IPB

Welcome Guest ( Log In | Register )


Biohazard
post Sep 3 2007, 05:12 PM
Post #1


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Hmm, i can now use shp files *gives self a clap*...but how the hell do you use voxels?

How do i create the art.ini and rules.ini around it...

just for a test, could someone do this one:

Attached File  Icarus.zip ( 42.61K ) Number of downloads: 547


And i will look it over and experiment huh.gif

Cheers, Biohazard


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Biohazard
post Sep 3 2007, 07:52 PM
Post #2


Rocket Infantry
Group Icon

Group: Members
Posts: 41
Joined: 26-August 07
From: London
Member No.: 995
Alliance: Nod
Favorite game: Tiberian Sun



Sorry Black rolleyes.gif

Seeing as you moved the last post in the voxel section i need to creat a new one...there is no suspcific area to put this, so i chose voxels section as it suits best.

Anyway...

Hmm, i can now use shp files *gives self a clap*...but how the hell do you use voxels?

How do i create the art.ini and rules.ini around it...

For an exmaple i will use this:

Attached File  Icarus.zip ( 42.61K ) Number of downloads: 470


This is what i've managed to come up with...

-----------------------------------------------------------------------------------------------------------------------------------

Rules.ini

; Icarus
[Icarus]
Name= Icarus
Category=AFV
TargetLaser=yes
FireAngle=32
Prerequisite=GAWEAP,GARADR
Primary=HoverMissile
TooBigToFitUnderBridge=true
Strength=230
Armor=wood
TechLevel=7
CrateGoodie=yes
Sight=7
Speed=7
Owner=GDI
Cost=900
Turret=yes
Points=30
ROT=5
Crusher=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
EliteAbilities=SELF_HEAL
ZFudgeColumn=12
ZFudgeTunnel=15

[Build Types]
56=Icarus

Art.ini

[Icarus]
Cameo=OTRNICON
Voxel=yes
Remapable=yes

-----------------------------------------------------------------------------------------------------------------------------------

But still wont totaly work...

Anyone?

Cheers, Biohazard

This post has been edited by Biohazard: Sep 3 2007, 07:53 PM


--------------------
Comming soon: Command and Conquer - Biohazard
Go to the top of the page
 
: | +Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 28th June 2025 - 06:32 AM


XGhozt.com