QUOTE (Crash-King @ Jul 15 2007, 05:45 PM)

Layout: The layout was cool, it was special. The cliff work, bridge work... all nice. 9\10
Triggers: Some nice cool trigger work there

Quite nice expansion to the gameplay. Scrooge! 9\10
what would have brought those scores up?
QUOTE
Lighting: Quite nice, I see you didn't add green light posts to some fields.. that is a minus. Looks dumb in my opinion. I also think you could have added Negative light posts all around the water instead of only by the caves 7\10
once again you bring that up....remember that IMO and quite a few others you don't want to put green lighting in EVERY tib field even if it has tib trees in it. If I would have done that in this map there would have been WAY too much green.
as for the negative light posts in the water thing.....i only added them around the water caves to give a little emphasis on those. If I would have put them throughout the water then 1)there wouldn't be any emphasis on the water caves 2)that would have been an extreme amount of negative lights. 3) Why make everything so similar? I wanted there to be differences to contrast and emphasis things as if all the water has negative lights it makes those few spots that does have it already less special. Get what i mean?
QUOTE
Somethings not in these catagories drag down.. 8.5\10
Misc:
-I didn't quite like the cities, some buildings were faced the wrong way and stuff.
-It's quite hard to figure out what to capture to expand the map... maybe middle map place it?
ok i take it that the things that don't fit in those categories are these 2 things? If thats not all of them then please say what else as I can't get better if you don't tell.

but to counter with my opinion
1) show some examples of what you mean with the buildings facing the wrong way and "stuff" but personally since it is a 2d engine and you can't see all sides of the buildings you can't be 100% sure your looking at the front.

2)How is it hard to know what to capture that will expand the map? I mean......its the only structure that makes sense plus it is centered in that 4th area that the players can't just quickly access. Also why would I center it on the map? that would make it to easy to access plus it would make it seem like it has extreme importance. Which is not what is needed. The idea was to keep it in a place off the main portion of the map and in a place where you might actually see a thing like that.
and like Team Black said on MSN
QUOTE ("Close to What Team Black on MSN")
If theres a civilian Array on the map, you have to capture it XD
he said something like that