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> FS Tiberian Olympus [2-3]
eXit
post Jun 13 2007, 08:06 PM
Post #1


Attack Buggy
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Group: Members
Posts: 209
Joined: 30-November 06
From: Estonia
Member No.: 347
Alliance: GDI
Favorite game: Tiberian Sun



Firstly, i would like to say that i was Derox, but for today, nobody knows me as Derox anymore exept you guys. Second, ive been reading the forums from time to time and even now im not gonna stay long. Why i posted this topic is because recently, i found an old map when cleaning up the TS folders. I remembered that i had been working on a map that was almost complete, but something happened, i left the community. While i was looking at the map i felt that it would of been a shame by not posting a map that had all of its terrain finished. Although i soon noticed that it was no way near completion due to the fact that it had absolutely horrible lighting and no triggers what so ever. I still didnt feel right by not posting something i had worked hard on, so i thought i'd patch it up and post it non the less. This is probably the first map where i have edited the .ini file of the map. As i said i probably wont be here for long but who knows...
Here's the map -

Name-Tiberian Olympus (Tiberian Heaven)
Terrain set-Temperate
Players-2-3
Tiberium infestation-Heavy
Starting positions-Center of the map in a triangular shape
Water-About 35% of the map
Terrain-Bumpy
Build space-Critical, i'd advise you to build as close as you can
Briefing-Not much to say here besides the terrain is pretty much your enemy. Slopes and hills slow down you vehicles, Tiberium infestation will kill your soldiers, meteor showers that may hinder your plans. Basically everything from small tiberium fiends to the all mighty Ion Storm. Also note that the bridge repair huts are placed strategically, use them for your advantage.

Pictures -







Well, enjoy! If theres something missing leave a comment.
P.S. The lightning looks alot better ingame.
Attached File(s)
Attached File  Tiberian_Olympus.zip ( 122.62K ) Number of downloads: 206
 
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Crash
post Jun 14 2007, 07:28 PM
Post #2


Ghost Stalker
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Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Glad to see you here again Derox, haven't seen you in awhile.
I took a look in finalsun and I have a few comments;

-The river is quite wide and should be a bit thinner, also you could have done more with the shore pieces, making them bend in and out is very nice.

-I like your placement of trees and fona

-Cliffs could be better as Ixith said

-I like the lat detailing

-Lighting looks good from the screenshots

-Overall very good, you should keep mapping!


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Perfection can never be achieved; it's merely approachable.
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ORCACommander
post Jun 14 2007, 09:05 PM
Post #3


SSM Launcher
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Posts: 763
Joined: 5-October 06
From: GDI Command Base, Southern Cross
Member No.: 14
Alliance: GDI
Favorite game: Tiberian Sun



QUOTE (Crash-King @ Jun 14 2007, 03:28 PM) *
-The river is quite wide and should be a bit thinner, also you could have done more with the shore pieces, making them bend in and out is very nice.

I don't know I like wide rivers


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