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Ideas from the original thread, split, for organization |
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Apr 10 2007, 04:43 AM
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Core Defender

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5-21-07 - Team Black - I split these posts off of the original thread, from before the forum was made. I put them here because they're ideas. It would seem natural to put em in the IDEAS thread, now wouldn't it? OK here's my first idea: How about in this mod, we make a TS2CNC3 total conversion, as much as possible we can bring the CNC3 stuff into TS. Unfortunately I don't exactly own CNC3, so I wouldn't know just how much CNC3 stuuf TS might be able to work with, and I wouldn't be able to really head up a mod like this. Obviously, we won't have helipads holding 4 planes, and we won't be able to do the multiple build ques, but I think there's enough stuff that IS possible to be able to make a decent mod with. What say you?
This post has been edited by Team Black: May 22 2007, 01:17 AM
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May 16 2007, 01:28 PM
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Core Defender

Group: Global Moderators
Posts: 2,841
Joined: 23-October 06
From: New York, U S of A
Member No.: 123
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Favorite game: Tiberian Sun

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Holy goodness LKO those are frikkin awesome ideas! Heh, so the scrin could have starcraft-esque mobile buildings, that's totally amazing!
QUOTE Okay people, "Shouting" (meaning capitals, large fonts etc..) about it won't make it happen any more quickly. People keep saying the mod isn't organized enough, even though I've already described my plans to go about it- None of the mod's critics have showed any signs of attention to this, which is frustrating. By using bold/itallic, I was hoping it would make this more noticable-
QUOTE Has anyone actually sent a PM to DvD yet?. yes
QUOTE Remember that DvD is not on the forums 24/7, he may not have had time to do anything. True, but the only thing he said is "No, because the plan isn't concrete" - which isn't a sufficient response in my opinion. Assuming he even read my plan for the TCM forum, he didn't address any of the ideas I mentioned on how to run the TCM forum, what would work and what wouldn't- This is also frustrating.
QUOTE You could try contacting him via MSN, it will probably be faster that way wow, I don't know why I didn't think of that OK he's added now
QUOTE Python also has control over that sort of thing - if you cannot contact DvD, try him. Python seemed to me as being less available to reach than DVD - but yeah that's a good idea too.
see, theres' two different topics in this thread, one is trying to plan the forum, and the other is trying to plan the mod itself. the longer we wait to put the forum up, the more disorganized this thread will become.
QUOTE (me) Organize it into sub-forums, something like:
Voxels: -(locked-sticky) voxel list for the mod -voxel submissions in individual threads
SHP: --(locked-sticky) shp unit list for the mod -(locked-sticky) buildings list for the mod -(locked-sticky) terrain.. -shp submissions in individual threads
Ideas: -(locked-sticky) ideas to be used in the mod -All ideas discussed here
Applications: -(locked-sticky) list of things the mod needs.. -(locked-sticky) Member list: people affirmed to be in the mod, and their jobs -applications here in individual threads Here you can apply to contribute to the mod. etc. etc..
All the things in the "lock-sticky's" will be the things affirmed to be put in the mod, (controlled by whoever is leading the mod). the rest will be in individual threads (with a poll or something perhaps, on whether or not they should be used)
QUOTE (me) Here's my plan: Once the forum is up, (I'll moderate), from there we can decide things, probably in this order: 1. Applications thread: Discuss leaders, when a decent team is formed then proceed to
2. Ideas thread: decide on the direction of the mod. Come up with a list of what is needed (this might take a while), then
3. Open Applications: individuals pick something on the list to work on, and apply by showing previous work, with respect to what they are applying for (i.e. show a voxel they've already made if it's a voxel that they'd want to work on) - Community might have a vote on whether or not it should be accepted, although vote or not, the leaders will ultimately decide whether or not to accept the application.
4. Once a job is accepted, it is recorded somewhere, and the one doing the work will post progress, when available, in the respectable thread (voxels in the voxel thread, etc.)
5. When it's agreed on as 'complete', then it will be submitted to the leaders in PM or something.
6. list of completed work will be posted in a sticky (probably locked, too) at the top of each sub-forum.
the current "TCM" thread is ONLY to get feedback on the idea, and to form a plan on how to go about it. What's happening now is an explosion of ideas, and in order to organize them and get community feedback, I'm going to need a forum. Not only that, but we haven't even decided on a group of leaders- People are anticipating the mod and are jumping the gun with all kinds of ideas, which is why I'm requesting a forum before it gets too chaotic, which will defeat the purpose of your hesitation in the first place
This post has been edited by Team Black: May 16 2007, 01:33 PM
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May 16 2007, 03:04 PM
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Stealth Tank

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QUOTE (Team Black @ May 16 2007, 01:28 PM)  Holy goodness LKO those are frikkin awesome ideas!
Heh, so the scrin could have starcraft-esque mobile buildings, that's totally amazing! thank you. I have this vision in my mind: You start as GDI on a big map with a big Base you call your own. A lot of your units spread all over the map. Then an incoming message: "Radar centre here, we've recently detected a large fleet of unkown ships already entering the atmosphere. They are approaching this sector and seem to land here" Then you see how Huge Scrin ships enter the map like Drop Pods do. First 2 or 3 medium sized ships, already as big as the Kodiak-shp. Then the huge Mothership and 3 big support ships land. The medium-sized warships start attacking the player units and the Base ships deploy in a fantastic detailed animation. While the Player tries to rescue as much units as he can, more and more ships appear and really flood the area. In nothing more than a few minutes the whole sector is controlled by Scrin ships, Mechs, Tanks and Troops. The first mission is over and the player has nothing left than a heavy damaged Kodiak (my one  ) that flees from the sector. The campaign starts.
This post has been edited by Lin Kuei Ominae: May 16 2007, 03:06 PM
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Posts in this topic
Team Black Ideas from the original thread Apr 10 2007, 04:43 AM Clazzy Not really much point, to be honest. At least half... Apr 10 2007, 11:34 AM ShDwBoRn QUOTE (Team Black @ Apr 9 2007, 09:43 PM)... Apr 10 2007, 02:31 PM Team Black I've always wanted to make a TS2StarWars mod, ... Apr 10 2007, 05:32 PM Bittah Commander Hmm... Make that mod for Empire At War Apr 10 2007, 06:45 PM ShDwBoRn That hover tank voxel that tetnis shot ninja made ... Apr 10 2007, 06:54 PM Clazzy Oh come on, use your imagination. Make an original... Apr 10 2007, 11:30 PM Team Black I'm actually trying to find something that mos... Apr 11 2007, 01:05 AM jadems Ah, ppsshh... can't we just combine lotsa mods... May 4 2007, 10:07 PM Team Black I've had that idea a few times myself, but kep... May 4 2007, 10:53 PM Nod Strike How about a WWII conversion? GDI are USA / Great B... May 6 2007, 07:35 AM jadems Personally, I don't think that'd work coz,... May 6 2007, 08:38 AM Lightstorm we could make a mod that added the scrin to TS, ca... May 6 2007, 05:24 PM jadems LKO FTW!
Ohhh, TS > TW plus extra things, ... May 13 2007, 08:32 AM Lightstorm I would picture the scrin as being buglike, but no... May 13 2007, 09:13 PM Lin Kuei Ominae QUOTE (Lightstorm @ May 13 2007, 09:13 PM... May 14 2007, 01:31 PM  Lightstorm QUOTE (Lin Kuei Ominae @ May 14 2007, 09... May 14 2007, 07:30 PM jadems Oooh, and something else to add in. GDI buildings,... May 14 2007, 11:38 AM Lightstorm that sounds good, I would also make less generic l... May 14 2007, 01:21 PM Team Black so we're thinking a good mod idea is a TS vers... May 14 2007, 02:08 PM jadems AHA! More ideas. We need to exploit upgrading
... May 14 2007, 09:45 PM Team Black that would be cool - instead of one expensive powe... May 14 2007, 09:58 PM jadems Wow, another project for you to work on, Team Blac... May 16 2007, 05:24 AM Lightstorm I like it, Will we be adding scrin as a playable s... May 16 2007, 04:14 PM Lin Kuei Ominae Because third sides always make problems, i would ... May 16 2007, 05:14 PM Team Black one thing I was thinking would be to use the 3rd d... May 16 2007, 05:38 PM Lightstorm we don't really have vxls for the scrin and th... May 16 2007, 10:30 PM Lin Kuei Ominae QUOTE (Lightstorm @ May 16 2007, 10:30 PM... May 17 2007, 12:12 AM  Team Black QUOTE (Lin Kuei Ominae @ May 16 2007, 08... May 17 2007, 12:39 AM Lightstorm QUOTE (Lin Kuei Ominae @ May 16 2007, 08... May 17 2007, 12:37 AM Lightstorm okay campaign ideas:
GDI
mission 1: you have a big... May 17 2007, 03:09 AM jadems Add something that's like Independence day... May 17 2007, 06:28 AM Lightstorm they could have to recapture the tacitus. May 17 2007, 01:22 PM Lightstorm no but here they are from imageshack: May 18 2007, 12:28 AM Lin Kuei Ominae even if it's quite complicated for me to see w... May 18 2007, 12:57 AM Lightstorm the detail isn't nessesary but it helps me dra... May 18 2007, 02:55 AM jadems Wow, that's really unique and would fit the Sc... May 18 2007, 05:55 AM Team Black yea, and if we're using the hover thing, we ca... May 18 2007, 11:52 AM jadems I don't think the Mothership on the second pos... May 18 2007, 12:09 PM Lightstorm I think he means the mothership in TW, which i wou... May 18 2007, 01:34 PM jadems But its just so... basic, and I we should stay awa... May 18 2007, 09:47 PM Lightstorm i think its alright, lets think jadems: first you ... May 18 2007, 09:52 PM jadems Ummm, sorry for complaining and all but what's... May 19 2007, 11:18 PM Lightstorm i like the ID4 mission idea. but for that we need ... May 20 2007, 01:35 AM jadems OH! Sorry, I totally misinterpreted the idea.
... May 20 2007, 03:28 AM Lightstorm i think we confused each other. LOL! May 20 2007, 04:34 AM Lightstorm i should have several more concept designs done to... May 20 2007, 03:51 PM
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