IPB

Welcome Guest ( Log In | Register )


> help with my flame thrower code
Roadwarrior
post Nov 1 2007, 05:15 PM
Post #1


Attack Buggy
Group Icon

Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun



here's my code, when i fire it it crashes the game (iv change it after posted on TSHyper's tread)

CODE
;flamer
[HvyFlamer]
Anim=Flamer
Damage=0......................................(ill change if it's needed)
AmbientDamage=2
ROF=50............................(Should this be lowered?)
Range=4.25
MinimumRange=2
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1.......................(this will change)
UseFireParticles=yes
Burst=2


--------------------
I shall confuse you all! Muhahahahaha!

****Updated Mar 20 2008**** Don't forget to comment
Voxels:
UH-1 Huey Spotlighted
Possible mods i will make for Tibsun:
CnC:Terminator:Judgment Day
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Roadwarrior
post Nov 1 2007, 11:13 PM
Post #2


Attack Buggy
Group Icon

Group: Members
Posts: 231
Joined: 22-October 06
From: ɐɯoɥɐlʞo
Member No.: 93
Alliance: GDI
Favorite game: Tiberian Sun



i removed the UseFireParticles tag and it works but it plays all frames/directions

red line is ware he's facing
Attached Imageshadow frames and color frames i think

i think im supposed to use the anim pal right? thats the unittem pal


--------------------
I shall confuse you all! Muhahahahaha!

****Updated Mar 20 2008**** Don't forget to comment
Voxels:
UH-1 Huey Spotlighted
Possible mods i will make for Tibsun:
CnC:Terminator:Judgment Day
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th July 2025 - 12:42 PM


XGhozt.com