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> Those awful mechs...
Mechs
keep em or leave em (read 1st post before voting)
remove them altogether [ 2 ] ** [16.67%]
give the mod 1 or 2 (kind of like CNC3) [ 7 ] ** [58.33%]
keep mechs anyways [ 3 ] ** [25.00%]
Total Votes: 12
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Carnotaurus
post Jul 12 2007, 03:52 AM
Post #1


Flamethrower Infantry
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I really cant stand the idea of this mod doing what 90% of TS/FS mods do...building in the Post-Firestorm world...but, I am not here to gripe about that. Thats not my job. I do have another gripe.

Mechs.

Will these lumbering, impractical monstrosities be meandering around in this sleek, post TS world. If we are going to follow Westwood's intentions with making a good, proper C&C3, why not follow Westwood and remove these vile, impractical monstrosities. Ishmael himself said that Continuum/Tiberium Incursion would be parting from them...

QUOTE
GDI was going away from mechs, yes. There were still a few, but Nod had gotten so good at taking out the leg joints on them with infantry that the repair and construction costs became prohibitive and the design was ruled "impractical".


-Ishmael.

So why dont we? Im sure that we can see some creative implimentations of Tankery Daggery Doo in this mod. Hover tanks, anybody? Why not a deploying Mammoth Tank, too?

This post has been edited by Master Blackster: Jul 12 2007, 08:57 PM


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Carnotaurus
post Jul 12 2007, 06:07 PM
Post #2


Flamethrower Infantry
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WWII tanks were rather pathetic, especially American tanks. Shermans were notorious for brewing up after taking a shell from a German panzer. After the war, really, its best to lay a mine down or some sort of IED for the vehicle to run over. Killing tanks is much different today then in 1942, though the best way is through a mobility kill. Sure that will stop a tank from moving, BUT, the turret can still move in some cases, the mounted minigun caqn still be used for defense. You blow up a tank with an IED, its possible for the crew to survive. M1 Abrams tanks can take RPGs and keep kicking. The best way to destroy a tank is with a tank, not implimented devices.

Now lets blast a RPG into that Titan Mk2's leg.

Boom. with one support, that Titan is going to fall down onto its side, kill the crew, and be useless. Whats the loss here? A high-technology, expensive weapons platform is lost, thats a 120mm gun down the sh*tter, as well. All those crewmen who put in time at "mech academy" to learn how to command this mobile death trap are also dead. What have we done? lost 4 (at the least) men,a highly expensive weapon platform, and that 120mm cannon could, perhaps be commandeered by mutants or others, for use against us!

And about the Psych-warfare, its not so scary if you know you can blow it's leg out with one hit from your trusty RPG. Hell, Im sure a Panzerschreck could make work of a Titan. Now imagine how...bad, these mechs would be in urban warfare. In Stalingrad, German tanks may have had the stronger guns, sure, but they had little space to work in. A road surrounded by buildings on either side is cramped as-is, now lets throw gigantic chunks of buildings, craters, and lots of dead bodies around. Panzers are screwed. There could be Soviets hiding in any of those apartment buildings with anti-tank weapons, or radios, to give out the co-ordinates of your tank, and send in a volley of Katyusha rockets. Nevermind the Red Airforce flying around.

Now lets replace that low-level tank with a 20+ foot high mech, and change the teams to beloved GDI and Nod. Not only do you have to still worry about those guys encamped in the buildings, you have to watch your footing moreso then the tank. One fateful slip and you're going to be plowing into one of those apartment buildings yourself! Nevermind if Ned the Noddie gets a C4 charge and slaps it on your leg. Oh, those spotters? now directing artillery units, and the Nod Airforce is much faster and accurate then the Soviet airforce of '44 Stalingrad. Your mech is pretty much screwed.


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Corsair
post Jul 12 2007, 06:32 PM
Post #3


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Well, mechs do have a bit of a silver lining

Tanks don't have the height, any troopers in a building waiting to drop a bomb on top of a tank would receive a nice surprise to be staring down the barrels of a mech looking right through their window

However, the legs on a mech are dangerously unstable, they require precise movements and when an IED goes off that destroys that precise stability... in reality if it were a light mech running or even walking in the street, it would be pretty damn hard to hit the legs with a rocket... you could only really hope to just blast it with a roadside bomb, but those have the capability to take out a tank just as well

However, armored vehicles like tanks don't usually venture into populated cities as it is, those areas are for infantry and recon vehicles, so if you were to send armored vehicles (mechs or tanks) into a city during wartime with buildings that are forty plus stories tall then your only asking to be defeated

So what I'm saying, if you were really looking to make mechs in real life (or a realistic mod), it should only ever be a light mech

Heavier mechs could not hope to take on the trusty tanks, or the agility of the infantry

However, this is a game, as I've said... realism doesn't have to apply wink1.gif

(By the way, we had the tanks to rival Germany back in WWII, but our Generals were impatient SOBs and wanted to get into the fight, so they rushed production of the Sherman and so in turn our tank battalions almost always got stomped by their German counterparts - not to mention some of the "generals" didn't even know the differences between anti-tanks and regular tanks rolleyes.gif)

This post has been edited by Corsair: Jul 12 2007, 06:41 PM


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Posts in this topic
- Carnotaurus   Those awful mechs...   Jul 12 2007, 03:52 AM
- - Corsair   Thank God, Ishmael gives the infantry a good word ...   Jul 12 2007, 03:56 AM
- - Carnotaurus   CABAL should be like Yuri, in my opinion. Not a me...   Jul 12 2007, 04:24 AM
|- - Corsair   Well, I didn't necessarily mean mechs, just me...   Jul 12 2007, 04:32 AM
|- - Lin Kuei Ominae   i agree, CABAL should be something like in the mov...   Jul 12 2007, 09:50 AM
|- - Corsair   Oh dang, I forgot about that movie, and the memori...   Jul 12 2007, 01:14 PM
|- - Corsair   QUOTE (Lin Kuei Ominae @ Jul 12 2007, 05...   Jul 12 2007, 05:37 PM
- - Lightstorm   if Nod figured out how to destroy Mech legs with I...   Jul 12 2007, 01:33 PM
- - Roadwarrior   i saw that movie its kinda like quake 4 scary cyb...   Jul 12 2007, 04:18 PM
- - Lightstorm   i say we have a few mechs. for instance keep Jugge...   Jul 12 2007, 06:40 PM
|- - Corsair   Mechs really do make for good open area vehicles f...   Jul 12 2007, 06:49 PM
- - Carnotaurus   I say that WWII took too long...I cant blame the g...   Jul 12 2007, 07:18 PM
|- - Corsair   Well, I actually think thats amazing that if Hitle...   Jul 12 2007, 07:44 PM
|- - Machine   Once I read, that without the Nazi Germany attacki...   Jul 12 2007, 09:11 PM
- - Carnotaurus   But eradicating "Jewish Bolshevism" was ...   Jul 12 2007, 09:15 PM
|- - Corsair   QUOTE (Carnotaurus @ Jul 12 2007, 05:15 P...   Jul 12 2007, 10:24 PM
- - Master Blackster   (added a poll) I'm against mechs for this mod...   Jul 12 2007, 09:21 PM
- - jadems   You guys are all thinking of mechs being the prima...   Jul 12 2007, 09:45 PM
- - Roadwarrior   hey, what about the juggernaut? why not keep it?   Jul 12 2007, 10:18 PM
- - jadems   We have that truck thing that turns into artillery...   Jul 12 2007, 10:23 PM
- - Roadwarrior   QUOTE (jadems @ Jul 12 2007, 05:23 PM) We...   Jul 12 2007, 11:01 PM
- - Master Blackster   Well it could really be for either - after all, i...   Jul 12 2007, 11:20 PM
- - Lightstorm   I say we do the following in regards to Mechs: 1. ...   Jul 12 2007, 11:27 PM
|- - Corsair   QUOTE (Lightstorm @ Jul 12 2007, 07:27 PM...   Jul 13 2007, 02:58 AM
- - Nod Strike   Going back to CABAL, if you watch Dr Who, there is...   Jul 13 2007, 09:03 PM
- - Lightstorm   i say we make cabals cyborgs able to make infantry...   Jul 13 2007, 09:17 PM
- - Master Blackster   yeah I'm for Doc Oc legs, especially for the s...   Jul 13 2007, 09:31 PM


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