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> scrin unit concepts, pictures will come tommorrow
Lightstorm
post Jun 3 2007, 03:52 AM
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okay here are a few scrin unit ideas

Growth Cannon
a deployable unit with a low rate of fire but high damage rate. it fires a bolt of tiberium dust that rips apart a unit and leaves tiberium on the ground in 3 squares in front of and behind the target. strong against infantry and vehicles.
picture: *pending*

Float Cannon
a hovering unit that "deploys" in mid-air and shoots a burst of plasma at its target
long range artillery unit, medium rate of fire.
picture: *pending*

scrin power plant
picture: *pending*


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Lightstorm
post Jun 4 2007, 06:31 PM
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okay those look good. here are the concept drawings:
Attached File  scrin_units.jpg ( 119.65K ) Number of downloads: 4

its a little big lol
the energy orbs would be remappable if thats possible.


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Lin Kuei Ominae
post Jun 4 2007, 07:57 PM
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@Lightstorm
which energy orbs do you mean?

The concepts look really good. Really extraterrestrial. But didn't you wanted to make them asymmetric ? wink1.gif

And why does now the Scrin Powerplant has a petal shape? Didn't we wanted the Rebels to have this?
Oh, if you mean the energy ball in the PP, then yes. It can be done remappable.

If these where meant to be energy orbs in the units too, then these could be complicated. Because units can't have transparent parts like glowing energy balls etc.

Another thing that doesn't work is the firing anim of the float cannon. Because this surely has a turret, the turret can't have a firing animation. Maybe with a tweaked PulsBall anim logic from the emp-ball the projectile could get some kind of energy-collecting-animation.
Firing animations can only be done on shp-units without a turret, Or buildings with some kind of charging anim and not facing specific (like obelisks).

@Black Hawk
your animations are not usable. sorry. they still have the fade in black error like the one in the shp forum.
Anyway they look nice.
Try to make the fade only to half of the maximum possible color value. e.g. from Blue rgb 0,0,255 to 0,0,127
-this way the darkest color isn't black
-you can have a non-antialiased border to the background (yes; don't make it aliased, else you have an ugly outline ingame)
and finally test them ingame, so you can see what's wrong

This post has been edited by Lin Kuei Ominae: Jun 4 2007, 08:23 PM


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Posts in this topic
- Lightstorm   scrin unit concepts   Jun 3 2007, 03:52 AM
- - Nintyuk   QUOTE (Lightstorm @ Jun 3 2007, 04:52 AM)...   Jun 3 2007, 08:22 AM
- - jadems   How cool, but I think the Scrin powerplant is a gi...   Jun 3 2007, 10:34 AM
|- - Lin Kuei Ominae   QUOTE (jadems @ Jun 3 2007, 10:34 AM) I l...   Jun 3 2007, 10:51 AM
- - jadems   Wait, would it still make Tiberium if it force-fir...   Jun 3 2007, 11:20 AM
|- - Lin Kuei Ominae   yes, the explosionanim would have an anim that spa...   Jun 3 2007, 01:11 PM
- - Lightstorm   i guess it would, don't really know about the ...   Jun 3 2007, 01:13 PM
- - Black hawk   how must the projectile be like info plz or concep...   Jun 3 2007, 01:34 PM
- - Lightstorm   the float cannon projectile would look like the ba...   Jun 3 2007, 05:36 PM
- - Lightstorm   okay drawings are done I'll upload them after ...   Jun 4 2007, 05:25 PM
- - Black hawk   The float cannon anim The float cannon explosion...   Jun 4 2007, 05:47 PM
- - Black hawk   Sure thats possible, but i've the explosion an...   Jun 4 2007, 07:37 PM
- - Lightstorm   for the most part they ARE asymmetric. both those ...   Jun 4 2007, 08:19 PM
- - Black hawk   yeah make it deploy on the same hight in shp, the ...   Jun 4 2007, 08:23 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ Jun 4 2007, 08:19 PM)...   Jun 4 2007, 08:30 PM
- - Lightstorm   when the float cannon deploys the bulge part on to...   Jun 4 2007, 10:21 PM
- - Black hawk   You do now many things aren;t possible in TS engin...   Jun 5 2007, 08:08 AM
- - jadems   Yes, that may be true, but Lightstorm's ideas...   Jun 5 2007, 10:47 AM
- - Lightstorm   if it works fine but what you just desribed sounds...   Jun 5 2007, 01:15 PM
- - Lightstorm   okay here is the image   Jun 6 2007, 10:27 PM
- - jadems   I don't really understand it. Can you explain ...   Jun 15 2007, 11:11 AM
- - Lightstorm   well in this very cheesy looking picture I've ...   Jun 15 2007, 12:24 PM
- - jadems   Oh, i got it all wrong. And how does the electric ...   Jun 15 2007, 10:23 PM
- - Team Black   I wonder if you could convincingly edit the smoke ...   Jun 16 2007, 01:44 AM
- - Lightstorm   thanks, i was thinking we use artillery logic with...   Jun 16 2007, 03:23 AM
- - Roadwarrior   ill see if i can make a voxel of the scrin limpetm...   Jun 22 2007, 02:15 AM
- - Lightstorm   it does look kinda like a limpet but its bigger an...   Jun 22 2007, 02:16 PM
- - Lightstorm   okay i've been digging around online: im think...   Jun 25 2007, 03:14 AM
- - Team Black rocks   Nice finds Lightstorm - exploding into goo? well, ...   Jun 25 2007, 03:34 AM
- - Lightstorm   i mean when the unit dies in TW it just curls up. ...   Jun 25 2007, 01:17 PM
- - Roadwarrior   huh i thot that they were humanoids   Jun 25 2007, 10:39 PM
- - Team Black rocks   My impression of the scrin is that they make their...   Jun 25 2007, 11:02 PM
- - jadems   This sounds like we would hardly need voxels at al...   Jun 27 2007, 11:23 AM
|- - Lin Kuei Ominae   what do you think about Irken ships? beside ...   Jul 22 2007, 11:22 PM
- - Blacksilence   The third one looks oke.   Jul 23 2007, 08:14 AM
- - Lightstorm   they look a little too kid-friendly, we could prob...   Jul 23 2007, 01:54 PM
|- - Corsair   I can't say ever thought I'd see that show...   Jul 23 2007, 06:46 PM
- - Lightstorm   i just wanted to say i haven't been doing noth...   Jul 30 2007, 11:00 PM
- - Lightstorm   okay its time for some new concepts!! t...   Jul 31 2007, 05:39 PM
- - Lin Kuei Ominae   i like the Hellbore, the new Nod Scrin Fighter and...   Aug 1 2007, 02:42 PM


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