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> help with my flame thrower code
Roadwarrior
post Nov 1 2007, 05:15 PM
Post #1


Attack Buggy
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From: ɐɯoɥɐlʞo
Member No.: 93
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Favorite game: Tiberian Sun



here's my code, when i fire it it crashes the game (iv change it after posted on TSHyper's tread)

CODE
;flamer
[HvyFlamer]
Anim=Flamer
Damage=0......................................(ill change if it's needed)
AmbientDamage=2
ROF=50............................(Should this be lowered?)
Range=4.25
MinimumRange=2
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1.......................(this will change)
UseFireParticles=yes
Burst=2


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SeekSomethingNew
post Nov 2 2007, 12:29 AM
Post #2

Stealth Tank
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Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



Let me take a look at BehavesLike...

Here is some info...

BehavesLike accepts the following values...

Smoke
Gas
Fire
Spark
Railgun
Web
WeakGas


BehavesLike accepts the above values with a limit of...

Default value is nothing, blank, null.

64 Characters for [ParticleSystems]
32 Characters for [Particles]

It seems to force the value "0" into a memory location, dont know what its linked to, but it forces that value after loading that key.

It does a string compare to see if the value is the same as the one stored in memory. I dont know if this is for the default value or to check the value in the attached [ParticleSystems] or [Particles] system. This also includes a loop for this compare.

So what is it that causes the IE?

This post has been edited by TSHyper: Nov 2 2007, 12:50 AM


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