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> tiberium glaciers
Lightstorm
post Jul 27 2007, 07:01 PM
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one of the few things i liked in TW was the use of those huge glaciers made of tiberium. i think we should have them in the mod with one change: shoot them and tiberium comes off.


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Nod Strike
post Jul 27 2007, 07:17 PM
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Yeah, they were nice. Perhaps make them in snow maps though? The tiberium had infected the ice, turning it into glaciers.


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- Lightstorm   tiberium glaciers   Jul 27 2007, 07:01 PM
- - Master Blackster   totally, a good idea - it might be best to make th...   Jul 29 2007, 09:58 PM
- - WorManiac   You cannot have a terrain object to spread particu...   Jul 30 2007, 11:54 AM
- - Master Blackster   yeah, we could make em a group of tall buildings, ...   Jul 30 2007, 12:00 PM
- - Lightstorm   or both. you have a cliff set that is a tiberium g...   Jul 30 2007, 01:45 PM
- - Master Blackster   Yeah, PlaceAnywhere=yes like the Dam. in SP maps w...   Jul 30 2007, 02:38 PM
- - WorManiac   Then you need a natural looking build-up where the...   Jul 31 2007, 08:05 AM
|- - Lin Kuei Ominae   Because we already add 2 new sides to the game (Sc...   Jul 31 2007, 10:27 AM
- - Lightstorm   i like that idea. but when are the rebels a side? ...   Jul 31 2007, 02:23 PM
- - Team Black   it might be easier to ditch CABAL (in multiplayer,...   Jul 31 2007, 02:33 PM
- - Lightstorm   i thought we were ditching Nod in the multiplayer?...   Jul 31 2007, 04:21 PM
- - WorManiac   Giving up off Nod is just plain stupid idea. They ...   Aug 2 2007, 10:57 AM
- - Lightstorm   can TS SUPPORT three playable sides?   Aug 2 2007, 03:01 PM
|- - Lin Kuei Ominae   yes, but only with some negativ sideeffects. One i...   Aug 2 2007, 03:13 PM
- - Team Black   well, yes, but its not really good.. . VK is worki...   Aug 2 2007, 03:08 PM
- - Lightstorm   someone should work on an EXE hack to add a better...   Aug 3 2007, 03:47 AM
- - TSHyper   lol, before anyone asks, no VK is working on the...   Aug 3 2007, 09:03 AM


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