Sorry about that Cheil - I like the second part of what you said
It also gave me an idea: what might be cool is to have the mutants on some missions just chillin...
Then have hidden triggers that will activate them & choose who they ally with.
So, if you were to free the mutants from an attack or something, then it would activate a trigger that makes them ally & activate their AI triggers, and help you out.
Or if you were, to maybe destroy a church, it would ally the mutants
against you, and you'd have to fight them off as well as the original enemies.

Then we could do globals - if you get the mutants to ally with you in one mission, then they'll be your allys in another one, for example, or you might get reinforcements, or something.
>And yea the scrin flying thing I was thinking we could make them hover, and change the hover height & [cliff] hover=%100, and everything else in Jah's thread on PPM...
I'm thinking we might be wanting some navy stuff, and if we do it'll defeat the purpose of normal hover vehicles - - -
OR we could have or exe editors work on a tag that makes HoverHeight= a unit-specific value.
>I'm seeing some resemblance between the mutants and Scrin rebels - both of em tame the tiberian wildlife, and since the mutants have the tacitus, they might have some of the rebel's technology -
>For part II we can divide the Rebel's technology between the Scrin and the mutants, and maybe Nod as well