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Rico
post Jun 30 2007, 05:24 PM
Post #1


Rocket Infantry
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Group: Members
Posts: 41
Joined: 30-June 07
From: Sydney
Member No.: 970
Alliance: GDI
Favorite game: Tiberian Sun



G'day,
I've been planning a mod for C&C3 and I've recently decided that i should make it in TS to be able to test out some of the ideas and designs while i wait for TW's SDK to come out.

The mod is called C&C3: Tiberium Twilight (working title)
The idea is to turn C&C3 into what C&C fans had invisioned, some people may have seen my posts on PPM/Freedom studios forums. I've been looking at ideas and so far i haven't been happy with what I've come up with, so I've decided to take it with a new approach.

Basic ideas:
All sides -
- Ships will be in, from gunboats to large carriers (however i don't know weather i will have them in skirmish, or only in the campaign mode)
- Perhaps new styles of weapons? (Plasma weapons, Ion weapons that are vehicle based, pulse cannons etc)
- Maybe adding in 'derelict' structures from TD/TS. If captured they allow units from those eras to be made? Would make the game interesting smile.gif

GDI -
- Is now a very 'space based' force, meaning re-enforcements come in from space stations via the dropship bay (the dropship is now space capable)
- Uses mostly mech's, they have expanded their mech force with new/more powerful mechs. Also updates to the current mech force (eg: Titan mkII, maybe re-armed, MMKII will be updated etc)
- Use carryalls to ferry harvesters to the tiberium and back, like in Dune 2000/Emperor battle for dune. Reason for this is that GDI are based in blue zones, with no tiberium. To get the harvester over the walls and into the tiberium rich areas the easiest way is to carry them accross rolleyes.gif .
- The hovering ability from the MLRS will be expanded (exactly how tho I havent decided)
- Aircraft are still a major part of GDI.
- The MDP (Mobile Defence Platform) that WW released concept art of will be included (it works very well with GDI's defence strategy)
- The Mobile Sensor vehicle in TS will be back.
- Amphibious vehicles are back.
- EMP weapons back.


Nod -
- Stealth is now expanded in the force, more stealth units, a mobile stealth generator (like in TS) and a stealth gen (not the crappy version thats in TW, i mean a real 1 like in TS), maybe stealth aircraft.
- Subterranean units are back, and will play a bigger parts (units produced underground and come out to fight) Perhaps other ways to exploit this style of game play?
- Laser weaponry will become a more common weapon, but not the only 1.
- Since Nod uses tanks mainly, the heavy tank that is in some of the concept drawings from WW may be used for Nod (it wont be as strong as GDI's mech's, but will give Nod a tank that can do some damage)
- Nod will get 1 mech, not as strong as GDI's top mech, but will be Nod's strongest unit, I'm thinking that the mech should look like the 1 WW released, it looked almost stealth like, and had weapons that appeared to be laser/plasma based, would work with nod well. However wouldn't be too strong.

Other Race-
- Still deciding weather to have Cabal &/or Scrin as the 3rd/4th race/s. Idea's anyone?


Obviously this is a rough outline, I'm putting the ideas out there for the community to throw in some ideas, give feedback, offer designs &/or ways to implement the ideas.

Thanks for any help i get,

Rico

This post has been edited by Rico: Jun 30 2007, 08:37 PM


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Rico
post Oct 18 2007, 02:48 PM
Post #2


Rocket Infantry
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Group: Members
Posts: 41
Joined: 30-June 07
From: Sydney
Member No.: 970
Alliance: GDI
Favorite game: Tiberian Sun



Here is a Carrier I've been working on, I edited the Zero Hour carrier that Universal converted to vxl format. Hope you's like it.

Btw, the other carrier above will be worked on and used as TD era carrier, but thats another story wink.gif

CREDIT:
Universal for converting the model from Zero Hour to vxl format
Datschikinhed for feedback and adjusting the bridge section
Myself for re-texturing the vxl tongue.gif

I have just finished an airstrike shp, using the firehawk from TW. Here's a gif animation to show it off (plz note the gif image quality isnt as high as the actual shp).


Heres a unit list ive come up with for GDI (unit/structure)
Idea's/suggestions feel free to comment

GDI (Modern) Tech Tree -


Main Structures =
Becon (Some sort of base starter
) -> N/A
Kodiac Command Craft (MCV) -> Becon
Power Plant -> KCC
Refinery -> Powerplant
Barraks -> Refinery
Dropship bay -> Barraks/Refinery
Shipyard -> Barraks/Refinery
Repair bay -> Dropship Bay
Radar -> Dropship Bay
Orca pad -> Radar
Transport pad -> Radar
Tech Center -> Radar/Barraks
Railgun Facility -> Tech Center/Dropship Bay
Sonic Facility -> Tech Center/Dropship Bay
GPS Uplink -> Tech Center
Node Facility -> Tech Center
Firewall Defence -> Node Facility


Upgrades =
Powerplant upgrade -> Powerplant
Ion Cannon Node -> Node Facility
Droppod Becon -> Radar/Barraks
Dropship Becon -> Radar/Warfactory
Airstrike Node -> Node Facility/Radar
Threat Rating node -> Node Facility/Barraks


Defence Structures =
Component Tower -> Barraks
Vulcan upgrade -> CT
SAM upgrade -> CT/Radar

Advanced Component Tower -> Barraks/Tech Center
Vulcan Upgrade -> ACT
Missile upgrade -> ACT/Radar
Canon upgrade -> ACT/Dropship Bay
Sonic Upgrade -> ACT/Tech Center/Sonic Facility
Railgun Upgrade -> ACT/Tech Center/Railgun Facility

Walls -> Powerplant
Gates -> Powerplant
Light -> Powerplant

Warning Tower -> Barraks/Powerplant


Infantry =
Rifleman
Granadeir
Engineer
Mechanic (or have Enginerr also repair, still deciding)
Medic
Sniper
Jumpjet Infantry
Xo (Zone Trooper)
Commando


Vehicles =
Behemoth (Standin name, LKO's Behemoth)
IFV (troop transport with 30mm rapid fire gun)
Hover Tank (Light/Medium Tank)
Medium Mech (need name and shp)
Heavy Tank (name perhaps?)
Hover MLRS
Disruptor II (better name?)
Juggernaught Replacement (this is a maybe, probably the 3 barrel deployable tank that WW concepted)
Mammoth Mk3 (TW Mammoth Tank)
Mammoth Mk4 (Powerful Mech)
Mobile Defence Platform
Mobile Turret
Mobile Barraks
Mobile Airbase
Mobile Warfactory/Dropship Bay
Harvester (AI only)
'Advanced' Harvester


Navy =
Hovercraft (might not use it)
Gunboat
Destroyer
Cruiser
Aircraft Carrier


Aircraft =
Orca Gunship
Orca Fighter
Orca Bomber
Sea Orca (Carrier Orca)
Orca Transport (MkI or MkII)
Dropship MkII
Carryall MkII
Kodiac Command Craft (MCV)
Firehawk (Airstrike)


Enjoy biggrin.gif
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