
Tick Tank

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars

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thanks, i was thinking we use artillery logic with a shallower angle and a shorter range. then use the RA2 tesla energy bolt for the anim. it wouldn't arc up anything close to the amount an artillery piece does but it would need a noticeable curve. hmm, why not use disrupter-type logic? it shoots up walls anyway, we'd just need to make the anim curve so it is going over the edge not through.
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