Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun
here's my code, when i fire it it crashes the game (iv change it after posted on TSHyper's tread)
CODE
;flamer [HvyFlamer] Anim=Flamer Damage=0......................................(ill change if it's needed) AmbientDamage=2 ROF=50............................(Should this be lowered?) Range=4.25 MinimumRange=2 Projectile=Invisible Speed=1 Warhead=Fire Report=FLAMTNK1.......................(this will change) UseFireParticles=yes Burst=2
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I shall confuse you all! Muhahahahaha! ****Updated Mar 20 2008**** Don't forget to comment Voxels: UH-1 HueySpotlighted Possible mods i will make for Tibsun: CnC:Terminator:Judgment Day
Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun
i removed the UseFireParticles tag and it works but it plays all frames/directions
red line is ware he's facing shadow frames and color frames i think
i think im supposed to use the anim pal right? thats the unittem pal
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I shall confuse you all! Muhahahahaha! ****Updated Mar 20 2008**** Don't forget to comment Voxels: UH-1 HueySpotlighted Possible mods i will make for Tibsun: CnC:Terminator:Judgment Day
Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun
correct, fireanims use the anim pal. And with the removed UseFireParticles tag you can also remove the AmbientDamage tag, because this isn't used anymore.
This post has been edited by Lin Kuei Ominae: Nov 1 2007, 11:41 PM