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> Ideas from the original thread, split, for organization
Team Black
post Apr 10 2007, 04:43 AM
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5-21-07 - Team Black - I split these posts off of the original thread, from before the forum was made. I put them here because they're ideas.
It would seem natural to put em in the IDEAS thread, now wouldn't it? tongue.gif


OK here's my first idea: How about in this mod, we make a TS2CNC3 total conversion, as much as possible we can bring the CNC3 stuff into TS.
Unfortunately I don't exactly own CNC3, so I wouldn't know just how much CNC3 stuuf TS might be able to work with, and I wouldn't be able to really head up a mod like this.
Obviously, we won't have helipads holding 4 planes, and we won't be able to do the multiple build ques, but I think there's enough stuff that IS possible to be able to make a decent mod with.

What say you?

This post has been edited by Team Black: May 22 2007, 01:17 AM


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Lin Kuei Ominae
post May 16 2007, 12:09 PM
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some more ideas for the Scrin

Units:
Their units are very strong and powerful, but to their disadvantage the most of them have to deploy before using their full strength.
Due to their energy based weapons, deployed units are supported with energy from the Base. (Powered=yes) So if the base is low on power all deployed units shut down and become an easy target. The power consumption of the units shouldn't be very high, so even a big army can deploy and still work. (e.g. Power=-5 to -25 while an energy upgrade [see base] gives about 200 energy)

Base:
the base is almost mobile. Every building is something like a big ship that lands and deploys (using hover logic with a raised floating height).
They only use 4 or 5 different shiptypes to fulfill all needs for a base. To reach that, the deployed Ships can be upgraded. They also can undeploy and move to a different location, but then all upgrades are lost. (someone should test this: Are upgrades sold for undeploy or do they only disappear? Do upgrades even stop undeploying?)
What we would need are then a (in brackets some nameideas for the ships)
Warfactory ship: produces heavy ground units
Barrack ship: trains basic infantry
Carrier ship: landing pad for air units
Conyard ship (Mothership) with 3 main technology research pods. possible upgrades: adv. infantry tech, adv. tank tech, mech tech, air tech, base tech, superweapon
medium sized multipurpose ship (Pontoon) with 3 upgrade pods. upgrades are: energy (replaces the power plant), silo, radar.
Refinery ship (Exploiter,Extractor,Ripper) with 2 upgrade pods for siloupgrades; it also has the carryall ability to carry the corresponding Harvester. (to test if carryall logic and deploy logic works together)

the main problem i see, is the ai, that could get some serious problems with the upgrade based architecture,
and of course the quality of the ships. If they are voxel, the corresponding shp's have to fit.
Another problem is the hover logic in combination with the deploy logic. A hover unit that should deploy, doesn't land before. So the landing animation has to be in the deploying anim. But after undeploying, a hover unit allways starts from the ground, and due to the fact that deploy and undeploy use the same anim, the unit would start fly with deployanim, and then jump to the ground, because now the hover logic begins to ascend the unit. (maybe there is a way to raise the ascending speed of hover units, so it isn't visible anymore, that hover units always start from the ground)

This post has been edited by Lin Kuei Ominae: May 16 2007, 02:42 PM


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Posts in this topic
- Team Black   Ideas from the original thread   Apr 10 2007, 04:43 AM
- - Clazzy   Not really much point, to be honest. At least half...   Apr 10 2007, 11:34 AM
- - ShDwBoRn   QUOTE (Team Black @ Apr 9 2007, 09:43 PM)...   Apr 10 2007, 02:31 PM
- - Team Black   I've always wanted to make a TS2StarWars mod, ...   Apr 10 2007, 05:32 PM
- - Bittah Commander   Hmm... Make that mod for Empire At War   Apr 10 2007, 06:45 PM
- - ShDwBoRn   That hover tank voxel that tetnis shot ninja made ...   Apr 10 2007, 06:54 PM
- - Clazzy   Oh come on, use your imagination. Make an original...   Apr 10 2007, 11:30 PM
- - Team Black   I'm actually trying to find something that mos...   Apr 11 2007, 01:05 AM
- - jadems   Ah, ppsshh... can't we just combine lotsa mods...   May 4 2007, 10:07 PM
- - Team Black   I've had that idea a few times myself, but kep...   May 4 2007, 10:53 PM
- - Nod Strike   How about a WWII conversion? GDI are USA / Great B...   May 6 2007, 07:35 AM
- - jadems   Personally, I don't think that'd work coz,...   May 6 2007, 08:38 AM
- - Lightstorm   we could make a mod that added the scrin to TS, ca...   May 6 2007, 05:24 PM
- - jadems   LKO FTW! Ohhh, TS > TW plus extra things, ...   May 13 2007, 08:32 AM
- - Lightstorm   I would picture the scrin as being buglike, but no...   May 13 2007, 09:13 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 13 2007, 09:13 PM...   May 14 2007, 01:31 PM
|- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 14 2007, 09...   May 14 2007, 07:30 PM
- - jadems   Oooh, and something else to add in. GDI buildings,...   May 14 2007, 11:38 AM
- - Lightstorm   that sounds good, I would also make less generic l...   May 14 2007, 01:21 PM
- - Team Black   so we're thinking a good mod idea is a TS vers...   May 14 2007, 02:08 PM
- - jadems   AHA! More ideas. We need to exploit upgrading ...   May 14 2007, 09:45 PM
- - Team Black   that would be cool - instead of one expensive powe...   May 14 2007, 09:58 PM
- - jadems   Wow, another project for you to work on, Team Blac...   May 16 2007, 05:24 AM
- - Lightstorm   I like it, Will we be adding scrin as a playable s...   May 16 2007, 04:14 PM
|- - Lin Kuei Ominae   Because third sides always make problems, i would ...   May 16 2007, 05:14 PM
- - Team Black   one thing I was thinking would be to use the 3rd d...   May 16 2007, 05:38 PM
- - Lightstorm   we don't really have vxls for the scrin and th...   May 16 2007, 10:30 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 16 2007, 10:30 PM...   May 17 2007, 12:12 AM
|- - Team Black   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:39 AM
- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:37 AM
- - Lightstorm   okay campaign ideas: GDI mission 1: you have a big...   May 17 2007, 03:09 AM
- - jadems   Add something that's like Independence day...   May 17 2007, 06:28 AM
- - Lightstorm   they could have to recapture the tacitus.   May 17 2007, 01:22 PM
- - Lightstorm   no but here they are from imageshack:   May 18 2007, 12:28 AM
|- - Lin Kuei Ominae   even if it's quite complicated for me to see w...   May 18 2007, 12:57 AM
- - Lightstorm   the detail isn't nessesary but it helps me dra...   May 18 2007, 02:55 AM
- - jadems   Wow, that's really unique and would fit the Sc...   May 18 2007, 05:55 AM
- - Team Black   yea, and if we're using the hover thing, we ca...   May 18 2007, 11:52 AM
- - jadems   I don't think the Mothership on the second pos...   May 18 2007, 12:09 PM
- - Lightstorm   I think he means the mothership in TW, which i wou...   May 18 2007, 01:34 PM
- - jadems   But its just so... basic, and I we should stay awa...   May 18 2007, 09:47 PM
- - Lightstorm   i think its alright, lets think jadems: first you ...   May 18 2007, 09:52 PM
- - jadems   Ummm, sorry for complaining and all but what's...   May 19 2007, 11:18 PM
- - Lightstorm   i like the ID4 mission idea. but for that we need ...   May 20 2007, 01:35 AM
- - jadems   OH! Sorry, I totally misinterpreted the idea. ...   May 20 2007, 03:28 AM
- - Lightstorm   i think we confused each other. LOL!   May 20 2007, 04:34 AM
- - Lightstorm   i should have several more concept designs done to...   May 20 2007, 03:51 PM


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