QUOTE (Lin Kuei Ominae @ May 16 2007, 08:12 PM)

what do you mean with the MkIII? this
C&C3 Mammoth?
the tiberium accelerator should work, with exploiting the animations in art.ini,
but the veinhole creator doesn't work afaik. I've once tested this and wasn't able to create a unit that starts spreading veins. Also, why would the scrin use a mutated tiberium lifeform from earth? They only know normal Tiberium, but not the various Mutations on all the different Planets they met. Especially the Mutations on Earth are unkown to them. So veins should even damage scrinunits too.
what is a storm column (i can't translate it: column=category or column=pillar/strut or do you mean cloud)?
the lightning strike animation is hardcoded, so we have to make a new one if we want to use it. And it is not possible to replace the existing.
It is not possible to prevent hover units from shutting down in Ion-Strorms. But at least they don't explode like Air-units. They just land. Again, why should they be immune to Ion-storms? The planet is unknown to them and also the hostile weather effects that may occur.
I think the scrin would be immune to ion storms since their crystal is what's causing it. the scrin just seem connected to the ion storms in my mind. a Storm Column is the scrin advanced base defense in TW. its a big tower thing that causes a small ion storm to form over it. also, true the scrin wouldn't be familiar with earth based mutations but they would be able to cause them, just blast an area with tiberium, another unit for them could be this mutagenic gun that turns infantry into tiberium lifeforms.
one more thing: if the scrin can't be immune to ion storms we'll need to make non hover units for them.
QUOTE (Lin Kuei Ominae @ May 16 2007, 08:12 PM)

The ships could be build as every other building with one difference, we use dummy buildings with FreeUnit tags.
e.g.
[ScrinYardDummy]
image=none ;in art.ini make it invisible after it has been build up, then an attached anim with damage=10000 could destroy this not recognizable.
buildup=SYDconst ;this in art.ini for a different buildup anim as it would use for deploying
FreeUnit=Mothership ;in rules.ini giving the unit
that makes sense i guess, we'd to figure out a way to deploy the ship though (i mean the actual animation) because just to have it unfold like a regular building would be weird.