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Tiberium Wars review, Spoilers inside, you have been warned! |
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May 11 2007, 09:24 PM
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Ghost Stalker

Group: Members
Posts: 1,282
Joined: 27-October 06
From: Norway
Member No.: 173
Alliance: Nod
Favorite game: Tiberian Sun

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SPOILERS!
In this review, I review the game as a C&C
Let's start with the FMV's.... The FMV's were boring actually, and eww at the blue GDI, Cheezy. Kane isn't who I recognized as Kane. The characters acted bad, I did like the news thing and the GDI guy, Billy de Williams acted as, along with the Nod dude who briefs you. It just didn't fit good enough. Could use more in battlefield videos. 4\10
Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10
Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story) The Technology looks backwards.... No further comments 5\10
Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be. 3\10
Other things: The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided. The way the scrin was..... too bug alike! Superior airforce, bad ground units. Squad system ? ...... OH-NO Walls and gates cut out..... not cool What happened to the distruptors and other things like the laser fences and firestorm walls ? They should have included or brought this technology further. The liquid tiberium bomb should kill everyone on the battlefield shortly if it really was that deadly in the last GDI mission. Tiberium ? in Firestorm we saw tiberium envolving into different mutations and types of tiberium. And they just "disappeared" ? You should feel like "WOW! I WON THE GAME" at the end, but I just felt "that was it?!" The EVA voices weren't good. The game was unserious, the selection sounds were awful.
Overall: As a C&C it's bad, but as a game it's cool. Not something for real C&C fans though, 4\10 as a C&C, 7\10 as a game.
More to come perhaps.
This post has been edited by Crash-King: May 11 2007, 09:25 PM
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Perfection can never be achieved; it's merely approachable.
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Replies
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Jun 3 2007, 11:01 AM
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Wolverine

Group: Members
Posts: 280
Joined: 21-October 06
From: Everywhere and nowhere!
Member No.: 19
Alliance: GDI
Favorite game: Tiberium Wars

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I made a mistake ignoring this, and have a few things to address.
First: Saying C&C3 is just an upgraded Generals, this is just a huge mistake. Yes, they used SAGE. No, it's NOT the same SAGE that Gens/ZH had. Gens/ZH used an unrefined version of the engine; in fact if I recall correctly Gens was actually a public TEST of the engine. It's a very flexible system, you can see this in C&C3 and the SAGE in C&C3 is in NO way the same as in Gens/ZH. Second part of the mistake is that Gens/ZH didn't follow any previous storylines. EA actually attempted to link C&C3 with the previous "Tiberian" games, that's another major difference.
Second: Tore said the Mammoth tank/Predator in C&C3 are weaker than previous incarnations. Unupgraded, yes. Give them rail guns, and they're almost TOO powerful (even with the balance fixes in 1.05; decreasing ROF and INcreasing firepower for the upgraded Mammoth Tank wasn't very smart on their behalf IMO).
Third: Poskov said the movies were "all un-Westwood like". Well, of course they were, WW didn't play any part in the making of the game (since, you know, WW isn't really around anymore anyway). How can you expect consistency on this level from EA?
Fourth: Wess said that "Nod has changed to much from a real army to a rebel one". When were they ever a real army? The new designs make them look like organized, devoted fanatics (you even saw this element in TS/FS where they refer to the commanders as the "Inner Circle", and the cheers Nod soldiers did praising Kane and Nod).
Fifth: Walls/gates. Who has ever used either of these online? Seriously. Sure, I wall in my CY in all situations, but that's it. Walling in a base costs too much and for online purposes is impractical.
Sixth: Firestorm walls. Though this wasn't mentioned much in this topic, I feel it needs to be addressed as well. Simple 3-part reason I could see for omitting them; power drain, money drain, and they only work for so long, all three to keep things balanced, but they also make it ineffective. 250 per section? 2000 for the generator? Who-knows-how-much power to keep all these running? And they only work when the shield is charged and you have power. It was a good concept but, as with walls/gates, wasn't practical online. How EA would have approached this is beyond me, but we could only imagine. It was better off being omitted.
That's all for now as far as counterpoints. But I will say this: evil ol' EA went outta their way to continue the C&C franchise, be glad they did and enjoy the game for what it is if you have it. If you don't like it, don't play it; if you bought it and don't like it, return it. That's money EA loses. If you don't have it, you have no right to complain about it if you don't like any part of it (not directed toward anybody that's posted in here, I'm just saying). What EA-haters keep forgetting is that Petroglyph LIKED C&C3 and what EA did with it. You know? Petro? Some of the employees of which helped START the franchise? Yeah. Finally, for those that say "OMG EA RUINED C&C!!!11one!", well, guess what, people like you ruined it. In fact, the best way to say it is, the Internet ruined it. It's not perfect, but EA could have easily decided not to make it and leave us with Generals/ZH. Thanks for reading all this, I guess.
This post has been edited by Sir Modsalot: Jun 3 2007, 11:34 AM
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  QUOTE("DCoder at PPM") There is no sanity left in this thread. Time is an illusion. The only reason we accept it is to keep everything organized. The only real time is party time.
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Posts in this topic
Crash-King Tiberium Wars review May 11 2007, 09:24 PM Clazzy QUOTE The characters acted badThe characters acted... May 11 2007, 09:49 PM Nimron I admit that EA could have included a lot more Tib... May 11 2007, 10:21 PM Crash-King The characters acted a lot better the way I saw it... May 11 2007, 10:33 PM Clazzy QUOTE All games developed by the true Westwood had... May 11 2007, 10:59 PM confactor I don't see why you'll miss walls or disru... May 12 2007, 03:36 AM Bittah Commander I disagree about the TS missions being "long ... May 12 2007, 03:41 AM Crash-King I quite agree with Bittah, we have had tons of the... May 12 2007, 09:15 AM Tore About the walls: People think only about walls and... May 12 2007, 02:29 PM Crash-King QUOTE (Tore @ May 12 2007, 04:29 PM) Abou... May 12 2007, 09:26 PM The DvD I think it's a very mediocre game, apart from ... May 13 2007, 09:32 PM Crash-King A good game in my opinion will make you play it un... May 13 2007, 10:16 PM The DvD Well in contrast, i played through all 3 campaigns... May 13 2007, 10:37 PM Bittah Commander Now that's quick... It took me quite a bit lon... May 13 2007, 10:57 PM Crash-King I've started playing orginal TS again, and I a... May 14 2007, 09:34 AM Roani52 OK, I didn't read all the reply's... But t... May 14 2007, 01:30 PM Crash-King Not only distruptors, Cyborgs are gone aswell. May 14 2007, 04:56 PM Robo fish QUOTE (Crash-King @ May 14 2007, 12... May 15 2007, 02:05 AM Uufje Well, seeming that everybody almost wants this gam... May 14 2007, 06:24 PM Crash-King Yeah, it's a good game, but not a good C&C... May 14 2007, 07:31 PM Wess we schould be lucky there still using the sage eng... May 14 2007, 09:17 PM Crash-King Did you take offense from what I said ? Maybe the ... May 15 2007, 01:00 PM Nimron QUOTE (Crash-King @ May 15 2007, 02... May 15 2007, 04:03 PM Crash-King Again backwards in technology, also they are too s... May 15 2007, 04:30 PM Tore QUOTE (Nimron @ May 15 2007, 06:03 PM) Re... May 16 2007, 08:43 PM Poskov Tiberium Wars was the most pathetic excuse of a C... May 16 2007, 09:04 PM Bittah Commander Indeed...
The same thing applies for the Obelisk:... May 16 2007, 09:12 PM Bittah Commander Though it actually doesn't need it, does anyon... May 18 2007, 02:27 AM Wess posted there already Bittah May 18 2007, 09:27 AM cncgamingsource.com fs was the best with tiberium veins and those jell... May 25 2007, 08:42 PM Nod Strike Wow, that post... has sort of made me rethink the ... Jun 3 2007, 11:49 AM Bittah Commander @Sir Modsalot:
Not all petroglyph staff members sh... Jun 3 2007, 12:12 PM Sir Modsalot I DO consider it a C&C because EA actually att... Jun 3 2007, 09:32 PM Crash-King I agree with everything Bittah said. Still TW isn... Jun 3 2007, 07:30 PM Bittah Commander In general you say? For as far as I can tell the o... Jun 4 2007, 12:12 AM Sir Modsalot Well, they tried to make it a real C&C. I... Jun 4 2007, 12:34 AM Bittah Commander In my opinion EA was too stubborn and did too much... Jun 4 2007, 12:14 PM harbringer woah, somethings gotten up crashkings ass... the g... Jun 10 2007, 02:09 PM Sir Modsalot QUOTE (harbringer @ Jun 10 2007, 08:09 AM... Jun 10 2007, 10:08 PM Bittah Commander You obviously don't like Tiberian Sun. Still, ... Jun 10 2007, 07:00 PM harbringer aaaaaaaaagh!! you completely misunderstood... Jun 10 2007, 08:57 PM Crash-King From what you wrote there, you prove yourself as i... Jun 10 2007, 10:09 PM Sir Modsalot QUOTE (Crash-King @ Jun 10 2007, 04... Jun 10 2007, 10:30 PM Crash-King It's way too easy to say "get over it... Jun 10 2007, 10:55 PM Bittah Commander QUOTE (Harbringer)aaaaaaaaagh!! you comple... Jun 11 2007, 12:08 AM Crash-King Both ways to produce make sence, I prefer the orgi... Jun 11 2007, 01:49 AM Clazzy There's no point arguing really Modder, they... Jun 11 2007, 02:38 AM harbringer i should probably calm down... sorry about that...... Jun 11 2007, 08:52 AM Bittah Commander So the Mutants hovel is added and suddenly C&C... Jun 11 2007, 10:36 AM Crash-King Yeah, I saw some mutants, they looked like burnt p... Jun 11 2007, 10:45 AM harbringer i cant deny that they went back in time, so to spe... Jun 11 2007, 10:54 AM Crash-King There's no reasoning why going back to TD, whe... Jun 11 2007, 09:21 PM harbringer i suppose the story wasnt that deep, but it was in... Jun 12 2007, 08:36 AM Crash-King QUOTE (harbringer)i suppose the story wasnt that d... Jun 12 2007, 08:21 PM harbringer meh, maybe they just wanted to improve the game, m... Jun 12 2007, 09:05 PM eXit After reading the posts made, i really got fed up ... Jun 14 2007, 11:43 PM Crash-King The changes from TD to TS were natural made, this ... Jun 15 2007, 06:48 AM eXit Yes, i know that every people has theyr own opinio... Jun 15 2007, 12:49 PM Crash-King God, I don't hate EA, they don't make good... Jun 15 2007, 06:15 PM Tore QUOTE (harbringer @ Jun 12 2007, 11:05 PM... Jun 16 2007, 10:39 AM
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