IPB

Welcome Guest ( Log In | Register )


:P
"Scrinvasion" theme - yes or no?
yes [ 12 ] ** [60.00%]
no [ 6 ] ** [30.00%]
haven't decided yet - we'll see [ 2 ] ** [10.00%]
Does Team Black smell like sausage?
yes [ 12 ] ** [60.00%]
no [ 8 ] ** [40.00%]
Total Votes: 20
Guests cannot vote 
Team Black
post May 21 2007, 04:33 AM
Post #1


Core Defender
Group Icon

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
Alliance: GDI
Favorite game: Tiberian Sun



OK we've had several ideas, the most popular one being "What CNC3 should've been" - or "Scrinvasion", as others have called it. We'll decide on a better name later OK wink1.gif

It can be based off of things talked about on the Petroglyph forums.
If you didn't know, most of the ex-Westwood staff are now working in Petroglyph, including the ones who made Tiberian Sun.
There is awesome info here on the intentions of TS, before EA butted in, including some plans for CABAL and the Scrin. There were planned something like 2-3 expansion packs planned, that were cast aside for the crappy RA2 folly...
The information they gave is enough for a guideline, but there's more than enough gaps in to fill in with our own creativity.

Or it might be good have something entirely new and unique, but it'll be a lot more tedious to plan since there's no real guidelines, and anything is open game.
Not only that, but most 'unique' ideas are sometimes more cliche than ones that are borrowed from elsewhere - If our story is going to have an evil dictator plot world domination, we may as well use the Tiberian Universe anywho wink1.gif

Another idea is to have a star wars mod, but ehhh....

When I get a clear idea on what the theme should be, we'll proceed with the more detailed planning, like campaigns and unit concepts and stuff -
Right now there's a great deal of ideas already planned for the "scrinvasion" theme, so that's what I'm leaning toward.

But I want to hear what everyone else thinks. It is, after all, a community project wink.gif

This post has been edited by Team Black: Jun 15 2007, 05:55 PM


--------------------
Go to the top of the page
 
: | +Quote Post
 
Start new topic
Replies
Bittah Commander
post May 21 2007, 05:04 PM
Post #2


Forum Administrator
Group Icon

Group: Administrators
Posts: 1,340
Joined: 1-October 06
From: The Netherlands
Member No.: 5
Alliance: GDI
Favorite game: Tiberian Sun



I'd say finish the Scrin part first (with the story on the Scrin planet and everythin) and maybe later in an expansion to the mod or a new mod the Scrin arrive on Earth.
This mod and Tiberian Sun would basicly share the same sequel smile.gif

All terrain will have to be replaced by the way (we should also see a lot of very developed tiberium life-forms and plants).

I was wondering though... Do we have a very skilled terrain artist on these forums? The only only person that comes to mind for me is only registered at PPM.
Lin Kuei Ominae and Machine are both very skilled graphic artist, so maybe they could give it a try (if Machine feels like contributing that is).


--------------------
Go to the top of the page
 
: | +Quote Post
Lightstorm
post May 21 2007, 07:21 PM
Post #3


Tick Tank
Group Icon

Group: Members
Posts: 699
Joined: 3-February 07
From: the far side of dawn,
Member No.: 768
Alliance: Forgotten
Favorite game: Tiberium Wars



QUOTE (Bittah Commander @ May 21 2007, 01:04 PM) *
I'd say finish the Scrin part first (with the story on the Scrin planet and everythin) and maybe later in an expansion to the mod or a new mod the Scrin arrive on Earth.
This mod and Tiberian Sun would basicly share the same sequel smile.gif

All terrain will have to be replaced by the way (we should also see a lot of very developed tiberium life-forms and plants).

I was wondering though... Do we have a very skilled terrain artist on these forums? The only only person that comes to mind for me is only registered at PPM.
Lin Kuei Ominae and Machine are both very skilled graphic artist, so maybe they could give it a try (if Machine feels like contributing that is).


that sounds a lot like UAW.

heres my campaign idea:
GDI
mission 1: you have a big base, then the scrin attack, you manage to hold them off while the Kodiak escapes then the mission ends and the base is overrun

mission 2: your forces have to evacuate settlement T-3 (making up name off the top of my head) you have two objectives, first you need to rescue some imporant scientists whose transport was shot down in the city then you need to punch through a Nod blockade and help both your forces and the civilains in the city escape before the scrin overrun the area. to make matters worse there is a huge ion storm over the entire area and you need to evacuate on ground.

Mission 3: Your outside the city, you must escape with as many of your forces as you can being sure to protect the scientists and the civilians, you have 7 civilian transports and 2 scientist transports. you can loose up to three civilian transports before you loose but if any of the scientists die you lose. (Ion storm goes on until you reach the end of the level where it ends and a transport comes.

mission 4 pt 1: the scientists go to a lab and you have to protect from both scrin and Nod them while they figure out a way to stop the scrin.

mission 5 (same map different objective): you have to sneak into a scrin base with a small team, steal a ship (pick one I don't care) and escape with it. the scin/nod are still attacking you but not as much, get the scrin ship back to the scientists, if either the lab or the ship dies you loose.

mission 6: The information reveals that the best way to stop scrin is to infect their computer systems with a virus (ID4) unfortunately the only computer system capable of the is you guessed it CABAL) so you must gather the pieces of CABAL (at the site of last firestorm mission) and repair it, then once its repaired it tries to reactivate the Core Defender and you have to destroy it (its mostly dead already so it won't be as hard as in FS) and get a special engineer to the Cabal Core to take control of it.

mission 7: with Cabal infecting the scrin computer their main outer defenses (the ones impossible to kill) go offline (but only for a limited amount of time say 30 minutes) you have to build an army then activate the Cabal Virus and take out the scrin mothership. (the big one not the one you start the scrin mission with the one where all the ships come from) it would have to be a BIG!!! unit.

Scrin Campaign:
Mission 1: scrin attack (INSERT MAJOR CITY NAME HERE) and destroy the downtown with a superweapon. then you land your forces and set up a base. your objective is to secure the area around a GDI lab (destroy the base save for the lab)

Mission 2: defend the base from GDI counterattack and secure the tacitus from the lab(say it was collecting information on Humanity)

Mission 3: pick up Kane. Of course Kane was working for scrin, you get Kane from a Nod base (the Nod don't fight but GDI has the base under siege) you get out and destroy GDI but an Ion strom strikes and Kane's transport crashes.

Mission 4: token 'run the gauntlet' mission. Nod thinks you betrayed them and are out to get you, you must brave the Ion strom and find Kane and get him back to a friendly Nod base. with your most powerful units unavailable you have to get to Kane and take him out of the area fighting off attacks from both GDI and hostile NoD.

Mission 5: Some Nod still don't trust you and begin an insurgency (like always) you have to destroy them for Kane.

Mission 6: GDI is planning on attacking you mothership (the big one) with their Ion Cannons from space. unfortunatly your forces are out of fuel and cannot attack them directly in orbit. you have to destroy the Ion cannon uplink (along with the rest of the GDI base) before GDI can fire all their Ion cannons at your mothership and destroy it

Mission 7: attack main GDI base. Nod helps you but are quickly overrun. (GDI is Brutal here) you need to take out the firestorm generators (like three of them) and destroy the GDI base, its tough though, hard as the last FS mission.


NOTE: I also asked on the Petroglyph forum what exactly they were planning. this should make it easier to fulfill their original goals.


--------------------
Join My forum (please??)
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Team Black   the theme of the mod?   May 21 2007, 04:33 AM
- - jadems   My input: Seeing as though I don't have CnC3, ...   May 21 2007, 07:30 AM
- - Lightstorm   agreed do the scrin.   May 21 2007, 11:37 AM
- - ChielScape   Scrinvasion (fend them off in mission 1) -> GDI...   May 21 2007, 02:44 PM
|- - Bittah Commander   QUOTE (ChielScape @ May 21 2007, 04:44 PM...   May 22 2007, 08:48 PM
- - Bittah Commander   If you want to make this really unique while keepi...   May 21 2007, 02:49 PM
- - Team Black   A totally scrin mod Scrin vs. Scrin rebels. that...   May 21 2007, 04:13 PM
|- - Lin Kuei Ominae   Scrin vs Scrin? hmm, could be interesting. But i s...   May 21 2007, 06:59 PM
- - Black hawk   Good idea bittah i like it, Scrin arrive on Eart...   May 21 2007, 05:47 PM
- - Team Black   Harv is pretty good with terrain, as is the Veeb14...   May 21 2007, 06:51 PM
- - Team Black   Holy goodness those ideas are amazing! I...   May 21 2007, 07:24 PM
- - Black hawk   oke one problem for new lifeforms how to code the ...   May 21 2007, 07:26 PM
- - Lightstorm   i still say Scrin vs. scrin sounds like UAW, altho...   May 21 2007, 07:34 PM
- - Bittah Commander   Actually... I think that petroglyph is using ideas...   May 21 2007, 09:24 PM
- - jadems   Okay, Bittah... Doing the Scrin vs Scrin rebels i...   May 21 2007, 09:48 PM
- - Team Black   QUOTE Doing the Scrin vs Scrin rebels is a must fi...   May 21 2007, 10:19 PM
|- - Lin Kuei Ominae   @bittah what kind of missions do you have in mind?...   May 21 2007, 10:36 PM
- - Bittah Commander   Neither do I... But like I said before, I think it...   May 21 2007, 10:37 PM
- - Lightstorm   the thing with that is if we do scrinvasion we...   May 21 2007, 11:15 PM
- - Bittah Commander   Wasn't the plan to base the mod on Westwood...   May 21 2007, 11:57 PM
- - Team Black   I think the Scrin vs Rebels should be the same tec...   May 22 2007, 12:05 AM
- - Bittah Commander   Now that I think of it, it actually would make sen...   May 22 2007, 12:18 AM
- - Team Black   Woops I guess I missed your post, sorry about that...   May 22 2007, 01:08 AM
- - Bittah Commander   The last option is also what I had in mind   May 22 2007, 01:46 AM
- - Lightstorm   that sounds good, one thing we could do with scrin...   May 22 2007, 02:41 AM
- - Team Black   QUOTE why design a complete terrain set for only a...   May 22 2007, 04:08 AM
|- - Lin Kuei Ominae   QUOTE (Team Black @ May 22 2007, 04:08 AM...   May 22 2007, 07:45 AM
- - jadems   yup, yup, totally. If the theme of the mod is bas...   May 22 2007, 05:35 AM
- - Bittah Commander   Actually, I was more thinking about the opposite.....   May 22 2007, 12:18 PM
- - Roani52   So, If I'm not mistaken: This will be a TW Mod...   May 22 2007, 12:33 PM
- - Lightstorm   no its for TS, although I'd go ahead and buy T...   May 22 2007, 01:22 PM
- - ChielScape   even if the first part becomes scrin vs scrin, i d...   May 22 2007, 01:31 PM
- - Team Black   Sorry about that Cheil - I like the second part of...   May 22 2007, 05:05 PM
|- - ChielScape   QUOTE (Team Black @ May 22 2007, 07:05 PM...   May 22 2007, 08:16 PM
- - Warlord   This mod from my view is sounding a bit starcrafty...   May 22 2007, 05:33 PM
|- - Corsair   What if the rebels were the bad guys too, to us an...   May 22 2007, 05:58 PM
- - Team Black   QUOTE What if the rebels were the bad guys too, to...   May 22 2007, 06:43 PM
|- - Corsair   Yea, like I said, I briefly skimmed through the to...   May 22 2007, 07:00 PM
- - Team Black   QUOTE (the anime dude)Scrinvasion (fend them off i...   May 22 2007, 08:33 PM
- - ChielScape   QUOTE (Team Black @ May 22 2007, 10:33 PM...   May 22 2007, 09:46 PM
- - Lightstorm   heres my campaign idea: GDI mission 1: you have a ...   May 22 2007, 10:43 PM
- - Team Black   Are we ready to start deciding the campaign then? ...   May 22 2007, 10:54 PM
- - Lightstorm   i guess so but still in the prologue will you be s...   May 22 2007, 11:27 PM
- - Bittah Commander   Whoah, I think you're getting ahead of yoursel...   May 22 2007, 11:58 PM
|- - ChielScape   QUOTE (Bittah Commander @ May 23 2007, 01...   May 23 2007, 07:36 AM
- - Team Black   I scoured Petroglyph and posted up links & quo...   May 23 2007, 01:13 AM
- - Bittah Commander   I think you could've just linked to/used this ...   May 23 2007, 01:34 AM
- - Team Black   Ah yeah, true...well, OK Mine has ONLY Ishmael...   May 23 2007, 01:59 AM
|- - Bittah Commander   Is that so? I could merge yours with mine if you w...   May 23 2007, 02:29 AM
- - Team Black   RE: the theme of the mod?   May 23 2007, 03:49 AM
- - Bittah Commander   Kane=CABAL? QUOTE (Ishmael)Yep, we had plans for h...   May 31 2007, 09:37 AM
- - ChielScape   you never know. kane might not be what you think h...   May 31 2007, 11:38 AM
- - Bittah Commander   I know he's human... I used to speculate he wa...   May 31 2007, 01:41 PM
- - ChielScape   enlighten me plz.   May 31 2007, 02:58 PM
- - Bittah Commander   Sorry, I can't find the post in which he said ...   May 31 2007, 04:22 PM
- - Lightstorm   Okay here's my scrin vs scrin campaign. you...   May 31 2007, 07:50 PM
- - ChielScape   im sorry, but i dont think missions are decided th...   May 31 2007, 08:01 PM
- - Bittah Commander   Indeed, only units, buildings and missions should ...   May 31 2007, 08:09 PM
- - Lightstorm   that was kinda the point its my basic story attemp...   May 31 2007, 08:56 PM
- - Bittah Commander   Well, don't try writing the story as missions,...   May 31 2007, 09:38 PM
- - ChielScape   just take a piece of paper during math/french/etc ...   Jun 1 2007, 03:39 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 14th July 2025 - 04:37 AM


XGhozt.com