i already assumed this.
btw, i tested alphaimages on units too and came to the same result as Team Black. If it would follow the position of a unit it would greatly enhance the visual effects of TS.
An aircraft with a seeker-spotlight under it, or mechs with spotlights would be awesome.
QUOTE (TSHyper @ Nov 6 2007, 10:12 PM)

This is very interesting... also try Infantry... and Aircrafts...
They work the same as units. Both place the alphaimage on the map when build/spawned and the alpha doesn't follow them. The alpha also disappears as soon as the unit is destroyed.
But sometimes it's necessary to scroll away and then back so the alpha disappears or is shown.
Maybe we should also test an alphaimage on a weapon projectile. I doubt that it follows the projectile, but it would give great glowing weapons.
tested: it works the same way as units. It is placed after launch, and deleted on impact. But it gives a quite cool effect, even if the screen isn't always updated when it should be removed.
The reason that it isn't always removed and why Team Black had boxes on his limpet is, that the spawn position and the deleting position aren't the same. The game tries to remove it on the deleting position for that it creates a box (size of box = alphaimage shp size), that sometimes reaches into the alpha on the spawn position and thus deletes only a part of the alphaimage.
\EDIT
some eye candy for what i asked my initial question.
This post has been edited by Lin Kuei Ominae: Nov 7 2007, 11:41 AM