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> Tiberium Dawn Mod
Gothic Gregg
post Oct 28 2006, 04:39 PM
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Favorite game: Tiberium Wars



Mod.
OLD mod.
I had these ideas since about 2004.
So Im gunna start modding TD then move up thru all CnC games to TW.
So anyway, I havnt got a mod name, but It will be ready by 2007 Summer.

A few untis......

Humvee Avenger --- A humvee with rockets, every mod needs one wink1.gif

Hover Train --- It might be impossible, its been a while. It carrys several passengers and has 2 miniguns for Anti-Air and Anti-Infantry defence.

Black Hand --- Nod stealth infantry, armed with silenced sniper rifle.


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www.freewebs.com/silent_springs

My mod site. For RA2

Don't worry I'm still making one for all the CnC games xD

Other mods im making:
Gothic Mod (CnC3)
Rolling on side pizza like the one of Lego Land mod xD


Current Games I'm Completing:

Tomb Raiders
KKnD
The Thing

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Thx to Huntmen for the sig. xD Makes me feel 11 again XD XD
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Genobee
post Oct 30 2006, 07:40 PM
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It's very hard. Also , the vehicles have to be SHPs , they can't be voxels.
Needs more ideas though.


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<--You don't want the dragons to die!
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Team Black
post Oct 30 2006, 09:18 PM
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QUOTE (Genobee @ Oct 30 2006, 04:40 PM) *
the vehicles have to be SHPs , they can't be voxels.


Interesting, I thought that the Dawn/RA1 unit voxels found in Tibsun.mix were voxels that were originally used in those games, that they put them into the TS code just because.

As for making the shp's the easiest thing might be to make the voxels in TS, take screens, then copy & paste to the shp maker.

The voxels would have to be pretty small though too of course, to make up for the difference in definipixelageamanation (I don't know exactly what that's called)


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Posts in this topic
- Gothic Gregg   Tiberium Dawn Mod   Oct 28 2006, 04:39 PM
- - Bittah Commander   I hope you do realise that modding TD isn't as eas...   Oct 28 2006, 04:58 PM
- - Black hawk   yaeh really. ooh i thought so. It is a mod made wi...   Oct 28 2006, 06:15 PM
- - Bittah Commander   To mod Tiberian Dawn need to edit the C&C95.exe fi...   Oct 28 2006, 06:27 PM
- - Uufje   As previously stated, yes. It's very hard to d...   Oct 28 2006, 07:51 PM
- - gufu   I wonder if he knows   Oct 30 2006, 10:39 PM
|- - The DvD   QUOTE (gufu @ Oct 30 2006, 11:39 PM) I wo...   Oct 31 2006, 12:29 PM
|- - Team Black   QUOTE (gufu @ Oct 30 2006, 07:39 PM) I wo...   Oct 31 2006, 05:46 PM
- - Bittah Commander   Ditto... I also wonder why he hasn't replied yet ...   Oct 31 2006, 05:42 PM
- - Bittah Commander   Weather Gothic Gregg knows what I said...   Oct 31 2006, 07:14 PM
- - Team Black   oh yeah now I see.   Nov 1 2006, 04:40 PM
- - Bittah Commander   QUOTE (Gothic Gregg @ Oct 28 2006, 05:39 ...   Nov 1 2006, 06:04 PM
|- - Corsair   QUOTE (Bittah Commander @ Nov 1 2006, 01...   Nov 2 2006, 03:39 PM
|- - Bittah Commander   QUOTE (Corsair @ Nov 2 2006, 04:39 PM) Is...   Nov 2 2006, 04:28 PM
|- - Team Black   The fact that 3 of these units would be able to st...   Nov 2 2006, 05:17 PM
- - ChielScape   just go mod TS. its lots easier, and looks lots be...   Nov 1 2006, 08:28 PM
- - gufu   Hey-bu it gives a challenge! Niguards... um......   Nov 2 2006, 03:51 AM
- - Roani52   Hmm, Good luck with your TD mod... if I see so, it...   Nov 2 2006, 04:18 PM
- - Bittah Commander   Possibly...   Nov 2 2006, 05:59 PM
- - Nintyuk   yes because when they come out of the barraks the ...   Nov 2 2006, 06:32 PM
- - Bittah Commander   I guess it's indeed 5 infantry on one cell then   Nov 2 2006, 06:35 PM
|- - Corsair   QUOTE (Bittah Commander @ Nov 2 2006, 01...   Nov 3 2006, 01:50 AM
- - Gothic Gregg   Whoh! I forgot I posted this, right down at th...   Nov 6 2006, 04:33 PM
|- - Bedeage   QUOTE (Gothic Gregg @ Nov 6 2006, 04:33 P...   Nov 17 2006, 08:20 AM
- - Team Black   *sigh* tsk tsk   Nov 6 2006, 04:43 PM
- - Bittah Commander   Like I said, Nyerguds has developed a couple tools...   Nov 6 2006, 07:43 PM
- - Gothic Gregg   Yes, I rember now I did try a modding util, it cam...   Nov 9 2006, 07:10 PM
- - Bittah Commander   What's the logic in that?   Nov 17 2006, 04:11 PM


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