
Cyborg Reaper

Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun

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well i did a search in the rules.ini for that tag and the only things that really showed up were the AAPC and the HMLRS.
but i can assume its to tell how the game's terrains affect each unit and to specificly tell which unit uses which. looking farther into the rules.ini you will see the Land Characteristics which has something like the following.
; clear grassy terrain [Clear] Foot=90% Track=70% Wheel=70% Float=0% Hover=100% Amphibious=80% Buildable=yes
; open water [Water] Foot=0% Track=0% Wheel=0% Hover=100% Float=100% Amphibious=80% Buildable=no
I believe thats all the speedtypes there are to use. So overall i think it relates each speedtype to how they will react on different terrains. I think the main reason none of the other vehicles need those entries is because its hard coded into their locomotor?
rofl just now figured out your talking about the winged part lol. sorry. i can only assume its a hardcoded version of those to allow air craft to go using 1 speed over all terrains and maybe something for their landing and take offs
This post has been edited by Ixith: Jun 25 2007, 02:01 AM
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My own Project: Tiberian Sun: Covert OperationsNewest map releases: Yelcraz Island (2-3), Lake Istelv (2-4), Tiberian Ring (2-4), Moonlit Waters of Esvia (2), Imminitas Terra (2), Christmas in the Village (2), A City Consumed (2-4), Crescent Isle (2), Velillian Islands (2-4), FS Hell's Crevice (2), Island of Mercanf (2-3), Perseco Terra (2), Kalistia Crestlands (2) ...project re-genesis has begun...
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