IPB

Welcome Guest ( Log In | Register )


> FS Midgard WIP
Tore
post May 25 2007, 04:23 PM
Post #1


Medium Tank
Group Icon

Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn



I will resume this project.

Size: 120x90
Planned PLayers: 4
Neutal units: Yes.
Triggers: Maybe.

The story (again)
Midgard is a realm in Norse mythology. Pictured as placed somewhere in the middle of Yggdrasil, Midgard is surrounded by a world of water or ocean, which is impassable. The ocean is inhabited by the great sea serpent Jormungand, who is so huge that he encircles the world entirely, grasping his own tail. In Norse mythology, Miðgarðr became applied to the wall around the world that the gods constructed from the eyebrows of the giant Ymir as a defence against the Jotuns who lived in Jotunheim, west of Mannheim, "the home of men," a word used to refer to the entire world (there is no direct relation to the German city of Mannheim, which is attested from the 8th century, named after an early settler called Manno). It is depicted as an intermediate world between heaven (Asgard) and hell (Niflheim or Hel). Thus it is part of a triad of upper (Heaven), middle (Earth), and lower (Underworld). It was said to have been formed from the flesh and blood of Ymir, his flesh constituting the land and his blood the oceans, and was connected to Asgard by the Bifrost Bridge, guarded by Heimdall.

According to the Eddas, Midgard will be destroyed in Ragnarok, the battle at the end of the world. Jormungand will arise from the ocean, poisoning the land and sea with his venom and causing the sea to rear up and lash against the land. The final battle will take place on the plain of Vigrond, following which Midgard and almost all life on it will be destroyed, with the earth sinking into the sea.

oh please look at the old topic: http://www.tiberiumweb.com/forums/index.php?showtopic=1306

Attached Image

EDIT: Don't worry I will be editing that River. wink1.gif

This post has been edited by Tore: Jul 6 2007, 12:11 PM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Tore
post Jun 27 2007, 04:51 PM
Post #2


Medium Tank
Group Icon

Group: Administrators
Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn



QUOTE (Warlord @ Jun 27 2007, 05:46 PM) *
Ok here's a review for you tore. smile.gif

1st screenie: I think you should make those very dim red light posts not look blocky. And also with the bridge where it breaks make it look broken instead of it looking straight at the end (but if you have removed the airfield.. Then just ignore this one. Apart from the bridge of course)

2nd screenie: that cliff is too repeated. Make it more randomy and also, you seem to like putting refinerys around don't you? The only problem with that though is if you play it online and you've just destroyed someones refinery they could just send an engineer into a refinery and that would be bad. But that won't really be a problem if you don't play it online wink1.gif

3rd screenie: I don't really have a problem with this screen. Apart from the hills look a bit repeated but only a BIT

4th screenie: I have no problem with this screen at all.

5th screenie: Read the refinery part of 2nd screenie..

QUOTE
1st screenie: I think you should make those very dim red light posts not look blocky. And also with the bridge where it breaks make it look broken instead of it looking straight at the end (but if you have removed the airfield.. Then just ignore this one. Apart from the bridge of course)
The bridge is fixed long ago. Those lights are meant to be blocky.

QUOTE
2nd screenie: that cliff is too repeated. Make it more randomy and also, you seem to like putting refinerys around don't you? The only problem with that though is if you play it online and you've just destroyed someones refinery they could just send an engineer into a refinery and that would be bad. But that won't really be a problem if you don't play it online wink1.gif


I Don't see any repeated cliff. wacko.gif All starting positions has a damaged refinery.


--------------------
Go to the top of the page
 
: | +Quote Post
Warlord
post Jun 27 2007, 05:15 PM
Post #3


Artillery
Group Icon

Group: Members
Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Tore @ Jun 27 2007, 05:51 PM) *
I Don't see any repeated cliff. wacko.gif


sorry I meant slopes rolleyes.gif

Attached Image


--------------------

Signature By Aro^

"So long as there are men, there will be wars." - Albert Einstein.

Flying Saucer..
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Tore   FS Midgard WIP   May 25 2007, 04:23 PM
- - Crash-King   I like the city pretty much, add more of the rando...   May 25 2007, 04:43 PM
- - Warlord   This looks good. Although not much to judge from ...   May 25 2007, 06:30 PM
- - Tore   Thanks guys.   May 25 2007, 07:09 PM
- - Tore   Update! Ingame screen. enjoy EDIT: I di...   May 27 2007, 08:13 PM
- - Tore   I got some more screenshots for you. Yes you can ...   May 28 2007, 12:14 PM
- - Tore   Oh Come on........what is the reason with posting ...   May 28 2007, 07:52 PM
- - Team Black   this is looking really good! nice lighting and...   May 28 2007, 08:01 PM
- - Tore   Thanks. The reason why I placed so many alpha ligh...   May 28 2007, 08:09 PM
- - Ixith   its coming along nicely it seems. i can tell your ...   May 28 2007, 09:43 PM
- - Crash-King   Yeah, Ixith, however Tore did this by accident he ...   May 29 2007, 06:04 AM
- - Warlord   This is looking like it could be a good map   May 30 2007, 04:50 PM
- - Tore   Time to........BUMP! XD Can someone merge thi...   Jun 27 2007, 12:19 PM
- - Bittah Commander   Topics merged.   Jun 27 2007, 12:29 PM
- - Warlord   Ok here's a review for you tore. 1st screeni...   Jun 27 2007, 03:46 PM
- - Tore   Update Midgard is now on hold. Due to me not feel...   Jul 6 2007, 12:16 PM
- - Tore   UBER BUMP! Ok guys! its time for this map...   Dec 1 2007, 09:14 PM
- - CrashKing   I don't the lighting, it's way too grey an...   Dec 7 2007, 07:11 PM
- - Tore   It doesn't even look grey for me...   Dec 7 2007, 10:29 PM
- - CrashKing   Know this is a late response Hva jeg mener, er a...   Dec 25 2007, 06:44 PM
- - Aro   Actually, I'm really liking this! There is...   Dec 26 2007, 08:17 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 21st June 2025 - 03:10 PM


XGhozt.com