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> Ideas from the original thread, split, for organization
Team Black
post Apr 10 2007, 04:43 AM
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5-21-07 - Team Black - I split these posts off of the original thread, from before the forum was made. I put them here because they're ideas.
It would seem natural to put em in the IDEAS thread, now wouldn't it? tongue.gif


OK here's my first idea: How about in this mod, we make a TS2CNC3 total conversion, as much as possible we can bring the CNC3 stuff into TS.
Unfortunately I don't exactly own CNC3, so I wouldn't know just how much CNC3 stuuf TS might be able to work with, and I wouldn't be able to really head up a mod like this.
Obviously, we won't have helipads holding 4 planes, and we won't be able to do the multiple build ques, but I think there's enough stuff that IS possible to be able to make a decent mod with.

What say you?

This post has been edited by Team Black: May 22 2007, 01:17 AM


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Lightstorm
post May 14 2007, 10:48 PM
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he says not till its more concrete. BUT IT SEEMS CONCRETE ENOUGH NOW!!! MAKE TEH FORUM DVD!!!


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Lin Kuei Ominae
post May 14 2007, 11:54 PM
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@ Lightstorm
Asymmetrical shapes rock. thats a good idea. i miss this in nearly all SciFi-Games.

Kirov's are not possible in TS. except you take all hover units away, and use this logic with a raised floating height.
Maybe GDI and Nod would anyway use no hover units anymore. Instead of that more Mech like units. (yes i like mechs biggrin.gif )
Oh and a Scrin Mothership using the hover logic would also be able to land using the deploy logic too. And this way we can also have landing Motherships that release Drones after deploying or work as a front warfactory/Weapons platform etc.

QUOTE (Lightstorm @ May 14 2007, 07:30 PM) *
Things to do for GDI:
One of the few things i liked about GDI in TW was the sonic emitters, we should make a sonic emitter upgrade for the component towers. i would also lose the RPG upgrade, or make it incapable of damaging friendly units, since it does that a bunch.
CTWRs are weak and tiny! Take my Fortress Tower instead? Maybe I would improve it, so it works with one upgrade. Oh btw, for that it has to overwrite the existing Component tower and it is hardcoded that this can handle only 3 different turret images. (You can make 4 different weapon turrets, but 2 would then have the same image.)

sorry but some things you've described don't work with the TS engine.
QUOTE (Lightstorm @ May 14 2007, 07:30 PM) *
Make the carryall capable of holding infantry along with tanks.
This don't work, infantry would then be carried outside of and under the carryall. And the maximum is one single tank.

QUOTE (Lightstorm @ May 14 2007, 07:30 PM) *
give the firestorm defensive structure an overcharge (the longer you let it charge the longer you can keep it on.) that and the ability to use it when its not fully charged. (in other words you have a certain charge time say 10 seconds charge time for every 1 sec of power. then you can turn it on and off on demand.
thats not possible. you can only change the speed for charging and draining. And the max time it needs to charge fully up before it is available for the first time.
If Charge and Drain speed are equal you can use it for an infinite time. Only if Drain is higher than Charge it is limited.
So overcharge isn't possible.

QUOTE (jadems @ May 14 2007, 09:45 PM) *
And for the GDI, give most structures, at least the important structures, an armour upgrade! Eg. a barracks and you can then buy an armour overlay which makes the barracks seem a little bigger/bulkier and raises it's armour/health.
does not work. upgrades can not effect armor type or hitpoints of the corresponding building. But the techtree you've described before could work.


ok i've read a lot of cool ideas. where are the concept artists and create some previews. And of course, where's the forum biggrin.gif

This post has been edited by Lin Kuei Ominae: May 15 2007, 12:07 AM


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Posts in this topic
- Team Black   Ideas from the original thread   Apr 10 2007, 04:43 AM
- - Clazzy   Not really much point, to be honest. At least half...   Apr 10 2007, 11:34 AM
- - ShDwBoRn   QUOTE (Team Black @ Apr 9 2007, 09:43 PM)...   Apr 10 2007, 02:31 PM
- - Team Black   I've always wanted to make a TS2StarWars mod, ...   Apr 10 2007, 05:32 PM
- - Bittah Commander   Hmm... Make that mod for Empire At War   Apr 10 2007, 06:45 PM
- - ShDwBoRn   That hover tank voxel that tetnis shot ninja made ...   Apr 10 2007, 06:54 PM
- - Clazzy   Oh come on, use your imagination. Make an original...   Apr 10 2007, 11:30 PM
- - Team Black   I'm actually trying to find something that mos...   Apr 11 2007, 01:05 AM
- - jadems   Ah, ppsshh... can't we just combine lotsa mods...   May 4 2007, 10:07 PM
- - Team Black   I've had that idea a few times myself, but kep...   May 4 2007, 10:53 PM
- - Nod Strike   How about a WWII conversion? GDI are USA / Great B...   May 6 2007, 07:35 AM
- - jadems   Personally, I don't think that'd work coz,...   May 6 2007, 08:38 AM
- - Lightstorm   we could make a mod that added the scrin to TS, ca...   May 6 2007, 05:24 PM
- - jadems   LKO FTW! Ohhh, TS > TW plus extra things, ...   May 13 2007, 08:32 AM
- - Lightstorm   I would picture the scrin as being buglike, but no...   May 13 2007, 09:13 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 13 2007, 09:13 PM...   May 14 2007, 01:31 PM
|- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 14 2007, 09...   May 14 2007, 07:30 PM
- - jadems   Oooh, and something else to add in. GDI buildings,...   May 14 2007, 11:38 AM
- - Lightstorm   that sounds good, I would also make less generic l...   May 14 2007, 01:21 PM
- - Team Black   so we're thinking a good mod idea is a TS vers...   May 14 2007, 02:08 PM
- - jadems   AHA! More ideas. We need to exploit upgrading ...   May 14 2007, 09:45 PM
- - Team Black   that would be cool - instead of one expensive powe...   May 14 2007, 09:58 PM
- - jadems   Wow, another project for you to work on, Team Blac...   May 16 2007, 05:24 AM
- - Lightstorm   I like it, Will we be adding scrin as a playable s...   May 16 2007, 04:14 PM
|- - Lin Kuei Ominae   Because third sides always make problems, i would ...   May 16 2007, 05:14 PM
- - Team Black   one thing I was thinking would be to use the 3rd d...   May 16 2007, 05:38 PM
- - Lightstorm   we don't really have vxls for the scrin and th...   May 16 2007, 10:30 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 16 2007, 10:30 PM...   May 17 2007, 12:12 AM
|- - Team Black   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:39 AM
- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:37 AM
- - Lightstorm   okay campaign ideas: GDI mission 1: you have a big...   May 17 2007, 03:09 AM
- - jadems   Add something that's like Independence day...   May 17 2007, 06:28 AM
- - Lightstorm   they could have to recapture the tacitus.   May 17 2007, 01:22 PM
- - Lightstorm   no but here they are from imageshack:   May 18 2007, 12:28 AM
|- - Lin Kuei Ominae   even if it's quite complicated for me to see w...   May 18 2007, 12:57 AM
- - Lightstorm   the detail isn't nessesary but it helps me dra...   May 18 2007, 02:55 AM
- - jadems   Wow, that's really unique and would fit the Sc...   May 18 2007, 05:55 AM
- - Team Black   yea, and if we're using the hover thing, we ca...   May 18 2007, 11:52 AM
- - jadems   I don't think the Mothership on the second pos...   May 18 2007, 12:09 PM
- - Lightstorm   I think he means the mothership in TW, which i wou...   May 18 2007, 01:34 PM
- - jadems   But its just so... basic, and I we should stay awa...   May 18 2007, 09:47 PM
- - Lightstorm   i think its alright, lets think jadems: first you ...   May 18 2007, 09:52 PM
- - jadems   Ummm, sorry for complaining and all but what's...   May 19 2007, 11:18 PM
- - Lightstorm   i like the ID4 mission idea. but for that we need ...   May 20 2007, 01:35 AM
- - jadems   OH! Sorry, I totally misinterpreted the idea. ...   May 20 2007, 03:28 AM
- - Lightstorm   i think we confused each other. LOL!   May 20 2007, 04:34 AM
- - Lightstorm   i should have several more concept designs done to...   May 20 2007, 03:51 PM


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