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"Scrinvasion" theme - yes or no?
yes [ 12 ] ** [60.00%]
no [ 6 ] ** [30.00%]
haven't decided yet - we'll see [ 2 ] ** [10.00%]
Does Team Black smell like sausage?
yes [ 12 ] ** [60.00%]
no [ 8 ] ** [40.00%]
Total Votes: 20
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Team Black
post May 21 2007, 04:33 AM
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OK we've had several ideas, the most popular one being "What CNC3 should've been" - or "Scrinvasion", as others have called it. We'll decide on a better name later OK wink1.gif

It can be based off of things talked about on the Petroglyph forums.
If you didn't know, most of the ex-Westwood staff are now working in Petroglyph, including the ones who made Tiberian Sun.
There is awesome info here on the intentions of TS, before EA butted in, including some plans for CABAL and the Scrin. There were planned something like 2-3 expansion packs planned, that were cast aside for the crappy RA2 folly...
The information they gave is enough for a guideline, but there's more than enough gaps in to fill in with our own creativity.

Or it might be good have something entirely new and unique, but it'll be a lot more tedious to plan since there's no real guidelines, and anything is open game.
Not only that, but most 'unique' ideas are sometimes more cliche than ones that are borrowed from elsewhere - If our story is going to have an evil dictator plot world domination, we may as well use the Tiberian Universe anywho wink1.gif

Another idea is to have a star wars mod, but ehhh....

When I get a clear idea on what the theme should be, we'll proceed with the more detailed planning, like campaigns and unit concepts and stuff -
Right now there's a great deal of ideas already planned for the "scrinvasion" theme, so that's what I'm leaning toward.

But I want to hear what everyone else thinks. It is, after all, a community project wink.gif

This post has been edited by Team Black: Jun 15 2007, 05:55 PM


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Team Black
post May 22 2007, 04:08 AM
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QUOTE
why design a complete terrain set for only a few levels?

Actually, the terrain might be more compatible than you'd think - If Earth is increasingly influenced by tiberium, then its surface (in red zones, at least) should greatly resemble the one on the Scrin planet as well, with likely few differences - Just have different looking cities and maybe a different LAT, and it might be enough. Different lighing, like the Ion Storm yellow, perhaps, might add to the effect...

>Is it solid enough to carve in granite yet: "What CNC3 Should've been" is the theme, released in 2 packs: Scrin vs. Rebels <> Scrin invade Earth.


(Wow, I totally underestimated tibweb's ability to cooperate and kick this into gear so fast!
not even a week old, and we're already got the theme together! Thumbs up to you guys thumbsup.gif thumbup1.gif XD )

We're practically ready to start planning the unit list & campaign

This post has been edited by Team Black: May 22 2007, 04:13 AM
Reason for edit: Team Black smells like sausage


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Lin Kuei Ominae
post May 22 2007, 07:45 AM
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QUOTE (Team Black @ May 22 2007, 04:08 AM) *

>Is it solid enough to carve in granite yet: "What CNC3 Should've been" is the theme, released in 2 packs: Scrin vs. Rebels <> Scrin invade Earth.

that is a good idea. we start small and can become bigger.

and Lightstorms idea , of having only the half tech on both sides Scrin/Rebels is good too.
for that we can maybe take up my idea of the Scrin, using on one side mutation based lifeforms like bugs, and on the other side technological advanced tanks/mechs/aircrafts.

This way we can give the Rebels nearly all mutated based units.
And the Scrin would get all technological units.

My idea of the sides units/buildings
Rebels: use cheap, numerous and weak units
Infantry: Mutated Human shaped aliens (2 feet, 2 arms and a gun; or 4 feet; worm like etc)
big Units: Mutated crazy alien shaped units (insect/bug like; worms etc)
Base: use fixed placed buildings, almost bunker like. so the most of the buildings are subterranean.

Scrin: use expensive, few and strong units
Infantry: normal Scrin infantry and armor suits with a scrin trooper
big Units: Tanks and Mechs
air Units: big interplanetary Ships for Basebuilding (deployable ships) and smaller battleships.
Base: use deployable ships and upgrades.

This post has been edited by Lin Kuei Ominae: May 22 2007, 12:16 PM


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Posts in this topic
- Team Black   the theme of the mod?   May 21 2007, 04:33 AM
- - jadems   My input: Seeing as though I don't have CnC3, ...   May 21 2007, 07:30 AM
- - Lightstorm   agreed do the scrin.   May 21 2007, 11:37 AM
- - ChielScape   Scrinvasion (fend them off in mission 1) -> GDI...   May 21 2007, 02:44 PM
|- - Bittah Commander   QUOTE (ChielScape @ May 21 2007, 04:44 PM...   May 22 2007, 08:48 PM
- - Bittah Commander   If you want to make this really unique while keepi...   May 21 2007, 02:49 PM
- - Team Black   A totally scrin mod Scrin vs. Scrin rebels. that...   May 21 2007, 04:13 PM
- - Bittah Commander   I'd say finish the Scrin part first (with the ...   May 21 2007, 05:04 PM
|- - Lin Kuei Ominae   Scrin vs Scrin? hmm, could be interesting. But i s...   May 21 2007, 06:59 PM
|- - Lightstorm   QUOTE (Bittah Commander @ May 21 2007, 01...   May 21 2007, 07:21 PM
- - Black hawk   Good idea bittah i like it, Scrin arrive on Eart...   May 21 2007, 05:47 PM
- - Team Black   Harv is pretty good with terrain, as is the Veeb14...   May 21 2007, 06:51 PM
- - Team Black   Holy goodness those ideas are amazing! I...   May 21 2007, 07:24 PM
- - Black hawk   oke one problem for new lifeforms how to code the ...   May 21 2007, 07:26 PM
- - Lightstorm   i still say Scrin vs. scrin sounds like UAW, altho...   May 21 2007, 07:34 PM
- - Bittah Commander   Actually... I think that petroglyph is using ideas...   May 21 2007, 09:24 PM
- - jadems   Okay, Bittah... Doing the Scrin vs Scrin rebels i...   May 21 2007, 09:48 PM
- - Team Black   QUOTE Doing the Scrin vs Scrin rebels is a must fi...   May 21 2007, 10:19 PM
|- - Lin Kuei Ominae   @bittah what kind of missions do you have in mind?...   May 21 2007, 10:36 PM
- - Bittah Commander   Neither do I... But like I said before, I think it...   May 21 2007, 10:37 PM
- - Lightstorm   the thing with that is if we do scrinvasion we...   May 21 2007, 11:15 PM
- - Bittah Commander   Wasn't the plan to base the mod on Westwood...   May 21 2007, 11:57 PM
- - Team Black   I think the Scrin vs Rebels should be the same tec...   May 22 2007, 12:05 AM
- - Bittah Commander   Now that I think of it, it actually would make sen...   May 22 2007, 12:18 AM
- - Team Black   Woops I guess I missed your post, sorry about that...   May 22 2007, 01:08 AM
- - Bittah Commander   The last option is also what I had in mind   May 22 2007, 01:46 AM
- - Lightstorm   that sounds good, one thing we could do with scrin...   May 22 2007, 02:41 AM
- - jadems   yup, yup, totally. If the theme of the mod is bas...   May 22 2007, 05:35 AM
- - Bittah Commander   Actually, I was more thinking about the opposite.....   May 22 2007, 12:18 PM
- - Roani52   So, If I'm not mistaken: This will be a TW Mod...   May 22 2007, 12:33 PM
- - Lightstorm   no its for TS, although I'd go ahead and buy T...   May 22 2007, 01:22 PM
- - ChielScape   even if the first part becomes scrin vs scrin, i d...   May 22 2007, 01:31 PM
- - Team Black   Sorry about that Cheil - I like the second part of...   May 22 2007, 05:05 PM
|- - ChielScape   QUOTE (Team Black @ May 22 2007, 07:05 PM...   May 22 2007, 08:16 PM
- - Warlord   This mod from my view is sounding a bit starcrafty...   May 22 2007, 05:33 PM
|- - Corsair   What if the rebels were the bad guys too, to us an...   May 22 2007, 05:58 PM
- - Team Black   QUOTE What if the rebels were the bad guys too, to...   May 22 2007, 06:43 PM
|- - Corsair   Yea, like I said, I briefly skimmed through the to...   May 22 2007, 07:00 PM
- - Team Black   QUOTE (the anime dude)Scrinvasion (fend them off i...   May 22 2007, 08:33 PM
- - ChielScape   QUOTE (Team Black @ May 22 2007, 10:33 PM...   May 22 2007, 09:46 PM
- - Lightstorm   heres my campaign idea: GDI mission 1: you have a ...   May 22 2007, 10:43 PM
- - Team Black   Are we ready to start deciding the campaign then? ...   May 22 2007, 10:54 PM
- - Lightstorm   i guess so but still in the prologue will you be s...   May 22 2007, 11:27 PM
- - Bittah Commander   Whoah, I think you're getting ahead of yoursel...   May 22 2007, 11:58 PM
|- - ChielScape   QUOTE (Bittah Commander @ May 23 2007, 01...   May 23 2007, 07:36 AM
- - Team Black   I scoured Petroglyph and posted up links & quo...   May 23 2007, 01:13 AM
- - Bittah Commander   I think you could've just linked to/used this ...   May 23 2007, 01:34 AM
- - Team Black   Ah yeah, true...well, OK Mine has ONLY Ishmael...   May 23 2007, 01:59 AM
|- - Bittah Commander   Is that so? I could merge yours with mine if you w...   May 23 2007, 02:29 AM
- - Team Black   RE: the theme of the mod?   May 23 2007, 03:49 AM
- - Bittah Commander   Kane=CABAL? QUOTE (Ishmael)Yep, we had plans for h...   May 31 2007, 09:37 AM
- - ChielScape   you never know. kane might not be what you think h...   May 31 2007, 11:38 AM
- - Bittah Commander   I know he's human... I used to speculate he wa...   May 31 2007, 01:41 PM
- - ChielScape   enlighten me plz.   May 31 2007, 02:58 PM
- - Bittah Commander   Sorry, I can't find the post in which he said ...   May 31 2007, 04:22 PM
- - Lightstorm   Okay here's my scrin vs scrin campaign. you...   May 31 2007, 07:50 PM
- - ChielScape   im sorry, but i dont think missions are decided th...   May 31 2007, 08:01 PM
- - Bittah Commander   Indeed, only units, buildings and missions should ...   May 31 2007, 08:09 PM
- - Lightstorm   that was kinda the point its my basic story attemp...   May 31 2007, 08:56 PM
- - Bittah Commander   Well, don't try writing the story as missions,...   May 31 2007, 09:38 PM
- - ChielScape   just take a piece of paper during math/french/etc ...   Jun 1 2007, 03:39 PM


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