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> Tiberium Dawn Mod
Gothic Gregg
post Oct 28 2006, 04:39 PM
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Mod.
OLD mod.
I had these ideas since about 2004.
So Im gunna start modding TD then move up thru all CnC games to TW.
So anyway, I havnt got a mod name, but It will be ready by 2007 Summer.

A few untis......

Humvee Avenger --- A humvee with rockets, every mod needs one wink1.gif

Hover Train --- It might be impossible, its been a while. It carrys several passengers and has 2 miniguns for Anti-Air and Anti-Infantry defence.

Black Hand --- Nod stealth infantry, armed with silenced sniper rifle.


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My mod site. For RA2

Don't worry I'm still making one for all the CnC games xD

Other mods im making:
Gothic Mod (CnC3)
Rolling on side pizza like the one of Lego Land mod xD


Current Games I'm Completing:

Tomb Raiders
KKnD
The Thing

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Thx to Huntmen for the sig. xD Makes me feel 11 again XD XD
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Bittah Commander
post Nov 1 2006, 06:04 PM
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QUOTE (Gothic Gregg @ Oct 28 2006, 05:39 PM) *
Hover Train --- It might be impossible, its been a while.

It's impossible to make a unit actually hover in TD. You could of course make the SHP look like it hovers, but it'd still look odd, seeming it doesn't bob; it'd just hang still in the air, making it look very odd...
Another way would be by making it an infantry, but even though it should be able to have an animation which makes it look like it actually hovers, it'd still look odd because for one it'd have a very small selection box and 3 of these units 'd also be able to stand on 1 cell...

So my advice is (if you ever get to modding TD that is) to just put this unit out of your mind...


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Corsair
post Nov 2 2006, 03:39 PM
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QUOTE (Bittah Commander @ Nov 1 2006, 01:04 PM) *
It's impossible to make a unit actually hover in TD. You could of course make the SHP look like it hovers, but it'd still look odd, seeming it doesn't bob; it'd just hang still in the air, making it look very odd...
Another way would be by making it an infantry, but even though it should be able to have an animation which makes it look like it actually hovers, it'd still look odd because for one it'd have a very small selection box and 3 of these units 'd also be able to stand on 1 cell...

So my advice is (if you ever get to modding TD that is) to just put this unit out of your mind...


Is there no idle frames? Possibly just make it bob up and down in the idle frames because its not really noticeable that it bobs while it flies from place to place... of course, I have never edited the game before...


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Bittah Commander
post Nov 2 2006, 04:28 PM
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QUOTE (Corsair @ Nov 2 2006, 04:39 PM) *
Is there no idle frames? Possibly just make it bob up and down in the idle frames because its not really noticeable that it bobs while it flies from place to place... of course, I have never edited the game before...

Vehicles don't have sequences like infantry have and I don't think units can be animated by other means than sequences in TD... Which is why I suggested making it an infantry, seeming it's the only possible way to get the animation right... However, when this is done it'll be like an infantry, meaning that 3 of these can stand on a single cell (which 'd look very odd) and also certain values aren't the same for vehicles and infantry; an infantry with Speed=8 is faster than a vehicle with Speed=8 for instance.

The fact that 3 of these units would be able to stand on a single cell 'd be enough reason for me to just put it out of my head however...


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Team Black
post Nov 2 2006, 05:17 PM
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The fact that 3 of these units would be able to stand on a single cell 'd be enough reason for me to just put it out of my head however...
[/quote]

In Dawn though isn't it 5 infantry on one cell?


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Posts in this topic
- Gothic Gregg   Tiberium Dawn Mod   Oct 28 2006, 04:39 PM
- - Bittah Commander   I hope you do realise that modding TD isn't as eas...   Oct 28 2006, 04:58 PM
- - Black hawk   yaeh really. ooh i thought so. It is a mod made wi...   Oct 28 2006, 06:15 PM
- - Bittah Commander   To mod Tiberian Dawn need to edit the C&C95.exe fi...   Oct 28 2006, 06:27 PM
- - Uufje   As previously stated, yes. It's very hard to d...   Oct 28 2006, 07:51 PM
- - Genobee   It's very hard. Also , the vehicles have to be...   Oct 30 2006, 07:40 PM
|- - Team Black   QUOTE (Genobee @ Oct 30 2006, 04:40 PM) t...   Oct 30 2006, 09:18 PM
- - gufu   I wonder if he knows   Oct 30 2006, 10:39 PM
|- - The DvD   QUOTE (gufu @ Oct 30 2006, 11:39 PM) I wo...   Oct 31 2006, 12:29 PM
|- - Team Black   QUOTE (gufu @ Oct 30 2006, 07:39 PM) I wo...   Oct 31 2006, 05:46 PM
- - Bittah Commander   Ditto... I also wonder why he hasn't replied yet ...   Oct 31 2006, 05:42 PM
- - Bittah Commander   Weather Gothic Gregg knows what I said...   Oct 31 2006, 07:14 PM
- - Team Black   oh yeah now I see.   Nov 1 2006, 04:40 PM
- - ChielScape   just go mod TS. its lots easier, and looks lots be...   Nov 1 2006, 08:28 PM
- - gufu   Hey-bu it gives a challenge! Niguards... um......   Nov 2 2006, 03:51 AM
- - Roani52   Hmm, Good luck with your TD mod... if I see so, it...   Nov 2 2006, 04:18 PM
- - Bittah Commander   Possibly...   Nov 2 2006, 05:59 PM
- - Nintyuk   yes because when they come out of the barraks the ...   Nov 2 2006, 06:32 PM
- - Bittah Commander   I guess it's indeed 5 infantry on one cell then   Nov 2 2006, 06:35 PM
|- - Corsair   QUOTE (Bittah Commander @ Nov 2 2006, 01...   Nov 3 2006, 01:50 AM
- - Gothic Gregg   Whoh! I forgot I posted this, right down at th...   Nov 6 2006, 04:33 PM
|- - Bedeage   QUOTE (Gothic Gregg @ Nov 6 2006, 04:33 P...   Nov 17 2006, 08:20 AM
- - Team Black   *sigh* tsk tsk   Nov 6 2006, 04:43 PM
- - Bittah Commander   Like I said, Nyerguds has developed a couple tools...   Nov 6 2006, 07:43 PM
- - Gothic Gregg   Yes, I rember now I did try a modding util, it cam...   Nov 9 2006, 07:10 PM
- - Bittah Commander   What's the logic in that?   Nov 17 2006, 04:11 PM


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