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> Tiberium Wars review, Spoilers inside, you have been warned!
Crash
post May 11 2007, 09:24 PM
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SPOILERS!


In this review, I review the game as a C&C

Let's start with the FMV's.... The FMV's were boring actually, and eww at the blue GDI, Cheezy. Kane isn't who I recognized as Kane.
The characters acted bad, I did like the news thing and the GDI guy, Billy de Williams acted as, along with the Nod dude who briefs you. It just didn't fit good enough. Could use more in battlefield videos. 4\10

Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10

Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story)
The Technology looks backwards.... No further comments 5\10

Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be.
3\10

Other things:
The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided.
The way the scrin was..... too bug alike! Superior airforce, bad ground units.
Squad system ? ...... OH-NO
Walls and gates cut out..... not cool
What happened to the distruptors and other things like the laser fences and firestorm walls ? They should have included or brought this technology further.
The liquid tiberium bomb should kill everyone on the battlefield shortly if it really was that deadly in the last GDI mission.
Tiberium ? in Firestorm we saw tiberium envolving into different mutations and types of tiberium. And they just "disappeared" ?
You should feel like "WOW! I WON THE GAME" at the end, but I just felt "that was it?!"
The EVA voices weren't good. The game was unserious, the selection sounds were awful.

Overall: As a C&C it's bad, but as a game it's cool. Not something for real C&C fans though, 4\10 as a C&C, 7\10 as a game.

More to come perhaps.

This post has been edited by Crash-King: May 11 2007, 09:25 PM


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Crash
post Jun 10 2007, 10:09 PM
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From what you wrote there, you prove yourself as inmature. The actors do not play good at all. Kane never called you "my son" in TS, you're not his son or slave, whatever. You're just a commander. The music doesn't have a quiet, or action packed style, it sounds like a zombie execution ritual thing. EA rushed the hell out of Westwood, making them finish TS half way finished, they made it worse. And then they took the title "Command & Conquer Red Alert 2" and told us it was the sequel to Red Alert 1, it doesn't have ANYTHING saying that it's a part of the C&C universe, because these are supposed to be connected. Also Bittah Commander said that there are things that show that WWII happened in RA2, thus being a plothole. Also they came up with the game "Command & Conquer Generals" Which had NOTHING, and I repeat NOTHING with C&C at all. Back to C&C 3, The name doesn't have any thing related to tiberium, there were no real envolving in technology or tiberium. Nothing special, etc. The selection voices "Down with GDI" are made to be cool, but they're childish, also they included the ugly scorpion tank from generals. The most okay unit with the whole game is the GDI engineer. You have no different choices in skirmish mode, no ion storms, no explosive blue tiberium (I didn't see atleast), no veins, no fona, no cabal, no forgotten etc. The ion cannon is just wierd, and what happened to the multi missile? The chemical missile? The use of tiberium weapons went back. There were supposed to be new exciting technologies. And don't you dare to say that the technology became impractical, you know it's a lie. There's no way you'd go back if the technology was impractical, you'd research on better technology.

QUOTE
woah, somethings gotten up crashkings ass


..... Explain us everything they did and why! And also tell a way everything lead into Tiberium wars!
Think twice before saying something! WHY did it fit better with a land based APC than a water one for GDI for example?

This post has been edited by Crash-King: Jun 10 2007, 10:17 PM


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Sir Modsalot
post Jun 10 2007, 10:30 PM
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QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
EA rushed the hell out of Westwood, making them finish TS half way finished, they made it worse.


And the game still turned out to be pretty damn good.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
And then they took the title "Command & Conquer Red Alert 2" and told us it was the sequel to Red Alert 1, it doesn't have ANYTHING saying that it's a part of the C&C universe, because these are supposed to be connected. Also Bittah Commander said that there are things that show that WWII happened in RA2, thus being a plothole.


RA2 followed up the storyline from RA1. I know that RA1 was supposed to lead into the tiberium universe, but RA2 I would think is set between the 2 storylines. They ignored the tiberium part, I know, but who cares? It followed up nicely IMO even without that detail.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
Also they came up with the game "Command & Conquer Generals" Which had NOTHING, and I repeat NOTHING with C&C at all.


OK, so what? It was a public test of SAGE that somehow became wildly popular. Get over it.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
Back to C&C 3, The name doesn't have any thing related to tiberium, there were no real envolving in technology or tiberium. Nothing special, etc. The selection voices "Down with GDI" are made to be cool, but they're childish


You want to go back to having generic selection voices dispersed to every vehicle like in TS? For the infantry this shows Nod is enthusiastic about GDI's defeat even in combat. I like it.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
also they included the ugly scorpion tank from generals.


They did? Where? The Scorpion is in no way the same as the one in Generals.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
You have no different choices in skirmish mode, no ion storms, no explosive blue tiberium (I didn't see atleast), no veins, no fona, no cabal, no forgotten etc.


No Ion Storms is a good thing. WW didn't utilize the storms that much, just enough to create a couple of missions with you strategizing around the storms. No explosive blue crystals? So what? It probably became less volatile over the years. No veins? That one can't really be explained, but they aren't needed since Nod went back to nukes. No CABAL or forgotten? Errr... if you remember right, GDI deciphered the tacitus at the end of Firestorm, and even at the end of TS, they had a serum of some kind that Umagon said "could save my people". The mutation effect on the forgotten had probably been reversed and then they became normal humans. No fona? Not needed. Tiberium spreads even without trees/fona, the Firestorm manual explains this. And CABAL... I know EA didn't seem to pay attention to the end of Firestorm, but even if CABAL could have come back from its defeat, it wouldn't have enough power to compete against GDI/Nod/Scrin.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
The ion cannon is just wierd, and what happened to the multi missile? The chemical missile? The use of tiberium weapons went back.


So? The Ion Cannon matches (well, exceeds) the power of Nod's nuke. You wanna know what EA would have done if they'd kept the multi/chem missile? I sure as hell don't. Going back to nukes was a wise choice.

QUOTE (Crash-King @ Jun 10 2007, 04:09 PM) *
There were supposed to be new exciting technologies. And don't you dare to say that the technology became impractical, you know it's a lie. There's no way you'd go back if the technology was impractical, you'd research on better technology.


There IS new and exciting tech. It's called the Scrin. Nothing really new and exciting for GDI and Nod? So what? They went back to basics, it's probably better off being that way. Get over it.

This post has been edited by Sir Modsalot: Jun 10 2007, 10:35 PM


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Posts in this topic
- Crash-King   Tiberium Wars review   May 11 2007, 09:24 PM
- - Clazzy   QUOTE The characters acted badThe characters acted...   May 11 2007, 09:49 PM
|- - Nimron   I admit that EA could have included a lot more Tib...   May 11 2007, 10:21 PM
- - Crash-King   The characters acted a lot better the way I saw it...   May 11 2007, 10:33 PM
- - Clazzy   QUOTE All games developed by the true Westwood had...   May 11 2007, 10:59 PM
- - confactor   I don't see why you'll miss walls or disru...   May 12 2007, 03:36 AM
- - Bittah Commander   I disagree about the TS missions being "long ...   May 12 2007, 03:41 AM
- - Crash-King   I quite agree with Bittah, we have had tons of the...   May 12 2007, 09:15 AM
- - Tore   About the walls: People think only about walls and...   May 12 2007, 02:29 PM
|- - Crash-King   QUOTE (Tore @ May 12 2007, 04:29 PM) Abou...   May 12 2007, 09:26 PM
- - The DvD   I think it's a very mediocre game, apart from ...   May 13 2007, 09:32 PM
- - Crash-King   A good game in my opinion will make you play it un...   May 13 2007, 10:16 PM
- - The DvD   Well in contrast, i played through all 3 campaigns...   May 13 2007, 10:37 PM
- - Bittah Commander   Now that's quick... It took me quite a bit lon...   May 13 2007, 10:57 PM
- - Crash-King   I've started playing orginal TS again, and I a...   May 14 2007, 09:34 AM
- - Roani52   OK, I didn't read all the reply's... But t...   May 14 2007, 01:30 PM
- - Crash-King   Not only distruptors, Cyborgs are gone aswell.   May 14 2007, 04:56 PM
|- - Robo fish   QUOTE (Crash-King @ May 14 2007, 12...   May 15 2007, 02:05 AM
- - Uufje   Well, seeming that everybody almost wants this gam...   May 14 2007, 06:24 PM
- - Crash-King   Yeah, it's a good game, but not a good C&C...   May 14 2007, 07:31 PM
- - Wess   we schould be lucky there still using the sage eng...   May 14 2007, 09:17 PM
- - Crash-King   Did you take offense from what I said ? Maybe the ...   May 15 2007, 01:00 PM
|- - Nimron   QUOTE (Crash-King @ May 15 2007, 02...   May 15 2007, 04:03 PM
- - Crash-King   Again backwards in technology, also they are too s...   May 15 2007, 04:30 PM
- - Tore   QUOTE (Nimron @ May 15 2007, 06:03 PM) Re...   May 16 2007, 08:43 PM
- - Poskov   Tiberium Wars was the most pathetic excuse of a C...   May 16 2007, 09:04 PM
- - Bittah Commander   Indeed... The same thing applies for the Obelisk:...   May 16 2007, 09:12 PM
- - Bittah Commander   Though it actually doesn't need it, does anyon...   May 18 2007, 02:27 AM
- - Wess   posted there already Bittah   May 18 2007, 09:27 AM
- - cncgamingsource.com   fs was the best with tiberium veins and those jell...   May 25 2007, 08:42 PM
- - Sir Modsalot   I made a mistake ignoring this, and have a few thi...   Jun 3 2007, 11:01 AM
- - Nod Strike   Wow, that post... has sort of made me rethink the ...   Jun 3 2007, 11:49 AM
- - Bittah Commander   @Sir Modsalot: Not all petroglyph staff members sh...   Jun 3 2007, 12:12 PM
|- - Sir Modsalot   I DO consider it a C&C because EA actually att...   Jun 3 2007, 09:32 PM
- - Crash-King   I agree with everything Bittah said. Still TW isn...   Jun 3 2007, 07:30 PM
- - Bittah Commander   In general you say? For as far as I can tell the o...   Jun 4 2007, 12:12 AM
- - Sir Modsalot   Well, they tried to make it a real C&C. I...   Jun 4 2007, 12:34 AM
- - Bittah Commander   In my opinion EA was too stubborn and did too much...   Jun 4 2007, 12:14 PM
- - harbringer   woah, somethings gotten up crashkings ass... the g...   Jun 10 2007, 02:09 PM
|- - Sir Modsalot   QUOTE (harbringer @ Jun 10 2007, 08:09 AM...   Jun 10 2007, 10:08 PM
- - Bittah Commander   You obviously don't like Tiberian Sun. Still, ...   Jun 10 2007, 07:00 PM
- - harbringer   aaaaaaaaagh!! you completely misunderstood...   Jun 10 2007, 08:57 PM
- - Crash-King   It's way too easy to say "get over it...   Jun 10 2007, 10:55 PM
- - Bittah Commander   QUOTE (Harbringer)aaaaaaaaagh!! you comple...   Jun 11 2007, 12:08 AM
- - Crash-King   Both ways to produce make sence, I prefer the orgi...   Jun 11 2007, 01:49 AM
- - Clazzy   There's no point arguing really Modder, they...   Jun 11 2007, 02:38 AM
- - harbringer   i should probably calm down... sorry about that......   Jun 11 2007, 08:52 AM
- - Bittah Commander   So the Mutants hovel is added and suddenly C&C...   Jun 11 2007, 10:36 AM
- - Crash-King   Yeah, I saw some mutants, they looked like burnt p...   Jun 11 2007, 10:45 AM
- - harbringer   i cant deny that they went back in time, so to spe...   Jun 11 2007, 10:54 AM
- - Crash-King   There's no reasoning why going back to TD, whe...   Jun 11 2007, 09:21 PM
- - harbringer   i suppose the story wasnt that deep, but it was in...   Jun 12 2007, 08:36 AM
- - Crash-King   QUOTE (harbringer)i suppose the story wasnt that d...   Jun 12 2007, 08:21 PM
- - harbringer   meh, maybe they just wanted to improve the game, m...   Jun 12 2007, 09:05 PM
- - eXit   After reading the posts made, i really got fed up ...   Jun 14 2007, 11:43 PM
- - Crash-King   The changes from TD to TS were natural made, this ...   Jun 15 2007, 06:48 AM
- - eXit   Yes, i know that every people has theyr own opinio...   Jun 15 2007, 12:49 PM
- - Crash-King   God, I don't hate EA, they don't make good...   Jun 15 2007, 06:15 PM
- - Tore   QUOTE (harbringer @ Jun 12 2007, 11:05 PM...   Jun 16 2007, 10:39 AM


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