QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

EA rushed the hell out of Westwood, making them finish TS half way finished, they made it worse.
And the game still turned out to be pretty damn good.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

And then they took the title "Command & Conquer Red Alert 2" and told us it was the sequel to Red Alert 1, it doesn't have ANYTHING saying that it's a part of the C&C universe, because these are supposed to be connected. Also Bittah Commander said that there are things that show that WWII happened in RA2, thus being a plothole.
RA2 followed up the storyline from RA1. I know that RA1 was supposed to lead into the tiberium universe, but RA2 I would think is set between the 2 storylines. They ignored the tiberium part, I know, but who cares? It followed up nicely IMO even without that detail.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

Also they came up with the game "Command & Conquer Generals" Which had NOTHING, and I repeat NOTHING with C&C at all.
OK, so what? It was a public test of SAGE that somehow became wildly popular. Get over it.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

Back to C&C 3, The name doesn't have any thing related to tiberium, there were no real envolving in technology or tiberium. Nothing special, etc. The selection voices "Down with GDI" are made to be cool, but they're childish
You want to go back to having generic selection voices dispersed to every vehicle like in TS? For the infantry this shows Nod is enthusiastic about GDI's defeat even in combat. I like it.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

also they included the ugly scorpion tank from generals.
They did? Where? The Scorpion is in no way the same as the one in Generals.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

You have no different choices in skirmish mode, no ion storms, no explosive blue tiberium (I didn't see atleast), no veins, no fona, no cabal, no forgotten etc.
No Ion Storms is a good thing. WW didn't utilize the storms that much, just enough to create a couple of missions with you strategizing around the storms. No explosive blue crystals? So what? It probably became less volatile over the years. No veins? That one can't really be explained, but they aren't needed since Nod went back to nukes. No CABAL or forgotten? Errr... if you remember right, GDI deciphered the tacitus at the end of Firestorm, and even at the end of TS, they had a serum of some kind that Umagon said "could save my people". The mutation effect on the forgotten had probably been reversed and then they became normal humans. No fona? Not needed. Tiberium spreads even without trees/fona, the Firestorm manual explains this. And CABAL... I know EA didn't seem to pay attention to the end of Firestorm, but even if CABAL could have come back from its defeat, it wouldn't have enough power to compete against GDI/Nod/Scrin.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

The ion cannon is just wierd, and what happened to the multi missile? The chemical missile? The use of tiberium weapons went back.
So? The Ion Cannon matches (well, exceeds) the power of Nod's nuke. You wanna know what EA would have done if they'd kept the multi/chem missile? I sure as hell don't. Going back to nukes was a wise choice.
QUOTE (Crash-King @ Jun 10 2007, 04:09 PM)

There were supposed to be new exciting technologies. And don't you dare to say that the technology became impractical, you know it's a lie. There's no way you'd go back if the technology was impractical, you'd research on better technology.
There IS new and exciting tech. It's called the Scrin. Nothing really new and exciting for GDI and Nod? So what? They went back to basics, it's probably better off being that way. Get over it.
This post has been edited by Sir Modsalot: Jun 10 2007, 10:35 PM