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> Ideas from the original thread, split, for organization
Team Black
post Apr 10 2007, 04:43 AM
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5-21-07 - Team Black - I split these posts off of the original thread, from before the forum was made. I put them here because they're ideas.
It would seem natural to put em in the IDEAS thread, now wouldn't it? tongue.gif


OK here's my first idea: How about in this mod, we make a TS2CNC3 total conversion, as much as possible we can bring the CNC3 stuff into TS.
Unfortunately I don't exactly own CNC3, so I wouldn't know just how much CNC3 stuuf TS might be able to work with, and I wouldn't be able to really head up a mod like this.
Obviously, we won't have helipads holding 4 planes, and we won't be able to do the multiple build ques, but I think there's enough stuff that IS possible to be able to make a decent mod with.

What say you?

This post has been edited by Team Black: May 22 2007, 01:17 AM


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Lightstorm
post May 16 2007, 10:30 PM
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we don't really have vxls for the scrin and the only TW voxel we have is the MkIII which although it is good I'd prefer to have more MK-2s. another scrin unit could be the tiberium accelerator which causes tiberium to rapidly grow around the place its built at. ( like a buildable high speed tiberium tree.) they should also be able to "plant" veinnholes, which would be a devestaing attack if you can't get walls up fast enough.

also if we use hoverlogic for scrin units we'd have to modify it so they don't shut down in ion storms. speaking of which, the storm column idea was cool just poor executed, the lightning looked lame, we could make a better looking storm column and use the lightning strike animation for the attack. I'd also guess that scrin would have modular base defenses like GDI does. one problem with 'base ships' in order to get a ship you would need to build it. but where do you build something that size? where to you build the mothership if it is big enough to build the warfactory ship? or vise versa, you could go around in circles all day. it could fly in i guess but we'd have to think about that.

EDIT: solution to the Nod/scin problem:
Nod was working for the scrin (or at least Kane) so Nod would be helping Scrin (of course like always there would be dissident factions fighting for power so some nod could help you. and Nod would still be playable on skirmishes right??

This post has been edited by Lightstorm: May 16 2007, 10:33 PM


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Lin Kuei Ominae
post May 17 2007, 12:12 AM
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QUOTE (Lightstorm @ May 16 2007, 10:30 PM) *
we don't really have vxls for the scrin and the only TW voxel we have is the MkIII which although it is good I'd prefer to have more MK-2s. another scrin unit could be the tiberium accelerator which causes tiberium to rapidly grow around the place its built at. ( like a buildable high speed tiberium tree.) they should also be able to "plant" veinnholes, which would be a devestaing attack if you can't get walls up fast enough.

the scrin vxls and shps have to be made completly new.
what do you mean with the MkIII? this C&C3 Mammoth?
the tiberium accelerator should work, with exploiting the animations in art.ini,
but the veinhole creator doesn't work afaik. I've once tested this and wasn't able to create a unit that starts spreading veins. Also, why would the scrin use a mutated tiberium lifeform from earth? They only know normal Tiberium, but not the various Mutations on a Planet they arrive for the first time. So the Mutations on Earth are unkown to them. Thats why Veins should even damage scrinunits too.

QUOTE (Lightstorm @ May 16 2007, 10:30 PM) *
also if we use hoverlogic for scrin units we'd have to modify it so they don't shut down in ion storms. speaking of which, the storm column idea was cool just poor executed, the lightning looked lame, we could make a better looking storm column and use the lightning strike animation for the attack. I'd also guess that scrin would have modular base defenses like GDI does. one problem with 'base ships' in order to get a ship you would need to build it. but where do you build something that size? where to you build the mothership if it is big enough to build the warfactory ship? or vise versa, you could go around in circles all day. it could fly in i guess but we'd have to think about that.

what is a storm column (i can't translate it: column=category or column=pillar/strut or do you mean cloud)?
the lightning strike animation is hardcoded, so we have to make a new one if we want to use it. And it is not possible to replace the existing.
It is not possible to prevent hover units from shutting down in Ion-Strorms. But at least they don't explode like Air-units. They just land. Again, why should they be immune to Ion-storms? The planet is unknown to them and also the hostile weather effects that may occur.

The ships could be build as every other building with one difference, we use dummy buildings with FreeUnit tags.
e.g.
[ScrinYardDummy]
image=none ;in art.ini make it invisible after it has been build up, then an attached anim with damage=10000 could destroy this, not recognizable for the player.
buildup=SYDconst ;this in art.ini for a different buildup anim as it would use for deploying
FreeUnit=Mothership ;in rules.ini giving the unit

[Mothership] ;the unit
[MothershipD] ;the deployed building

QUOTE (Lightstorm @ May 16 2007, 10:30 PM) *
EDIT: solution to the Nod/scin problem:
Nod was working for the scrin (or at least Kane) so Nod would be helping Scrin (of course like always there would be dissident factions fighting for power so some nod could help you. and Nod would still be playable on skirmishes right??

that works too, of course. tongue.gif
I would say Nod isn't playable anymore, because there is no good way to bring in a third mcv/side.

This post has been edited by Lin Kuei Ominae: May 17 2007, 12:33 AM


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Team Black
post May 17 2007, 12:39 AM
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QUOTE (Lin Kuei Ominae @ May 16 2007, 08:12 PM) *
I would say Nod isn't playable anymore, because there is no good way to bring in a third mcv/side.


ohmy.gif Or is there?

QUOTE (Banshee)
I've played with the prices from starting units. The starting MCV gets like $6000 and all other starting units get $0. That way, the MCV will always start with only one. All buildable units must not start in multiplayer. And the BaseUnit= must not be the MCV. Also, to force AI to deploy its MCV, give it a weapon with range 255 that forces it to deploy to fire.

This way each side has a different MCV, you don't need to hack the .dll file to cut the bases option, but you must start with more than one unit. If your starting unit dies and you still have MCVs, you'll die Laughing. The starting units get promoted to elite even if they kill a stupĂ­d light infantry and there are more bugs. Honestly, I prefer if VK or someone else could make an option to add a new MCV than having to use this messy solution to have multiples MCVs working.


Hey, I'd call it practical enough cool.gif

This post has been edited by Team Black: May 17 2007, 12:42 AM


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Posts in this topic
- Team Black   Ideas from the original thread   Apr 10 2007, 04:43 AM
- - Clazzy   Not really much point, to be honest. At least half...   Apr 10 2007, 11:34 AM
- - ShDwBoRn   QUOTE (Team Black @ Apr 9 2007, 09:43 PM)...   Apr 10 2007, 02:31 PM
- - Team Black   I've always wanted to make a TS2StarWars mod, ...   Apr 10 2007, 05:32 PM
- - Bittah Commander   Hmm... Make that mod for Empire At War   Apr 10 2007, 06:45 PM
- - ShDwBoRn   That hover tank voxel that tetnis shot ninja made ...   Apr 10 2007, 06:54 PM
- - Clazzy   Oh come on, use your imagination. Make an original...   Apr 10 2007, 11:30 PM
- - Team Black   I'm actually trying to find something that mos...   Apr 11 2007, 01:05 AM
- - jadems   Ah, ppsshh... can't we just combine lotsa mods...   May 4 2007, 10:07 PM
- - Team Black   I've had that idea a few times myself, but kep...   May 4 2007, 10:53 PM
- - Nod Strike   How about a WWII conversion? GDI are USA / Great B...   May 6 2007, 07:35 AM
- - jadems   Personally, I don't think that'd work coz,...   May 6 2007, 08:38 AM
- - Lightstorm   we could make a mod that added the scrin to TS, ca...   May 6 2007, 05:24 PM
- - jadems   LKO FTW! Ohhh, TS > TW plus extra things, ...   May 13 2007, 08:32 AM
- - Lightstorm   I would picture the scrin as being buglike, but no...   May 13 2007, 09:13 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 13 2007, 09:13 PM...   May 14 2007, 01:31 PM
|- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 14 2007, 09...   May 14 2007, 07:30 PM
- - jadems   Oooh, and something else to add in. GDI buildings,...   May 14 2007, 11:38 AM
- - Lightstorm   that sounds good, I would also make less generic l...   May 14 2007, 01:21 PM
- - Team Black   so we're thinking a good mod idea is a TS vers...   May 14 2007, 02:08 PM
- - jadems   AHA! More ideas. We need to exploit upgrading ...   May 14 2007, 09:45 PM
- - Team Black   that would be cool - instead of one expensive powe...   May 14 2007, 09:58 PM
- - jadems   Wow, another project for you to work on, Team Blac...   May 16 2007, 05:24 AM
- - Lightstorm   I like it, Will we be adding scrin as a playable s...   May 16 2007, 04:14 PM
|- - Lin Kuei Ominae   Because third sides always make problems, i would ...   May 16 2007, 05:14 PM
- - Team Black   one thing I was thinking would be to use the 3rd d...   May 16 2007, 05:38 PM
- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:37 AM
- - Lightstorm   okay campaign ideas: GDI mission 1: you have a big...   May 17 2007, 03:09 AM
- - jadems   Add something that's like Independence day...   May 17 2007, 06:28 AM
- - Lightstorm   they could have to recapture the tacitus.   May 17 2007, 01:22 PM
- - Lightstorm   no but here they are from imageshack:   May 18 2007, 12:28 AM
|- - Lin Kuei Ominae   even if it's quite complicated for me to see w...   May 18 2007, 12:57 AM
- - Lightstorm   the detail isn't nessesary but it helps me dra...   May 18 2007, 02:55 AM
- - jadems   Wow, that's really unique and would fit the Sc...   May 18 2007, 05:55 AM
- - Team Black   yea, and if we're using the hover thing, we ca...   May 18 2007, 11:52 AM
- - jadems   I don't think the Mothership on the second pos...   May 18 2007, 12:09 PM
- - Lightstorm   I think he means the mothership in TW, which i wou...   May 18 2007, 01:34 PM
- - jadems   But its just so... basic, and I we should stay awa...   May 18 2007, 09:47 PM
- - Lightstorm   i think its alright, lets think jadems: first you ...   May 18 2007, 09:52 PM
- - jadems   Ummm, sorry for complaining and all but what's...   May 19 2007, 11:18 PM
- - Lightstorm   i like the ID4 mission idea. but for that we need ...   May 20 2007, 01:35 AM
- - jadems   OH! Sorry, I totally misinterpreted the idea. ...   May 20 2007, 03:28 AM
- - Lightstorm   i think we confused each other. LOL!   May 20 2007, 04:34 AM
- - Lightstorm   i should have several more concept designs done to...   May 20 2007, 03:51 PM


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