IPB

Welcome Guest ( Log In | Register )


> War Factories, concepts, etc
hooah
Is this a good idea?
uber awesome [ 4 ] ** [33.33%]
good [ 3 ] ** [25.00%]
neutral [ 4 ] ** [33.33%]
bad [ 1 ] ** [8.33%]
uber stupid [ 0 ] ** [0.00%]
Who would win in a hamburger eating contest?
Corsair [ 3 ] ** [25.00%]
Team Black [ 7 ] ** [58.33%]
Ixith [ 2 ] ** [16.67%]
Total Votes: 12
Guests cannot vote 
Team Black
post May 29 2007, 07:09 AM
Post #1


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



One thing I'd like to have in this mod is TW's design for the Nod War Factory.

Attached File  nod_warfact02.jpg ( 21.51K ) Number of downloads: 2


I would see it as totally possible, as long as we can get the door anim to cover the unit

the DOOR ANIM is represented in grey, and the dotted outline represents the unit behind it
Attached File  CNC3_WF.PNG ( 11.85K ) Number of downloads: 3


I also think it would be cool if we could get it to work as a REPAIR BAY, as well. What do you think?

This post has been edited by Team Black: May 30 2007, 08:12 PM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Lightstorm
post May 29 2007, 08:42 PM
Post #2


Tick Tank
Group Icon

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars



It could be a service depot on the surface and underground is the factory. but then you wouldn't be able to repair/build at the same time

EDIT: to elaborate on the petal idea
on the surface it would be a flat bulbous pad, then when it opens up all these silver petal things lift up and reveal the unit. it rolls off and the thing closes back up

This post has been edited by Lightstorm: May 29 2007, 08:43 PM


--------------------
Join My forum (please??)
Go to the top of the page
 
: | +Quote Post
Lin Kuei Ominae
post May 29 2007, 10:57 PM
Post #3


Stealth Tank
Group Icon

Group: Members
Posts: 1,065
Joined: 14-November 06
From: Germany
Member No.: 281
Alliance: CABAL
Favorite game: Tiberian Sun



QUOTE (Lightstorm @ May 29 2007, 08:42 PM) *
EDIT: to elaborate on the petal idea
on the surface it would be a flat bulbous pad, then when it opens up all these silver petal things lift up and reveal the unit. it rolls off and the thing closes back up
I love this idea. IMO this is the style the rebels could get. And it really could work.
Can you make a small drawing of the factory for the stages, closed, middle open, open? (like TB did)

To enhance this, the Rebel powerplant could be a petal shaped solar power plant, where the petals are the solar panels. Or the petals are mirrors, reflecting the light into a central solar collector, that has a cool light animation.

QUOTE (Crash-King @ May 29 2007, 09:14 PM) *
I think instead of having the building go up and let the vehicle out, just let it be tall and open a gate and leave the unit out?
but this is ordinary and nothing special. if we can make new things, then we should do this.

This post has been edited by Lin Kuei Ominae: May 29 2007, 10:59 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post
Lightstorm
post May 29 2007, 11:42 PM
Post #4


Tick Tank
Group Icon

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars



QUOTE (Lin Kuei Ominae @ May 29 2007, 06:57 PM) *
I love this idea. IMO this is the style the rebels could get. And it really could work.
Can you make a small drawing of the factory for the stages, closed, middle open, open? (like TB did)

To enhance this, the Rebel powerplant could be a petal shaped solar power plant, where the petals are the solar panels. Or the petals are mirrors, reflecting the light into a central solar collector, that has a cool light animation.


sure I'll make a drawing of it, I'll do the powerplant too but I have slightly different idea for it


--------------------
Join My forum (please??)
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Team Black   War Factories   May 29 2007, 07:09 AM
- - jadems   I think that's a bit iffy. It would look cool ...   May 29 2007, 07:22 AM
- - Bittah Commander   Actually there is some old Westwood concept art (w...   May 29 2007, 08:57 AM
- - ChielScape   then it might be nice to use it as it was meant.   May 29 2007, 10:36 AM
|- - Lin Kuei Ominae   the idea of a bunker warfactory is more suitable f...   May 29 2007, 11:35 AM
- - Lightstorm   I dunno I quite like the warfactory design.   May 29 2007, 12:02 PM
- - Lightstorm   I just got an idea for the scrin rebel warfactory....   May 29 2007, 02:47 PM
- - Team Black   wow, that would be interesting. What is the scrin...   May 29 2007, 03:08 PM
- - Bittah Commander   Interesting suggestion and yes, that's the one   May 29 2007, 04:59 PM
- - Crash-King   I think instead of having the building go up and l...   May 29 2007, 09:14 PM
- - Bittah Commander   I actually don't think submerged factories are...   May 30 2007, 12:30 AM
- - Lightstorm   well my design could also be a teleporter. you don...   May 30 2007, 02:38 AM
- - Ixith   screw this im not gonna be in any hamburger eating...   May 30 2007, 11:06 AM
- - jadems   That petal thing is cool, but shouldn't only h...   May 30 2007, 11:59 AM
|- - Lin Kuei Ominae   Both ideas work. An important point to know is, th...   May 30 2007, 01:52 PM
- - Team Black   The petal thing is cool, although I'm kind of ...   May 30 2007, 03:36 PM
|- - Lin Kuei Ominae   The Scrin can still have the portals. We discuss t...   May 30 2007, 06:00 PM
- - Team Black   Yea that make sense (Also, if we're going to...   May 30 2007, 08:06 PM
- - Lightstorm   so? its just an animation. have it overlap in that...   May 30 2007, 09:08 PM
- - jadems   Even if we make the animation overlap, the Vehicle...   May 31 2007, 11:35 PM
- - Lightstorm   the vehicle is under the petals, they fold up and ...   May 31 2007, 11:59 PM
- - Team Black   Well it's just the concept I wanted to portray...   Jun 1 2007, 05:07 AM
- - Nod Strike   QUOTE (Team Black @ May 30 2007, 09:06 PM...   Jun 1 2007, 08:19 AM
- - Team Black   Save as PNG next time (I tried to change it in yo...   Jun 1 2007, 04:11 PM
- - Nod Strike   As they open, they spin around. When the unit is o...   Jun 1 2007, 05:06 PM
- - jadems   I;d prefer the original one Team Black said in the...   Jun 15 2007, 11:15 AM
- - Roadwarrior   here is my idea:there's two slats in the groun...   Jun 22 2007, 03:22 AM
- - Lightstorm   that sounds cool but its hard to visualize. could ...   Jun 22 2007, 02:12 PM
- - Roadwarrior   here it is   Jun 22 2007, 05:55 PM
- - Lightstorm   i get it now, its cool, howeve what if instead of ...   Jun 22 2007, 11:12 PM
- - Team Black rocks   For scrin, I'm for portals. Fairly easy to ani...   Jun 23 2007, 12:38 AM
- - Roadwarrior   ok then we shall call it a:warp gate   Jun 23 2007, 02:00 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd June 2025 - 01:27 PM


XGhozt.com