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> speedtype=winged ?, and flight characteristics
Lin Kuei Ominae
post Jun 24 2007, 10:42 PM
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Does anyone knows what this does or was planned for?
I've found this in game.exe and tested this on the Hover MLRS. But after i build an HVR, it got instantly destroyed after leaving the factory.

This post has been edited by Lin Kuei Ominae: Jun 27 2007, 09:59 PM


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Team Black
post Jun 25 2007, 03:58 PM
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My guess is that it's the weapon - I think I remember a while ago, giving the harpy a CyCannon - which made it fly like a banshee


EDIT: looking at the weapons, I see that both the harpy and orca fighter projectiles are AA=yes

Even though it obviosly doesn't make em shoot at air targets, I'm getting the suspicion that it might be the key as to how the aircraft fires it (plane vs. coptor)

I'm testing it quick....

EDIT2: changed AA=yes to AA=no, and AA=no to AA=yes >>>>nope, no change.

I wouldn't think that it's a hardcoded thing, though I'm still convinced it's got to be in the weapon somehow

EDIT3: it IS the weapon - I switched up the HarpyClaw and the Proton, and that made the banshee and harpy switch behaviors as well -
Banshee acted like a coptor, and harpy acted like a plane.

Attached Image

Now, to figure out exactly what decides the behaviors... hmm.gif my next guess would be ROF:

CODE
HarpyClaw ROF=36
Hellfire ROF=50
Proton ROF=3
Bomb ROF=10

the planes have a consierably small ROF in comparison to the helicoptors...

This post has been edited by Team Black rocks: Jun 25 2007, 04:36 PM


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