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> Merge Carno's RA 1.5?, An idea for a theme change
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read the first post before voting, as always
Excellent idea! [ 1 ] ** [16.67%]
good idea [ 1 ] ** [16.67%]
neutral [ 0 ] ** [0.00%]
bad idea [ 0 ] ** [0.00%]
crappy idea [ 4 ] ** [66.67%]
Total Votes: 6
  
Team Black
post Aug 6 2007, 12:27 AM
Post #1


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Read this topic first

i've been looking into alternatives for the over-cliche CNC3 mod theme - everybody's making mods following the same idea, and it's becoming pretty boring, nothing very special at all...
I know RA 1.5 doesn't have much to boast at this point, but it's something we can work off of.

if we do merge these projects, Carnotauros won't be moderating it (but will still have equal rights as everyone to voice their ideas).

My idea is that it doesn't follow any strict canon of the CNC story, whether or not RA is connected to Tiberim and what-not. . .
it's become too difficult and frustrating to try and link everything together. So why bother? What we're aiming for is gameplay, and for that we're combining elements from both RA1 and RA2 (as much as is possible in the TS engine.
Now, we're not going to be afraid to color outside the lines a little with the story. We've all pretty much agreed that CNC's story is ruined forever, and there's little sense to try and connect everything at this point since EA took it into their own hands. The word of Ishmael isn't the word of God, people, and it's really being a bugger keeping up with "What would Westwood do?" and all that.
The truth is, we'll never know. So stop looking. CNC is whatever you want it to be, so let's just break out of the box and do something original with it.

Or you can vote "no" and stick with the same cliche boring mod that every other mod is based on. Quite honestly we wouldn't be abandoning any of our previous work, because there's little actual work that we've done for this mod, except for TSN's logo - which can pretty easily pass for a soviet dude anyways if we wanted it to.

Gimme some input OK

This post has been edited by Team Black: Aug 6 2007, 12:31 AM


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Bittah Commander
post Aug 6 2007, 02:44 PM
Post #2


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About the theme of the community being cliché... I'd disagree. Especially on the first part that's focused around the Scrin and Scrin rebels.

I personally don't have anything about making the mod completely unique however, but I don't see what RA1.5 has to do with this... I personally wouldn't want the mod to be RA-themed at all.
Still, if we want this mod to be completely unique from other mods, how about focusing it on a war between the Scrin and the martians and a war between the Scrin and the Scrin rebels? The war between the Scrin and the Martians would occur before there were humans on Earth (possibly at the time of Dinosaurs... Maybe we could even link the TD dinosaurs to the story somehow tongue.gif). So this way there would be no GDI and no Nod; just the Martians and the Scrin (for Skirmish that is; I imagine the Scrin rebels to be a singleplayer-only faction).

There are of course different options to make the mod unique. Maybe we could make the mod link the Matrix to C&C tongue.gif (actually that could work with CABAL and everything... The Matrix would basicly be the sequel to C&C).
Another option is of course to just make the mod completely unrelated to C&C.


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