QUOTE (Team Black @ May 26 2007, 12:37 AM)

I like the thought, but there's a lot of misplaced Westwood hatin going on there...You [should] know perfectly well that EA rushed Westwood into releasing TS as well as FS, and as a result, they had to ditch a ton of the cool features that they had originally intended to put in it.
If TS development started in '96(Really '95 the idea was born, however W$ wants to cash in with Red Alert 1, probably the best move of this company.) and ended in '99, I think four years to go from concepts to ingame is PLENTY of time, however W$ f*cked around and delayed a LOT of times(You can not deny the delays), EA acquired W$ in September of '98. Sun comes out in the U.S. in August of '99. A 11 month deadline? About f*cking time, if you ask me. Everybody was frustrated with the delay, and the release still sucked(it lags when you go to build sandbags for god's sakes, and the engine is slow, atleast it got a little refined with RA2.). If W$ actually did there f*cking job instead of going 'lol, delay', we'd have a TS that doesnt slow when I click on a LOL, SANDBAG.
RA 1.5's dead. I work on TS 3.0 AGAIN.