@ Lightstorm
Asymmetrical shapes rock. thats a good idea. i miss this in nearly all SciFi-Games.
Kirov's are not possible in TS. except you take all hover units away, and use this logic with a raised floating height.
Maybe GDI and Nod would anyway use no hover units anymore. Instead of that more Mech like units. (yes i like mechs

)
Oh and a Scrin Mothership using the hover logic would also be able to land using the deploy logic too. And this way we can also have landing Motherships that release Drones after deploying or work as a front warfactory/Weapons platform etc.
QUOTE (Lightstorm @ May 14 2007, 07:30 PM)

Things to do for GDI:
One of the few things i liked about GDI in TW was the sonic emitters, we should make a sonic emitter upgrade for the component towers. i would also lose the RPG upgrade, or make it incapable of damaging friendly units, since it does that a bunch.
CTWRs are weak and tiny! Take my Fortress Tower instead? Maybe I would improve it, so it works with one upgrade. Oh btw, for that it has to overwrite the existing Component tower and it is hardcoded that this can handle only 3 different turret images.
(You can make 4 different weapon turrets, but 2 would then have the same image.)sorry but some things you've described don't work with the TS engine.
QUOTE (Lightstorm @ May 14 2007, 07:30 PM)

Make the carryall capable of holding infantry along with tanks.
This don't work, infantry would then be carried outside of and under the carryall. And the maximum is one single tank.
QUOTE (Lightstorm @ May 14 2007, 07:30 PM)

give the firestorm defensive structure an overcharge (the longer you let it charge the longer you can keep it on.) that and the ability to use it when its not fully charged. (in other words you have a certain charge time say 10 seconds charge time for every 1 sec of power. then you can turn it on and off on demand.
thats not possible. you can only change the speed for charging and draining. And the max time it needs to charge fully up before it is available for the first time.
If Charge and Drain speed are equal you can use it for an infinite time. Only if Drain is higher than Charge it is limited.
So overcharge isn't possible.
QUOTE (jadems @ May 14 2007, 09:45 PM)

And for the GDI, give most structures, at least the important structures, an armour upgrade! Eg. a barracks and you can then buy an armour overlay which makes the barracks seem a little bigger/bulkier and raises it's armour/health.
does not work. upgrades can not effect armor type or hitpoints of the corresponding building. But the techtree you've described before could work.
ok i've read a lot of cool ideas. where are the concept artists and create some previews. And of course, where's the forum
This post has been edited by Lin Kuei Ominae: May 15 2007, 12:07 AM