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> Ixith's WIP Maps Thread, Imma Turning this here thread into my personal WIP thread!
Ixith
post Jul 8 2007, 08:15 PM
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I haft been hiding maps from all of you! XD

Like the title says this thread will be used to show 2 of my current WIPs in which the public or at least the majority of the public has yet to see. I have only a few pics and their minimaps so far to show you all. And here they are

Map1:
Name: Undecided on map name as of now...
Players: ....this ones a 2 player...
Theatre: Temperate mostly grassy with only small areas of sand (with a decent urban enviroment)
Requires FS: No
Trigger: not very extensive

Pics:
Attached Image


lighting on this map will be very similar to lighting on Alcedonia Terra
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Map2:
Name: Lake Isteln
Players: 4
Theatre: Temperate lake side with some urban and mostly green
Requires FS: No
Triggers: Not completely decided though there will be 1-3 trains and a few other things

Pics:
Attached Image


I have yet to add lighting to this map if you could'nt tell....
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I am also currently messing around with this other thing i found out about and it may or may not be used in these maps...it all depends..........

(*note* these have been shown before when showing off my fugly voxel so its the map parts that is important not the fugly voxel*)


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GDI Master!
post Oct 29 2007, 10:22 AM
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The map looks cool, the lighting it ace.
I like the way ur talking about making it go from day to night.

GDI Master!!
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Lin Kuei Ominae
post Oct 29 2007, 01:11 PM
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maybe a bit late, since the map seems almost done, but if there are already buildings with street lights you should remove the light posts around. Maybe you can then make a new invisible light post and place it at the position of the buildings street lights.
right now it looks a bit overcrowded with light posts and street lights on some pics. (e.g. "Pic 1 is of a small side city area near the waters edge" of the second Lake Isteln preview post)

This post has been edited by Lin Kuei Ominae: Oct 29 2007, 01:14 PM


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Posts in this topic
- Ixith   Ixith's WIP Maps Thread   Jul 8 2007, 08:15 PM
- - Warlord   Wow ixith, you really have been busy havent you? ...   Jul 8 2007, 08:20 PM
- - Crash-King   I like the useage of roads, the cities, and everyt...   Jul 13 2007, 04:42 PM
- - Ixith   ok heres a small update to the 2nd map Lake Istelv...   Jul 28 2007, 08:12 PM
- - Warlord   Wow ixith! I love the lighting but there...   Jul 28 2007, 08:53 PM
- - Ixith   So, after awhile of no updates I shall give you on...   Sep 2 2007, 06:20 PM
- - Team Black   Very nice work Ixith, I can't wait to play thi...   Sep 2 2007, 07:10 PM
- - CrashKing   Judging from the minimaps it looks awesome... I r...   Sep 3 2007, 09:21 AM
- - Wiziwig   I came. PLZ MAEK MOAR. I need new material to fa...   Sep 4 2007, 09:43 AM
- - Biohazard   Love the 1st map...but what are the veichles you h...   Sep 4 2007, 05:19 PM
|- - Ixith   QUOTE (Biohazard @ Sep 4 2007, 01:19 PM) ...   Sep 5 2007, 03:13 AM
- - The DvD   Impressive lighting, keep it coming   Sep 4 2007, 09:34 PM
- - CrashKing   Same here, I'm going to confirmation camp this...   Sep 6 2007, 07:00 PM
- - Ixith   well its the weekend and i have an update! La...   Sep 9 2007, 05:20 PM
- - Warlord   looks good Ixith. Your citys look awesome imo.   Sep 12 2007, 07:56 PM
- - CrashKing   I think you used a bit too much parking spots in t...   Sep 12 2007, 08:27 PM
|- - Ixith   QUOTE (CrashKing @ Sep 12 2007, 04:27 PM)...   Sep 12 2007, 09:51 PM
- - TSHyper   Ixith, Your maps are too dam good!, I am going...   Sep 13 2007, 12:10 PM
- - Ixith   Just to let ya know these aren't dead yet. I ...   Oct 28 2007, 06:18 PM
- - Ixith   hmmm thats a good point and idea there LKO. I thin...   Oct 29 2007, 07:40 PM
- - Ixith   double post but for good reason. I have been tink...   Nov 8 2007, 07:31 PM
- - eXit   It does look very realistic, i also like it how yo...   Nov 8 2007, 07:48 PM
- - Ixith   well some slight edits....on two of the maps. Lak...   Nov 23 2007, 03:32 AM
- - Ixith   Shown in this thread are these maps... -Lake Istel...   Dec 17 2007, 03:09 AM
- - CrashKing   I can probably help you with a tunnel if you'r...   Dec 17 2007, 06:39 AM
|- - Ixith   QUOTE (CrashKing @ Dec 17 2007, 01:39 AM)...   Dec 17 2007, 11:53 AM
- - Aro   QUOTE Now the tunnels for the Unnamed SP map just ...   Dec 17 2007, 03:38 PM
- - Wess   here Tutorial By: dEw_MaN There is a long standi...   Dec 17 2007, 04:18 PM
- - Ixith   Thank you Wess! I remember what it looked like...   Dec 17 2007, 08:33 PM
|- - Wess   no prob ix i just happen to have a nice collectio...   Dec 17 2007, 11:23 PM
- - Ixith   well....with slight tid bits of stuff left to do o...   Dec 30 2007, 03:26 AM
- - Ixith   pooo no comments forces a double post to show prog...   Jan 2 2008, 03:38 AM
- - Aro   Possibly a healthy contender for the monster city ...   Jan 2 2008, 03:48 AM
- - CrashKing   Well, I think having a minimap gives you less comm...   Jan 2 2008, 04:57 AM
|- - Ixith   QUOTE (CrashKing @ Jan 1 2008, 11:57 PM) ...   Jan 6 2008, 11:50 PM
- - Aro   The final screenshot looks really familiar to one ...   Jan 7 2008, 03:28 AM
- - Ixith   hmmm well...as inactive as I may seem to be I am a...   Jan 17 2008, 03:14 AM
- - Aro   That lighting is beautiful. Really, It's the b...   Jan 17 2008, 04:14 AM
- - j4m3sb0nd   Clever use of negative lightposts Ixith.   Jan 17 2008, 09:18 AM
- - BlackieChan   I have to agree with Aro, the lighting is amazing...   Jan 17 2008, 07:30 PM
- - CrashKing   Ja, dat is an uuber nice lighting Keep it up!   Jan 18 2008, 05:32 PM
- - Ixith   Hmmm yea I am quite fond of the lighting to. Howev...   Jan 19 2008, 02:16 AM
|- - ^Rampastein   I think I've never seen a lighting as beautifu...   Jan 19 2008, 11:33 AM
|- - Ixith   well to bring this topic up for an update and to a...   Apr 16 2008, 03:13 AM
- - eXit   It's his twenty-something map, i've lost c...   Jan 19 2008, 12:20 PM
- - Ixith   ok...another map WIP though its not really new...I...   May 10 2008, 09:16 PM


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