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Lightstorm
post May 14 2007, 07:59 PM
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I would like to make a map featuring the terrain and weather from the first GDI vs Scrin mission, where you have to evacuate the trucks in the rain with Scrin ships flying overhead. i really liked the feel of it. like always I'm a concept artist and can't do it myself but if someone wants to try it I'd be more then happy to make up maps and the like.


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Lightstorm
post Jun 1 2007, 11:17 PM
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okay i tried it out from top going to do bottom...please stand by. for the most part its good. the balance seems good although the bottom has much less defense. also the building in parts of the map seem too crowded and uniform. red areas are areas where buildings are bad, green is where they are good. it seems simple enough to change, just take out a bunch of the wrecked foundations, add a few more damaged but still-standing buildings and you'll be set.
the story is good, class 5 unit=MK-2 maybe?
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EDIT:
the bottom player doesn't have enough space to build a base, the top player can expand throughout the intact part of the city and still be protected but the bottom has to go beyond this to build. also the bottom base needs a better ground texture, I'd go for the one thats used by the rivers edge. the top base is too far from the initial tiberium it should be moved closer and lastly the neutral units circled in blue are too tough, i would either make them not stars or remove them because the AI has trouble dealing with them.
as for the rain it might be hardcoded or it might be scripted so you can't have it without also having the huge airbattle overhead. (which would be cool though)

This post has been edited by Lightstorm: Jun 1 2007, 11:48 PM


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Posts in this topic
- Lightstorm   Fall of New Eden WIP   May 14 2007, 07:59 PM
- - Yggdrasil   I'll take it on if you like but i will not be ...   May 17 2007, 09:52 PM
- - Lightstorm   Okay go ahead here is the overview (keep in mind ...   May 18 2007, 09:48 PM
- - lone wolf807   O MY GOD ITS UGLY.....(im talking about the graphi...   May 19 2007, 12:50 PM
- - Yggdrasil   Its about 50% done now and a beta is up for downlo...   May 30 2007, 10:38 PM
- - Lightstorm   3 things. first of AMAZING!!!11!st...   May 30 2007, 10:51 PM
- - Yggdrasil   Thanks, In reply, Its an idea but i may try 2 b...   May 30 2007, 11:59 PM
|- - Dallows65(Mtank)   couldn't you just add the rain by checking sto...   May 31 2007, 02:25 AM
- - Yggdrasil   Unfortunatly not, it just gives shiny ground and l...   May 31 2007, 08:05 AM
- - Yggdrasil   Quick update, both sides of river done so I have u...   Jun 1 2007, 01:30 PM
- - Yggdrasil   Yep, shouldn't be too hard to change. Ironical...   Jun 2 2007, 07:15 AM
- - Lightstorm   the wrecked base in the bottom right is too crowde...   Jun 2 2007, 02:04 PM
- - Yggdrasil   Update Time!!!!! I have playe...   Jun 4 2007, 10:10 PM
- - Lightstorm   okay the buildings are much better now. the only t...   Jun 6 2007, 12:08 AM
- - Yggdrasil   The ruins are there to show that the zone walls w...   Jun 6 2007, 12:27 AM
- - Lightstorm   but they don't look like Zone Walls, they look...   Jun 6 2007, 02:36 AM
- - Yggdrasil   Have removed them as you were right about them loo...   Jun 8 2007, 01:39 AM
- - Yggdrasil   Yep this topic is old but i thought i better updat...   Aug 26 2007, 12:01 AM


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