yep thats right that specialty Nod Themed Team Black tank is gonna be used. What for you might ask. well im sure this list will tell you just that
-Nod-[Units]-Shielded Cyborg (eventually becomes non-existant due to CABAL take over along with other cyborg tech. this unit will be decently armored and somewhat strong and have the attributes of cyborgs. also i already have an idea of an existing user made thing i may ask to use)
-Stealth Scout (best scout unit. incredibly fast and cheap. may or may not be included as scouts are almost pointless...)
-
Stealth Light tank (good for ambushes on small armored stuff) (taken by the Nod Team Black Tank

)
-Chem Tank (fires small chemicle missles that have a big punch to any thing it hits. Leaves gas cloud behind to. may be limited and wont have too heavy of armor and most likely slow)
-Land Curser (this tank will have a simple purpose. To reproduce tib when your economy is hurting. Though they will have a build limit of either 1 or 2 they will be fairly heavily armored, slow, and slow rate of fire. Will look like a fairly large tank with what seem like spore containers or tib containers on them that hold the tib they are spreading)
[Infantry]-Flamethrower (cheap does good damage to infantry and to low armored things, but sucks against everything else)
-Toxin Soldier (Costly, limited to 5 equivilant to sniper yet turns its victims into visceroids)
-Commando (same as GDIs that will be included)
-AA defense troop (cheap and good against AA but no effect towards ground)
-Stealth Medium Infantry (stronger than the light infantry plus a mini-cloak generator these guys are good for ambushes)
[Buildings]? (may not include any new buildings as not many people make buildings this all depends greatly)
-Chemical defense system?
[Edits]-various cost changes
-other things?
ok so theres the Nod tech stuff. and with that im left with a few choices.
1) go ahead and complete the campaign and add the new stuff in as i get it later.
2)wait till i get all the new stuff then finish up with some campaign stuff
im also considering making this a full mod. (though not a TC) though if i do then all of the above tech stuff are necessary. though im not exactly sure what i want to do for it.
as for the Demo. The demo is closer to completion. all i have to do is fix minor bugs and add just a few things to the Nod mission and its done. Then ill work on finishing the GDI mission. And finally after those ill work on the battle.ini and once that is done the demo will be ready. so:
Nod map= 99% complete
GDI map= 85% complete (wont say any farther than that since i still have to test it and make sure things work properly)
Tutorial.ini= 100% complete unless i decided to add something more
battle.ini = 0% waiting till the missions are complete to do this.
so yea the demo is very close to being done. I think you will like it when you play it.
This post has been edited by Ixith: Jun 15 2007, 03:03 AM