Hi
After quite a long time i want to offer a new unit. This time a naval unit. It's a big battleship for GDI.
Story:
Build at the end of the first Tiberian War and planned as a command unit for naval actions against Nod Bases along the African coast, this ship was put in service one month after the war ended. Planned as a first strike ship, it became GDIs most important vessel for naval operations around the globe.
But finally the Tiberium infestation made it nearly impossible to use naval units, because of dangerous tiberium mutants and algae. Especially smaller ships where in danger. Even if the Aurora is still able to move on the oceans due to its size and strong engines, without an escort it wasn't profitable and were put out of service. (this way Buildlimit=1 could be explained)
The ship can use 1 (the centre) turret while driving. But it can also deploy and then use all of the Turrets.
It has
3 big triple gun turrets
10 medium twin turrets
4 small twin AA turrets
The zip with all shps and art/rules.ini examples
(new version 1.3):
LKOaurorav13.zip ( 264.03K )
Number of downloads: 1129Buildmenu icon:

Ingame Gold/Red remap:


Driving animation:
new version1.1 with darker water animation:
ingame:
version1.2 with darkest water animation:
ingame on snow and temperate map:
version1.3 with new deploy anim supporting the 1x3 foundation:
i've also updated the ini example files, so they show correct fireflhs and gunfire-anim settings\Edit
I made for the single turret and for all 3 turrets facing specific firing animations.
Here a preview: Single Turret

Triple Turret

Zip with all 16 Gunfire Animations:
LKOgunfire.zip ( 80.59K )
Number of downloads: 922It was originally planned in this size

, but due to
this restriction i had to make it smaller.
Zip with the big version:
LKOaurorabig.zip ( 727.42K )
Number of downloads: 959(Note: the deployanim and building frames aren't in the correct place yet. They need to moved down and a bit to the side to fit perfect ingame)
This post has been edited by Lin Kuei Ominae: Sep 16 2007, 11:26 AM