QUOTE (Harbringer)
aaaaaaaaagh!! you completely misunderstood me! i love ts! i just think that the games dont have to be exact clones of themselves to be good. you immediately judged my likes, so i will yours. you, and most other people here, thought that cnc 3 would be crap. in fact, so did i. ea have screwed up enough anyhow. but thats not the point. the game rocks. ea took the time to make all those little details, like hiring good actors, who did act well, and recording different voice tracks for every unit. would you love the game if every time you selected a unit of infantry, they droned in a computer generated voice, and said exactly the same thing every single time? im sure (as we're all about making prejudiced judgings here) that youd love it if they got a couple of brain dead zombies to say 'yes' repeatedly, and they used that for every sinlge unit. unless you havent noticed, ts does it too. as does every single other strategy game in the world! and while we're at it, the game isnt realistic. yes, it is set on earth, and yes, there are people there, but there are aliens, and tiberium. oh, and im sure youd love a mod, where every side used 'realistic' weapons, and 'realistic' voice tracks, ie: the same. wow, instead of railguns, we should have machine guns. for everyone? is that how you'd like it? and im sure, if a meteor filled with tiberium did, land in the middle of italy, then a load of people would start a world war about it. thats realism. the game is different, thats what makes it better. dont get me wrong, i love ts. i played it for years. heck, after tomb raider, ts is my first gaming memory. i played it a lot, and to hear you say that about me, makes me sick.
you cant know anything, about me. dont even try to judge me, or anyone else. just cause you, and a bunch of other guys are diehard game fans, then it doesnt mean the game is bad. wowee, a remake. cause nobody else has ever done that.
In any of your posts comparing TS to C&C3, you always talk about TS in a negative way. It makes it appear you hate the game, so -very surprisingly- I did assume you did.
Now, I'm not judging C&C3 as a game right now (I'll do that in a minute), but as a sequel to TS, it has failed. Yes, voices in TS might have sounded repetitive, but at least it made the units appear a lot more serious and thus the game appeared a lot less childish than C&C3.
Especially with GDI units, when I select a unit I expect to hear a short line like "Orders?", "Sir?" or maybe even "Reporting for duty". For a professional soldier a line like "What do you have in mind, sir?" really doesn't fit. It's even worse when the units start bragging about themselves... Maybe if it was just 1 unit (which would most likely be the commando in that case), it would be acceptable (but if it'd be too exaggerated, -just like everything else in C&C3- it would still be very cheesy).
Now, with Nod units you might think this is very different... I disagree really. Nod started off like a faction similar to (though still a bit different) a terrorist faction. After a while Nod turned into a real world power and started acting like it and also a lot less like a terrorist faction. This is very noticeable in TS, but thrown completely out of the window in C&C3 (where they turned into a terrorist(-like) faction even more than they were in TD). In TS most (if not all) of Nod's units were just as professional as GDI's; they all had a military training (they weren't handed a weapon and sent into the field without (hardly) any training, just like it appears to have been done with some of Nod's units in C&C3) and thus the Nod units would address their superior the way they were taught during the training (in a professional and short way).
Continuity is the reason why C&C3 fails to be a sequel to TS, which might even be obvious to you. Just like Adam Isgreen said, it's like EA made C&C3 as an alternate sequel to TD instead of TS and if you pay attention -no matter how much you might love C&C3- this should be obvious to you too.
Just like Adam Isgreen said on the Petroglyph forums, EA is giving their own swing to C&C. It's obvious they didn't like TS (APOC almost said it literally) and they've tried to make C&C3 more like TD. Since C&C3 now belongs to them and none of their staff members was really involved with the C&C story, this just might have been the right thing to do for them (or they might end up not knowing certain things about their own story and make mistakes with the story -not like they haven't already with RA2-).
So, if you love C&C3, fine. However, stop denying that C&C3 fails to be a real sequel to TS.
I didn't agree with EA doing this, because it means that the actual C&C story no has a dead end. We'll really never know how the actual C&C story (Westwood Vegas') will end (unless Adam Isgreen gets on the Petroglyph forums one day when he has had too much to drink and spits it all out). However, for the reason I stated above (and I must admit, Adam Isgreen made me see that), this is the right thing for EA to do. However, I do disagree with the way EA is doing this. They're making up excuses for everything they're changing, which is really tearing their C&C story apart. Their C&C story is hardly solid anymore (especially if you include RA2, but let's not go there now) and reading all those excuses ("explanations") they stuffed in their so called database in C&C3 really irritates me. It's really like reading lies (really, those excuses hardly make any sense and even less because of the amount of in which they come).
So, to be perfectly honest, if EA would've just announced they would make an alternate sequel to Tiberian Dawn or something in that direction with their motivation behind it, I would have accepted it. The fact they're almost denying it is what mostly kept me from accepting it.
So now about C&C3 as a game...
I don't think it's too bad (I've played all campaign missions and had a couple online matches with Crashking and Morpher), but still, there's quite a few things I don't like about it.
Unit (and building) spamming is promoted way too much. The obvious cause for this would of course be the fact players are able to produce from multiple factories simultaneously. Westwood could have done the same with TS and probably even TD if they wanted to, but I'm actually pretty sure they left it out intentionally.
Petroglyph even appears to be discouraging players from spamming with UaW now by not having the camera zoomed out too far. It was explained that they noticed players playing the DOS version of C&C (TD) -which only has a very low resolution- players usually built a certain amount of units before they'd attack their opponent (about a certain percentage of the screen had to be filled). When the Windows version (which of course had a higher resolution) of C&C (TD) was released, the amount of units they players would build before attacking their opponent suddenly appeared to be higher (since the resolution which higher, obviously a higher amount of units fit in the percentage of the screen players would usually fill before attacking).
Now, whether you agree with this or not, it does make it obvious that they are really trying to do something against unit spamming in UaW and because of this I believe Westwood didn't allow players to produce from multiple factories simultaneously in any C&C for the same reason.
The unit spamming in C&C3 is really extreme if you ask me. It's almost like RTS stands for "Real Time Spam" instead of -Strategy in for C&C3. The only strategy in C&C3 is really unit spamming (and for newcomers to the RTS genre this is not a bad thing at all of course). Also, aside from the fact it takes away strategies, it also makes the game very chaotic.