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> Tiberium Wars review, Spoilers inside, you have been warned!
Crash
post May 11 2007, 09:24 PM
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Favorite game: Tiberian Sun



SPOILERS!


In this review, I review the game as a C&C

Let's start with the FMV's.... The FMV's were boring actually, and eww at the blue GDI, Cheezy. Kane isn't who I recognized as Kane.
The characters acted bad, I did like the news thing and the GDI guy, Billy de Williams acted as, along with the Nod dude who briefs you. It just didn't fit good enough. Could use more in battlefield videos. 4\10

Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10

Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story)
The Technology looks backwards.... No further comments 5\10

Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be.
3\10

Other things:
The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided.
The way the scrin was..... too bug alike! Superior airforce, bad ground units.
Squad system ? ...... OH-NO
Walls and gates cut out..... not cool
What happened to the distruptors and other things like the laser fences and firestorm walls ? They should have included or brought this technology further.
The liquid tiberium bomb should kill everyone on the battlefield shortly if it really was that deadly in the last GDI mission.
Tiberium ? in Firestorm we saw tiberium envolving into different mutations and types of tiberium. And they just "disappeared" ?
You should feel like "WOW! I WON THE GAME" at the end, but I just felt "that was it?!"
The EVA voices weren't good. The game was unserious, the selection sounds were awful.

Overall: As a C&C it's bad, but as a game it's cool. Not something for real C&C fans though, 4\10 as a C&C, 7\10 as a game.

More to come perhaps.

This post has been edited by Crash-King: May 11 2007, 09:25 PM


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Bittah Commander
post Jun 11 2007, 12:08 AM
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QUOTE (Harbringer)
aaaaaaaaagh!! you completely misunderstood me! i love ts! i just think that the games dont have to be exact clones of themselves to be good. you immediately judged my likes, so i will yours. you, and most other people here, thought that cnc 3 would be crap. in fact, so did i. ea have screwed up enough anyhow. but thats not the point. the game rocks. ea took the time to make all those little details, like hiring good actors, who did act well, and recording different voice tracks for every unit. would you love the game if every time you selected a unit of infantry, they droned in a computer generated voice, and said exactly the same thing every single time? im sure (as we're all about making prejudiced judgings here) that youd love it if they got a couple of brain dead zombies to say 'yes' repeatedly, and they used that for every sinlge unit. unless you havent noticed, ts does it too. as does every single other strategy game in the world! and while we're at it, the game isnt realistic. yes, it is set on earth, and yes, there are people there, but there are aliens, and tiberium. oh, and im sure youd love a mod, where every side used 'realistic' weapons, and 'realistic' voice tracks, ie: the same. wow, instead of railguns, we should have machine guns. for everyone? is that how you'd like it? and im sure, if a meteor filled with tiberium did, land in the middle of italy, then a load of people would start a world war about it. thats realism. the game is different, thats what makes it better. dont get me wrong, i love ts. i played it for years. heck, after tomb raider, ts is my first gaming memory. i played it a lot, and to hear you say that about me, makes me sick.

you cant know anything, about me. dont even try to judge me, or anyone else. just cause you, and a bunch of other guys are diehard game fans, then it doesnt mean the game is bad. wowee, a remake. cause nobody else has ever done that.

In any of your posts comparing TS to C&C3, you always talk about TS in a negative way. It makes it appear you hate the game, so -very surprisingly- I did assume you did.
Now, I'm not judging C&C3 as a game right now (I'll do that in a minute), but as a sequel to TS, it has failed. Yes, voices in TS might have sounded repetitive, but at least it made the units appear a lot more serious and thus the game appeared a lot less childish than C&C3.
Especially with GDI units, when I select a unit I expect to hear a short line like "Orders?", "Sir?" or maybe even "Reporting for duty". For a professional soldier a line like "What do you have in mind, sir?" really doesn't fit. It's even worse when the units start bragging about themselves... Maybe if it was just 1 unit (which would most likely be the commando in that case), it would be acceptable (but if it'd be too exaggerated, -just like everything else in C&C3- it would still be very cheesy).
Now, with Nod units you might think this is very different... I disagree really. Nod started off like a faction similar to (though still a bit different) a terrorist faction. After a while Nod turned into a real world power and started acting like it and also a lot less like a terrorist faction. This is very noticeable in TS, but thrown completely out of the window in C&C3 (where they turned into a terrorist(-like) faction even more than they were in TD). In TS most (if not all) of Nod's units were just as professional as GDI's; they all had a military training (they weren't handed a weapon and sent into the field without (hardly) any training, just like it appears to have been done with some of Nod's units in C&C3) and thus the Nod units would address their superior the way they were taught during the training (in a professional and short way).

Continuity is the reason why C&C3 fails to be a sequel to TS, which might even be obvious to you. Just like Adam Isgreen said, it's like EA made C&C3 as an alternate sequel to TD instead of TS and if you pay attention -no matter how much you might love C&C3- this should be obvious to you too.

Just like Adam Isgreen said on the Petroglyph forums, EA is giving their own swing to C&C. It's obvious they didn't like TS (APOC almost said it literally) and they've tried to make C&C3 more like TD. Since C&C3 now belongs to them and none of their staff members was really involved with the C&C story, this just might have been the right thing to do for them (or they might end up not knowing certain things about their own story and make mistakes with the story -not like they haven't already with RA2-).

So, if you love C&C3, fine. However, stop denying that C&C3 fails to be a real sequel to TS.

I didn't agree with EA doing this, because it means that the actual C&C story no has a dead end. We'll really never know how the actual C&C story (Westwood Vegas') will end (unless Adam Isgreen gets on the Petroglyph forums one day when he has had too much to drink and spits it all out). However, for the reason I stated above (and I must admit, Adam Isgreen made me see that), this is the right thing for EA to do. However, I do disagree with the way EA is doing this. They're making up excuses for everything they're changing, which is really tearing their C&C story apart. Their C&C story is hardly solid anymore (especially if you include RA2, but let's not go there now) and reading all those excuses ("explanations") they stuffed in their so called database in C&C3 really irritates me. It's really like reading lies (really, those excuses hardly make any sense and even less because of the amount of in which they come).

So, to be perfectly honest, if EA would've just announced they would make an alternate sequel to Tiberian Dawn or something in that direction with their motivation behind it, I would have accepted it. The fact they're almost denying it is what mostly kept me from accepting it.


So now about C&C3 as a game...
I don't think it's too bad (I've played all campaign missions and had a couple online matches with Crashking and Morpher), but still, there's quite a few things I don't like about it.
Unit (and building) spamming is promoted way too much. The obvious cause for this would of course be the fact players are able to produce from multiple factories simultaneously. Westwood could have done the same with TS and probably even TD if they wanted to, but I'm actually pretty sure they left it out intentionally.
Petroglyph even appears to be discouraging players from spamming with UaW now by not having the camera zoomed out too far. It was explained that they noticed players playing the DOS version of C&C (TD) -which only has a very low resolution- players usually built a certain amount of units before they'd attack their opponent (about a certain percentage of the screen had to be filled). When the Windows version (which of course had a higher resolution) of C&C (TD) was released, the amount of units they players would build before attacking their opponent suddenly appeared to be higher (since the resolution which higher, obviously a higher amount of units fit in the percentage of the screen players would usually fill before attacking).
Now, whether you agree with this or not, it does make it obvious that they are really trying to do something against unit spamming in UaW and because of this I believe Westwood didn't allow players to produce from multiple factories simultaneously in any C&C for the same reason.

The unit spamming in C&C3 is really extreme if you ask me. It's almost like RTS stands for "Real Time Spam" instead of -Strategy in for C&C3. The only strategy in C&C3 is really unit spamming (and for newcomers to the RTS genre this is not a bad thing at all of course). Also, aside from the fact it takes away strategies, it also makes the game very chaotic.


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Posts in this topic
- Crash-King   Tiberium Wars review   May 11 2007, 09:24 PM
- - Clazzy   QUOTE The characters acted badThe characters acted...   May 11 2007, 09:49 PM
|- - Nimron   I admit that EA could have included a lot more Tib...   May 11 2007, 10:21 PM
- - Crash-King   The characters acted a lot better the way I saw it...   May 11 2007, 10:33 PM
- - Clazzy   QUOTE All games developed by the true Westwood had...   May 11 2007, 10:59 PM
- - confactor   I don't see why you'll miss walls or disru...   May 12 2007, 03:36 AM
- - Bittah Commander   I disagree about the TS missions being "long ...   May 12 2007, 03:41 AM
- - Crash-King   I quite agree with Bittah, we have had tons of the...   May 12 2007, 09:15 AM
- - Tore   About the walls: People think only about walls and...   May 12 2007, 02:29 PM
|- - Crash-King   QUOTE (Tore @ May 12 2007, 04:29 PM) Abou...   May 12 2007, 09:26 PM
- - The DvD   I think it's a very mediocre game, apart from ...   May 13 2007, 09:32 PM
- - Crash-King   A good game in my opinion will make you play it un...   May 13 2007, 10:16 PM
- - The DvD   Well in contrast, i played through all 3 campaigns...   May 13 2007, 10:37 PM
- - Bittah Commander   Now that's quick... It took me quite a bit lon...   May 13 2007, 10:57 PM
- - Crash-King   I've started playing orginal TS again, and I a...   May 14 2007, 09:34 AM
- - Roani52   OK, I didn't read all the reply's... But t...   May 14 2007, 01:30 PM
- - Crash-King   Not only distruptors, Cyborgs are gone aswell.   May 14 2007, 04:56 PM
|- - Robo fish   QUOTE (Crash-King @ May 14 2007, 12...   May 15 2007, 02:05 AM
- - Uufje   Well, seeming that everybody almost wants this gam...   May 14 2007, 06:24 PM
- - Crash-King   Yeah, it's a good game, but not a good C&C...   May 14 2007, 07:31 PM
- - Wess   we schould be lucky there still using the sage eng...   May 14 2007, 09:17 PM
- - Crash-King   Did you take offense from what I said ? Maybe the ...   May 15 2007, 01:00 PM
|- - Nimron   QUOTE (Crash-King @ May 15 2007, 02...   May 15 2007, 04:03 PM
- - Crash-King   Again backwards in technology, also they are too s...   May 15 2007, 04:30 PM
- - Tore   QUOTE (Nimron @ May 15 2007, 06:03 PM) Re...   May 16 2007, 08:43 PM
- - Poskov   Tiberium Wars was the most pathetic excuse of a C...   May 16 2007, 09:04 PM
- - Bittah Commander   Indeed... The same thing applies for the Obelisk:...   May 16 2007, 09:12 PM
- - Bittah Commander   Though it actually doesn't need it, does anyon...   May 18 2007, 02:27 AM
- - Wess   posted there already Bittah   May 18 2007, 09:27 AM
- - cncgamingsource.com   fs was the best with tiberium veins and those jell...   May 25 2007, 08:42 PM
- - Sir Modsalot   I made a mistake ignoring this, and have a few thi...   Jun 3 2007, 11:01 AM
- - Nod Strike   Wow, that post... has sort of made me rethink the ...   Jun 3 2007, 11:49 AM
- - Bittah Commander   @Sir Modsalot: Not all petroglyph staff members sh...   Jun 3 2007, 12:12 PM
|- - Sir Modsalot   I DO consider it a C&C because EA actually att...   Jun 3 2007, 09:32 PM
- - Crash-King   I agree with everything Bittah said. Still TW isn...   Jun 3 2007, 07:30 PM
- - Bittah Commander   In general you say? For as far as I can tell the o...   Jun 4 2007, 12:12 AM
- - Sir Modsalot   Well, they tried to make it a real C&C. I...   Jun 4 2007, 12:34 AM
- - Bittah Commander   In my opinion EA was too stubborn and did too much...   Jun 4 2007, 12:14 PM
- - harbringer   woah, somethings gotten up crashkings ass... the g...   Jun 10 2007, 02:09 PM
|- - Sir Modsalot   QUOTE (harbringer @ Jun 10 2007, 08:09 AM...   Jun 10 2007, 10:08 PM
- - Bittah Commander   You obviously don't like Tiberian Sun. Still, ...   Jun 10 2007, 07:00 PM
- - harbringer   aaaaaaaaagh!! you completely misunderstood...   Jun 10 2007, 08:57 PM
- - Crash-King   From what you wrote there, you prove yourself as i...   Jun 10 2007, 10:09 PM
|- - Sir Modsalot   QUOTE (Crash-King @ Jun 10 2007, 04...   Jun 10 2007, 10:30 PM
- - Crash-King   It's way too easy to say "get over it...   Jun 10 2007, 10:55 PM
- - Crash-King   Both ways to produce make sence, I prefer the orgi...   Jun 11 2007, 01:49 AM
- - Clazzy   There's no point arguing really Modder, they...   Jun 11 2007, 02:38 AM
- - harbringer   i should probably calm down... sorry about that......   Jun 11 2007, 08:52 AM
- - Bittah Commander   So the Mutants hovel is added and suddenly C&C...   Jun 11 2007, 10:36 AM
- - Crash-King   Yeah, I saw some mutants, they looked like burnt p...   Jun 11 2007, 10:45 AM
- - harbringer   i cant deny that they went back in time, so to spe...   Jun 11 2007, 10:54 AM
- - Crash-King   There's no reasoning why going back to TD, whe...   Jun 11 2007, 09:21 PM
- - harbringer   i suppose the story wasnt that deep, but it was in...   Jun 12 2007, 08:36 AM
- - Crash-King   QUOTE (harbringer)i suppose the story wasnt that d...   Jun 12 2007, 08:21 PM
- - harbringer   meh, maybe they just wanted to improve the game, m...   Jun 12 2007, 09:05 PM
- - eXit   After reading the posts made, i really got fed up ...   Jun 14 2007, 11:43 PM
- - Crash-King   The changes from TD to TS were natural made, this ...   Jun 15 2007, 06:48 AM
- - eXit   Yes, i know that every people has theyr own opinio...   Jun 15 2007, 12:49 PM
- - Crash-King   God, I don't hate EA, they don't make good...   Jun 15 2007, 06:15 PM
- - Tore   QUOTE (harbringer @ Jun 12 2007, 11:05 PM...   Jun 16 2007, 10:39 AM


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