QUOTE (Bittah Commander @ May 21 2007, 01:04 PM)

I'd say finish the Scrin part first (with the story on the Scrin planet and everythin) and maybe later in an expansion to the mod or a new mod the Scrin arrive on Earth.
This mod and Tiberian Sun would basicly share the same sequel

All terrain will have to be replaced by the way (we should also see a lot of very developed tiberium life-forms and plants).
I was wondering though... Do we have a very skilled terrain artist on these forums? The only only person that comes to mind for me is only registered at PPM.
Lin Kuei Ominae and Machine are both very skilled graphic artist, so maybe they could give it a try (if Machine feels like contributing that is).
that sounds a lot like UAW.
heres my campaign idea:
GDI
mission 1: you have a big base, then the scrin attack, you manage to hold them off while the Kodiak escapes then the mission ends and the base is overrun
mission 2: your forces have to evacuate settlement T-3 (making up name off the top of my head) you have two objectives, first you need to rescue some imporant scientists whose transport was shot down in the city then you need to punch through a Nod blockade and help both your forces and the civilains in the city escape before the scrin overrun the area. to make matters worse there is a huge ion storm over the entire area and you need to evacuate on ground.
Mission 3: Your outside the city, you must escape with as many of your forces as you can being sure to protect the scientists and the civilians, you have 7 civilian transports and 2 scientist transports. you can loose up to three civilian transports before you loose but if any of the scientists die you lose. (Ion storm goes on until you reach the end of the level where it ends and a transport comes.
mission 4 pt 1: the scientists go to a lab and you have to protect from both scrin and Nod them while they figure out a way to stop the scrin.
mission 5 (same map different objective): you have to sneak into a scrin base with a small team, steal a ship (pick one I don't care) and escape with it. the scin/nod are still attacking you but not as much, get the scrin ship back to the scientists, if either the lab or the ship dies you loose.
mission 6: The information reveals that the best way to stop scrin is to infect their computer systems with a virus (ID4) unfortunately the only computer system capable of the is you guessed it CABAL) so you must gather the pieces of CABAL (at the site of last firestorm mission) and repair it, then once its repaired it tries to reactivate the Core Defender and you have to destroy it (its mostly dead already so it won't be as hard as in FS) and get a special engineer to the Cabal Core to take control of it.
mission 7: with Cabal infecting the scrin computer their main outer defenses (the ones impossible to kill) go offline (but only for a limited amount of time say 30 minutes) you have to build an army then activate the Cabal Virus and take out the scrin mothership. (the big one not the one you start the scrin mission with the one where all the ships come from) it would have to be a BIG!!! unit.
Scrin Campaign:
Mission 1: scrin attack (INSERT MAJOR CITY NAME HERE) and destroy the downtown with a superweapon. then you land your forces and set up a base. your objective is to secure the area around a GDI lab (destroy the base save for the lab)
Mission 2: defend the base from GDI counterattack and secure the tacitus from the lab(say it was collecting information on Humanity)
Mission 3: pick up Kane. Of course Kane was working for scrin, you get Kane from a Nod base (the Nod don't fight but GDI has the base under siege) you get out and destroy GDI but an Ion strom strikes and Kane's transport crashes.
Mission 4: token 'run the gauntlet' mission. Nod thinks you betrayed them and are out to get you, you must brave the Ion strom and find Kane and get him back to a friendly Nod base. with your most powerful units unavailable you have to get to Kane and take him out of the area fighting off attacks from both GDI and hostile NoD.
Mission 5: Some Nod still don't trust you and begin an insurgency (like always) you have to destroy them for Kane.
Mission 6: GDI is planning on attacking you mothership (the big one) with their Ion Cannons from space. unfortunatly your forces are out of fuel and cannot attack them directly in orbit. you have to destroy the Ion cannon uplink (along with the rest of the GDI base) before GDI can fire all their Ion cannons at your mothership and destroy it
Mission 7: attack main GDI base. Nod helps you but are quickly overrun. (GDI is Brutal here) you need to take out the firestorm generators (like three of them) and destroy the GDI base, its tough though, hard as the last FS mission.
NOTE: I also asked on the Petroglyph forum what exactly they were planning. this should make it easier to fulfill their original goals.