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> (***) How to make units explode on deploy
The DvD
post Oct 9 2006, 11:13 PM
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Originally posted by SMIFFGIG here:

http://tiberiumsun.revora.net/forum/viewtopic.php?t=740

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This Tutorial is rated 3 star ***

Note: This is not a tutorial on how to make a demo truck or mad tank (which arent fully possible) but is simply how to make a unit explode on deploy, which gives it a lower 3 star rating

Ok make a buiding that can deploy say a demo truck

[DEMOTRUCK]
DeploysInto=GADEMO

Now specify GADEMO in the art.ini but give it an active animations with the tags

Rate=500 ;make it quite high
Damage=10000 ; Also make it high

Now when you deploy the unit its own active animation will destroy it tongue.gif, you may think well how is this of any help, well if u give the GADEMO building Explodes=yes and Explosion=*[being the special nuke explosion]* then you can give ur demo truck the same weapon when it explodes as when u deploy it JUST like the RA1 demo truck.

Of course this tutorial isnt for adding the demo truck but u can use this tutorial in conjuntion with a demo truck just for example, you could also use it for a MAD tank if u can figure out how to make both Nuke and MAD weapons to work right (DamageRadius= dont work)


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Roani52
post May 31 2007, 05:26 PM
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Ow. I don't think you should try then to create new units. Sometimes (Mark that word... SOMETIMES) it can be quite hard. Especially when you want to crate a full working demo truck, with violent debrises. And the give the debises a cool warhead, that is connected to a cool particle system.


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