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> Yelcraz Island (2-3), Version 1 of my 22nd map
Ixith
post Jul 13 2007, 09:30 PM
Post #1


Cyborg Reaper
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Well its about time I release this map. Note that this is version 1. See below for more info on the version thing.

Map Info:
Name: Yelcraz Island
Map Maker: Ixith
Map Size: 135X135
Players: 2-3
Theatre: Temperate, Massive Island
Info: This 3 player map features a quick and stragetic start. Each player has sufficient build space and tiberium to use however they are also fairly close to the other players. The map may seem smaller than the preview initially...I suggest scouting around to find something that may...increase your enjoyment of battle and options of tactics. wink1.gif XD
This is my 22nd completed map. So enjoy it. wink1.gif

This is version 1 of most likely 2. Reason for there to be 2 versions:
-I wanted to get this out soon.
So what will be added into version 2:
-More lighting areas such as around VHM spots
-More Extras (yes there are extras and fun things in this map....though not really with triggers anymore/yet)
-Fixing up of certain triggers and lighting. (namely the ion storm lighting.....as the ion storm seems WAY to bright as of right now. It seems its because of the alpha light posts...this WILL be fixed in the next version)

Story: The sector in which Yelcraz Island lays is covered in many resort towns where many families go to vacation. Lately due to weather changes many meteors have made their way in the area around Yelcraz Island and powerful ion storms have also started appearing. However, the locals have some how managed to stop the ion storms lately. They say its their prayers to God at their churches.

Pics: (pics were taken while playing TS: Squared)

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and......now for the greatness....A MEGAMAP PREVIEW!! XD All credit for this megamap preview goes to Team Black and there will be something in a later version of this map that will credit him inside the map to tongue.gif

Attached Image
dont laugh at mah horrible drawn paint arrows that show the start positions XD

EDIT: Yes, I do know that there are civilians in places were they shouldn't be......this is caused by them getting pushed by the boundary.......if ya know what i mean XD I am afraid i dont know quite how to fix this.....though i do have some ideas.......

This post has been edited by Ixith: Jul 13 2007, 10:30 PM
Attached File(s)
Attached File  Yelcraz_Island__2_3_.zip ( 335.06K ) Number of downloads: 397
 


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Warlord
post Jul 21 2007, 11:40 PM
Post #2


Artillery
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I've played the map and i still vote for a spotlight, too bad the admins/mods are being a bit lazy not coming over to spotlight the map! mad.gif

I like the god hates you now trigger XD

BTW whats with the blue line on the map in FinalSun? Instead of being at the edge of the map its in the middle of it WTF? Oh well still spotlight though

This post has been edited by Warlord: Jul 21 2007, 11:42 PM


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Ixith
post Jul 22 2007, 12:12 AM
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Cyborg Reaper
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QUOTE (Warlord @ Jul 21 2007, 07:40 PM) *
BTW whats with the blue line on the map in FinalSun? Instead of being at the edge of the map its in the middle of it WTF? Oh well still spotlight though


the blue line indicates the starting visible area for the map. which is how I used the expand trigger to expand the map size. As you saw when you played only the main island, Yelcraz Island itself wink1.gif, was visible but then when the CAARAY, the first one, is captured the map becomes bigger and includes the outside bits.
In other words you use the blue line to constrict your viewable area of the map, which then allows you to use a trigger to expand the map size provided you moved it a decent way from an edge to show. This is more useful in SP maps really. But I figured it would be a fun thing to use since I don't think iv seen a TS map with it before. This was actually somewhat of a pain to set up since the values are a bit weird in the trigger part.


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