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the theme of the mod?, important decision #1 |
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May 21 2007, 04:33 AM
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Core Defender

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OK we've had several ideas, the most popular one being "What CNC3 should've been" - or "Scrinvasion", as others have called it. We'll decide on a better name later OK  It can be based off of things talked about on the Petroglyph forums. If you didn't know, most of the ex-Westwood staff are now working in Petroglyph, including the ones who made Tiberian Sun. There is awesome info here on the intentions of TS, before EA butted in, including some plans for CABAL and the Scrin. There were planned something like 2-3 expansion packs planned, that were cast aside for the crappy RA2 folly... The information they gave is enough for a guideline, but there's more than enough gaps in to fill in with our own creativity. Or it might be good have something entirely new and unique, but it'll be a lot more tedious to plan since there's no real guidelines, and anything is open game. Not only that, but most 'unique' ideas are sometimes more cliche than ones that are borrowed from elsewhere - If our story is going to have an evil dictator plot world domination, we may as well use the Tiberian Universe anywho  Another idea is to have a star wars mod, but ehhh.... When I get a clear idea on what the theme should be, we'll proceed with the more detailed planning, like campaigns and unit concepts and stuff - Right now there's a great deal of ideas already planned for the "scrinvasion" theme, so that's what I'm leaning toward. But I want to hear what everyone else thinks. It is, after all, a community project
This post has been edited by Team Black: Jun 15 2007, 05:55 PM
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May 22 2007, 05:05 PM
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Core Defender

Group: Global Moderators
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From: New York, U S of A
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Sorry about that Cheil - I like the second part of what you said It also gave me an idea: what might be cool is to have the mutants on some missions just chillin... Then have hidden triggers that will activate them & choose who they ally with. So, if you were to free the mutants from an attack or something, then it would activate a trigger that makes them ally & activate their AI triggers, and help you out. Or if you were, to maybe destroy a church, it would ally the mutants against you, and you'd have to fight them off as well as the original enemies.  Then we could do globals - if you get the mutants to ally with you in one mission, then they'll be your allys in another one, for example, or you might get reinforcements, or something. >And yea the scrin flying thing I was thinking we could make them hover, and change the hover height & [cliff] hover=%100, and everything else in Jah's thread on PPM... I'm thinking we might be wanting some navy stuff, and if we do it'll defeat the purpose of normal hover vehicles - - - OR we could have or exe editors work on a tag that makes HoverHeight= a unit-specific value. >I'm seeing some resemblance between the mutants and Scrin rebels - both of em tame the tiberian wildlife, and since the mutants have the tacitus, they might have some of the rebel's technology - >For part II we can divide the Rebel's technology between the Scrin and the mutants, and maybe Nod as well
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May 22 2007, 08:16 PM
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SSM Launcher

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QUOTE (Team Black @ May 22 2007, 07:05 PM)  Sorry about that Cheil - I like the second part of what you said It also gave me an idea: what might be cool is to have the mutants on some missions just chillin... Then have hidden triggers that will activate them & choose who they ally with. So, if you were to free the mutants from an attack or something, then it would activate a trigger that makes them ally & activate their AI triggers, and help you out. Or if you were, to maybe destroy a church, it would ally the mutants against you, and you'd have to fight them off as well as the original enemies.  Then we could do globals - if you get the mutants to ally with you in one mission, then they'll be your allys in another one, for example, or you might get reinforcements, or something. >And yea the scrin flying thing I was thinking we could make them hover, and change the hover height & [cliff] hover=%100, and everything else in Jah's thread on PPM... I'm thinking we might be wanting some navy stuff, and if we do it'll defeat the purpose of normal hover vehicles - - - OR we could have or exe editors work on a tag that makes HoverHeight= a unit-specific value. >I'm seeing some resemblance between the mutants and Scrin rebels - both of em tame the tiberian wildlife, and since the mutants have the tacitus, they might have some of the rebel's technology - >For part II we can divide the Rebel's technology between the Scrin and the mutants, and maybe Nod as well  i didnt mean the second part of what i said, i meant the second part of the mod using/being based on the plot i thought up.
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Posts in this topic
Team Black the theme of the mod? May 21 2007, 04:33 AM jadems My input:
Seeing as though I don't have CnC3, ... May 21 2007, 07:30 AM Lightstorm agreed do the scrin. May 21 2007, 11:37 AM ChielScape Scrinvasion (fend them off in mission 1) -> GDI... May 21 2007, 02:44 PM Bittah Commander QUOTE (ChielScape @ May 21 2007, 04:44 PM... May 22 2007, 08:48 PM Bittah Commander If you want to make this really unique while keepi... May 21 2007, 02:49 PM Team Black A totally scrin mod Scrin vs. Scrin rebels.
that... May 21 2007, 04:13 PM Bittah Commander I'd say finish the Scrin part first (with the ... May 21 2007, 05:04 PM Lin Kuei Ominae Scrin vs Scrin? hmm, could be interesting.
But i s... May 21 2007, 06:59 PM Lightstorm QUOTE (Bittah Commander @ May 21 2007, 01... May 21 2007, 07:21 PM Black hawk Good idea bittah i like it, Scrin arrive on Eart... May 21 2007, 05:47 PM Team Black Harv is pretty good with terrain, as is the Veeb14... May 21 2007, 06:51 PM Team Black Holy goodness those ideas are amazing!
I... May 21 2007, 07:24 PM Black hawk oke one problem for new lifeforms how to code the ... May 21 2007, 07:26 PM Lightstorm i still say Scrin vs. scrin sounds like UAW, altho... May 21 2007, 07:34 PM Bittah Commander Actually... I think that petroglyph is using ideas... May 21 2007, 09:24 PM jadems Okay, Bittah...
Doing the Scrin vs Scrin rebels i... May 21 2007, 09:48 PM Team Black QUOTE Doing the Scrin vs Scrin rebels is a must fi... May 21 2007, 10:19 PM Lin Kuei Ominae @bittah
what kind of missions do you have in mind?... May 21 2007, 10:36 PM Bittah Commander Neither do I... But like I said before, I think it... May 21 2007, 10:37 PM Lightstorm the thing with that is if we do scrinvasion we... May 21 2007, 11:15 PM Bittah Commander Wasn't the plan to base the mod on Westwood... May 21 2007, 11:57 PM Team Black I think the Scrin vs Rebels should be the same tec... May 22 2007, 12:05 AM Bittah Commander Now that I think of it, it actually would make sen... May 22 2007, 12:18 AM Team Black Woops I guess I missed your post, sorry about that... May 22 2007, 01:08 AM Bittah Commander The last option is also what I had in mind May 22 2007, 01:46 AM Lightstorm that sounds good, one thing we could do with scrin... May 22 2007, 02:41 AM Team Black QUOTE why design a complete terrain set for only a... May 22 2007, 04:08 AM Lin Kuei Ominae QUOTE (Team Black @ May 22 2007, 04:08 AM... May 22 2007, 07:45 AM jadems yup, yup, totally.
If the theme of the mod is bas... May 22 2007, 05:35 AM Bittah Commander Actually, I was more thinking about the opposite..... May 22 2007, 12:18 PM Roani52 So, If I'm not mistaken: This will be a TW Mod... May 22 2007, 12:33 PM Lightstorm no its for TS, although I'd go ahead and buy T... May 22 2007, 01:22 PM ChielScape even if the first part becomes scrin vs scrin, i d... May 22 2007, 01:31 PM Warlord This mod from my view is sounding a bit starcrafty... May 22 2007, 05:33 PM Corsair What if the rebels were the bad guys too, to us an... May 22 2007, 05:58 PM Team Black QUOTE What if the rebels were the bad guys too, to... May 22 2007, 06:43 PM Corsair Yea, like I said, I briefly skimmed through the to... May 22 2007, 07:00 PM Team Black QUOTE (the anime dude)Scrinvasion (fend them off i... May 22 2007, 08:33 PM ChielScape QUOTE (Team Black @ May 22 2007, 10:33 PM... May 22 2007, 09:46 PM Lightstorm heres my campaign idea:
GDI
mission 1: you have a ... May 22 2007, 10:43 PM Team Black Are we ready to start deciding the campaign then?
... May 22 2007, 10:54 PM Lightstorm i guess so but still in the prologue will you be s... May 22 2007, 11:27 PM Bittah Commander Whoah, I think you're getting ahead of yoursel... May 22 2007, 11:58 PM ChielScape QUOTE (Bittah Commander @ May 23 2007, 01... May 23 2007, 07:36 AM Team Black I scoured Petroglyph and posted up links & quo... May 23 2007, 01:13 AM Bittah Commander I think you could've just linked to/used this ... May 23 2007, 01:34 AM Team Black Ah yeah, true...well, OK
Mine has ONLY Ishmael... May 23 2007, 01:59 AM Bittah Commander Is that so?
I could merge yours with mine if you w... May 23 2007, 02:29 AM Team Black RE: the theme of the mod? May 23 2007, 03:49 AM Bittah Commander Kane=CABAL?
QUOTE (Ishmael)Yep, we had plans for h... May 31 2007, 09:37 AM ChielScape you never know. kane might not be what you think h... May 31 2007, 11:38 AM Bittah Commander I know he's human... I used to speculate he wa... May 31 2007, 01:41 PM ChielScape enlighten me plz. May 31 2007, 02:58 PM Bittah Commander Sorry, I can't find the post in which he said ... May 31 2007, 04:22 PM Lightstorm Okay here's my scrin vs scrin campaign. you... May 31 2007, 07:50 PM ChielScape im sorry, but i dont think missions are decided th... May 31 2007, 08:01 PM Bittah Commander Indeed, only units, buildings and missions should ... May 31 2007, 08:09 PM Lightstorm that was kinda the point its my basic story attemp... May 31 2007, 08:56 PM Bittah Commander Well, don't try writing the story as missions,... May 31 2007, 09:38 PM ChielScape just take a piece of paper during math/french/etc ... Jun 1 2007, 03:39 PM
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