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> Tiberian Sun: Covert Operations, Fun Missions for TS and FS!
Ixith
post Apr 28 2007, 06:28 PM
Post #1


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



!!!EDIT!!!
I have had a change in direction with this mod/campaign. It is back to being a strict campaign! But unlike other campaigns it will only be fun missions with no strict plot that connects each mission. Much like the old Covert Operations for Tiberian Dawn! The purpose is to achieve missions that are fun to play and are challenging.
**All SP maps from Ascendancy will still be used for this!










Attached File  Map2_bridge_to_civi_area.PNG ( 363.79K ) Number of downloads: 0


Attached File  Map2_VHM_area.PNG ( 260.35K ) Number of downloads: 0


Attached File  Map2_water_area.PNG ( 436.84K ) Number of downloads: 0


Attached File  Map3_canyon_area1.PNG ( 347.55K ) Number of downloads: 0


Attached File  Map3_city_area_1.PNG ( 290.06K ) Number of downloads: 0


Attached File  Map3_River_to_lake.PNG ( 328.83K ) Number of downloads: 0


This post has been edited by Ixith: Mar 26 2008, 03:53 PM


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Ixith
post Jun 12 2007, 08:38 PM
Post #2


Cyborg Reaper
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Group: Members
Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



yep thats right that specialty Nod Themed Team Black tank is gonna be used. What for you might ask. well im sure this list will tell you just that biggrin.gif

-Nod-
[Units]
-Shielded Cyborg (eventually becomes non-existant due to CABAL take over along with other cyborg tech. this unit will be decently armored and somewhat strong and have the attributes of cyborgs. also i already have an idea of an existing user made thing i may ask to use)
-Stealth Scout (best scout unit. incredibly fast and cheap. may or may not be included as scouts are almost pointless...)
-Stealth Light tank (good for ambushes on small armored stuff) (taken by the Nod Team Black Tank biggrin.gif)
-Chem Tank (fires small chemicle missles that have a big punch to any thing it hits. Leaves gas cloud behind to. may be limited and wont have too heavy of armor and most likely slow)
-Land Curser (this tank will have a simple purpose. To reproduce tib when your economy is hurting. Though they will have a build limit of either 1 or 2 they will be fairly heavily armored, slow, and slow rate of fire. Will look like a fairly large tank with what seem like spore containers or tib containers on them that hold the tib they are spreading)

[Infantry]
-Flamethrower (cheap does good damage to infantry and to low armored things, but sucks against everything else)
-Toxin Soldier (Costly, limited to 5 equivilant to sniper yet turns its victims into visceroids)
-Commando (same as GDIs that will be included)
-AA defense troop (cheap and good against AA but no effect towards ground)
-Stealth Medium Infantry (stronger than the light infantry plus a mini-cloak generator these guys are good for ambushes)

[Buildings]? (may not include any new buildings as not many people make buildings this all depends greatly)
-Chemical defense system?

[Edits]
-various cost changes
-other things?


ok so theres the Nod tech stuff. and with that im left with a few choices.
1) go ahead and complete the campaign and add the new stuff in as i get it later.
2)wait till i get all the new stuff then finish up with some campaign stuff

im also considering making this a full mod. (though not a TC) though if i do then all of the above tech stuff are necessary. though im not exactly sure what i want to do for it.

as for the Demo. The demo is closer to completion. all i have to do is fix minor bugs and add just a few things to the Nod mission and its done. Then ill work on finishing the GDI mission. And finally after those ill work on the battle.ini and once that is done the demo will be ready. so:
Nod map= 99% complete
GDI map= 85% complete (wont say any farther than that since i still have to test it and make sure things work properly)
Tutorial.ini= 100% complete unless i decided to add something more
battle.ini = 0% waiting till the missions are complete to do this.

so yea the demo is very close to being done. I think you will like it when you play it.

This post has been edited by Ixith: Jun 15 2007, 03:03 AM


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Posts in this topic
- Ixith   Tiberian Sun: Covert Operations   Apr 28 2007, 06:28 PM
- - lone wolf807   heh this might take a while   Apr 28 2007, 06:30 PM
- - Wolverine   cool ixith is making a campaign! I wish i had...   Apr 28 2007, 07:02 PM
- - Team Black   Looking good! if you want any voxels, I can throw ...   Apr 28 2007, 07:21 PM
- - Crash-King   Yet another one in works Good luck man.   Apr 28 2007, 08:22 PM
- - Ixith   QUOTE (Wolverine @ Apr 28 2007, 03:02 PM)...   Apr 29 2007, 12:41 AM
|- - Team Black   QUOTE (Ixith @ Apr 28 2007, 08:41 PM) i t...   Apr 29 2007, 02:17 AM
- - Ixith   Well iv got part of the story or just a little bit...   Apr 29 2007, 10:44 PM
- - Ixith   ok double post but i didnt want to edit this into ...   May 1 2007, 12:54 AM
- - Ixith   triple post but hey this my area to show off my ca...   May 18 2007, 09:18 PM
- - Crash-King   I wish you good luck ixith, I may help if you ask ...   May 20 2007, 10:27 AM
- - Ixith   ill ask then Crashking if i ever need help on the ...   May 24 2007, 11:54 PM
- - Team Black   Ah sweet Yea for the demo, that's what I'd do: gd...   May 25 2007, 02:36 PM
- - Ixith   ok small update. The Demo is coming closer to co...   Jun 2 2007, 04:18 PM
- - Team Black   Just to let everyone know... this mod will feature...   Jun 12 2007, 05:37 AM
- - Ixith   double post but for good reason! I have grea...   Jun 23 2007, 09:12 PM
- - Ixith   Ok...I know long while since you heard from me on ...   Mar 8 2008, 12:14 AM
- - Team Black   I like the idea - that was actually the goal for T...   Mar 8 2008, 12:25 AM
- - Ixith   So it's official. I am changing Ascendancy to ...   Mar 26 2008, 04:08 PM


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