okay its time for some new concepts!!

the first is know as the Hellbore, it has a central body that hovers with two large outrigger legs, the legs are thin because they don't actually support the weight of the unit, they just hold it steady while it fires. i thought of the scrin making a weapon like the primal but less dficicult to control, out of that came this thing. it fires a huge beam of energy into the ground saturating it, anything that enters the field is destroyed by the energy. the unit must deploy to fire and as long as it is deployed it will fire, there is no on/off switch.

next up is this vehicle. i was playing around with a scrin fighter design when i came up with this thing. and i think it looks just perfect for a Nod stealth fighter.
the small structure on the right is an idea for a scrin light base defense

this is a pair of units, on the left is the Gateway Engine, i don't know what it does yet but i'm thinking it will be like the soviet factory on YR,lowering the cost of units, it will do this by creating a more stable connection with the scrin mothership and allow cheaper and faster unit production.
the one on the right is a radar array i liked the idea of their array being like a big flower of some sort.

next we have one of my favorite ideas, the Echo Generator. this structure serves 2 purposes, the first is it will cause random lightning strikes to occur all over the map at intervals of about one minute. the second is to create "ghost units" these units don't actually exist and don't reveal the shroud/fog, all they are is dots on the minimap. so the opposing player would see a group of dots heading for his base and send out forces only to realize that they are fake and the real enemy is coming from the other direction.

lastly we have the Cerberus. it launches and 1 minute after the unit is launched it fires a terrain deforming beam that will remain active as long at the unit is alive. also as it fires it leaves a trail of tiberium in its wake. the unit would need to be fairly weak.