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> Trivial Lands (2-4), 21st map :D ...its been WIP long enough
Ixith
post Jun 7 2007, 09:03 PM
Post #1


Cyborg Reaper
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Posts: 1,173
Joined: 21-October 06
From: Ohio
Member No.: 27
Alliance: Nod
Favorite game: Tiberian Sun



So here i be releasing this ancient WIP. Iv fixed it up a lot and most things that i originally wanted work now though not all the way i wanted them to work...

so heres the map info and stuff..smile.gif

Name: Trivial Lands (the name i gave it...pretty sure its not taken)
Map Maker: Ixith
Map Size: 126X63
Players: 4
Theatre: Temperate (mutated)
Info: This is a 4 player map. Probably best for online games of 2v2 or 1v1-1v1 (the 2 players on each side fight and then the winner of the 2 sides of the map fight each other) The map is very mutated with a lot of tiberium to harvest. There should be plenty of room for bases and each base area has several accesses so be careful. This is my 21st map so enjoy wink1.gif

Story: These lands have been ravaged by tiberium for quite some time now. There used to be a small city with villages to the outside in the cliffy area but now the villages are next to destroyed and whats left of the city has been turned into a mutant dwelling area.

pics: (note im just too lazy to get new pics so these are the same new pics from the WIP thread however ingame the green lighting should be slightly different as in less intense)

Attached Image











anyways tell me if you find any errors. and please give me detailed ratings.
Attached File(s)
Attached File  Trivial_Lands.zip ( 152.26K ) Number of downloads: 264
 


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Crash
post Jun 8 2007, 09:51 AM
Post #2


Ghost Stalker
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Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun



Okay, time for a full review since I played the map.

Detail: The detail level was very good, a lot of cliffs, tiberium mold, etc. I don't see why not; 10\10

Layout: I liked the layout very well, everything is placed very well, it seems like this is based in a dry place, since there's no water. Also it seems to be pretty hot, because of the lighting and sand. 10\10

Lighting: The ground lighting is very cool, I think you should lower the intensity a little on the green light posts, else it's all fine. 9.2\10

Balance: I don't see any imbalances at all. The map is asymmetrical with a balance close to a symmetrical one. 10\10

Triggers: I found the triggers very cool, 10\10

Overall: I played a quicky match, it was awesome. The triggers spiced up the gameplay. The AI seemed to do very well. 9.8\10
I love this map a lot. It should get spotlighted.


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