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> Tiberian Sun Zero:Hour, a mod that will bring advance weaponry to each sides
azri_apoc
post Aug 28 2007, 11:40 AM
Post #1


Flamethrower Infantry
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Group: Members
Posts: 133
Joined: 25-April 07
From: malaysia
Member No.: 928
Alliance: Nod
Favorite game: Tiberium Wars



well this is my first mod for TS, Tiberian Sun Zero:Hour is planned by me to make Tiberian Sun more stable and fun to play. this mod also add a lots of new units to GDI and Nod. i also planned to make the Ai more brutal and hard to defeated.

here are some of GDI and nod units preview so take your time to view the picture.
here are some of GDI units. however GDI side is not completly done, i still work on it.



and here are some of Nod units. the Nod side is almost finished.



thats all i want to show you all about my mod. any suggestion and comments are greatly accepted to make this mod more perfect. by this time i only work this mod by myself so if anyone who like to involved in my mod, please PM ok.

and by the way thanks to Lin Kuei Ominae for his great Shp units like Nod Scorpion Heavy walker, Chriz for his great GDI units remake and for all people work that have been used on this mod.

This post has been edited by azri_apoc: May 14 2008, 11:52 AM


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SeekSomethingNew
post Sep 11 2007, 09:31 AM
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Stealth Tank
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Member No.: 208
Alliance: GDI
Favorite game: Tiberian Sun



LOL Please NS... thats stupid, only thing that had trouble with on the September 11th act was the RA2 and YR box art and first mission. It had to be re called from the shelfs because the box art had the Twin Towers in the background with a Soviet bomber plane approaching it. And the first mission had to have the Twin Towers renamed...

Simple error, so why should he rename hes project? I could make C&C Red Alert 3 : Wrath of Saddam if i want...


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