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Team Black
post Apr 10 2007, 04:43 AM
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5-21-07 - Team Black - I split these posts off of the original thread, from before the forum was made. I put them here because they're ideas.
It would seem natural to put em in the IDEAS thread, now wouldn't it? tongue.gif


OK here's my first idea: How about in this mod, we make a TS2CNC3 total conversion, as much as possible we can bring the CNC3 stuff into TS.
Unfortunately I don't exactly own CNC3, so I wouldn't know just how much CNC3 stuuf TS might be able to work with, and I wouldn't be able to really head up a mod like this.
Obviously, we won't have helipads holding 4 planes, and we won't be able to do the multiple build ques, but I think there's enough stuff that IS possible to be able to make a decent mod with.

What say you?

This post has been edited by Team Black: May 22 2007, 01:17 AM


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Lightstorm
post May 13 2007, 09:13 PM
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I would picture the scrin as being buglike, but not part energy, what i could see is them having lots slits on their bodies where light comes out, I'm just thinking of the way the ship in TS looks. even if nod did build it its a scrin design.


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Lin Kuei Ominae
post May 14 2007, 01:31 PM
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QUOTE (Lightstorm @ May 13 2007, 09:13 PM) *
I would picture the scrin as being buglike, but not part energy, what i could see is them having lots slits on their bodies where light comes out, I'm just thinking of the way the ship in TS looks. even if nod did build it its a scrin design.

that sounds good too. Now the question is, if the Bugs themselves attack. Do they use some kind of genetic mutation to create bug monsters in different sizes and shapes,
or do they use high technology to create vehicles and consist only of one species (like a Trooper Bug)?

The reason why i ask is, that the detail on a small trooper bug is very low and this way the slits with light coming out of the body can be too small.
Maybe a mixture would be good. Standard ground Infantry and Tanks are Genetic Mutations (living beings) and the advanced units use technology. The technology part also would explain quite well, how they're able to build spaceships.

Another Question: Do the Bugs only look like Bugs or do we use other kinds of insect (or other animals) shapes too. Like a big worm that can burrow and move subterrainean. Or a mantis that looks like a Tiberium-tree if it stands, and has very fast/strong close combat attacks. Or a giant spider that catches infantry like the Cyborg Reaper.

QUOTE (Lightstorm @ May 14 2007, 01:21 PM) *
that sounds good, I would also make less generic looking buildings, i rather like the way the GDI/Nod buildings look in TW
also what needs to happen is either a more powerful Ion Cannon or a less powerful multi missile because Missile>Ion Cannon
i thought the original buildings remain, due to the high amount of work it would make,to create them all again.

I'm for a more powerful Ion Cannon with a wider Area Effect. This could be done with an animation attached to the [IonCannonWH], but i haven't tested this yet.

This post has been edited by Lin Kuei Ominae: May 14 2007, 01:37 PM


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Nod units:____________________________GDI units:
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Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
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Lightstorm
post May 14 2007, 07:30 PM
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QUOTE (Lin Kuei Ominae @ May 14 2007, 09:31 AM) *
that sounds good too. Now the question is, if the Bugs themselves attack. Do they use some kind of genetic mutation to create bug monsters in different sizes and shapes,
or do they use high technology to create vehicles and consist only of one species (like a Trooper Bug)?

The reason why i ask is, that the detail on a small trooper bug is very low and this way the slits with light coming out of the body can be too small.
Maybe a mixture would be good. Standard ground Infantry and Tanks are Genetic Mutations (living beings) and the advanced units use technology. The technology part also would explain quite well, how they're able to build spaceships.

Another Question: Do the Bugs only look like Bugs or do we use other kinds of insect (or other animals) shapes too. Like a big worm that can burrow and move subterrainean. Or a mantis that looks like a Tiberium-tree if it stands, and has very fast/strong close combat attacks. Or a giant spider that catches infantry like the Cyborg Reaper.

i thought the original buildings remain, due to the high amount of work it would make,to create them all again.

I'm for a more powerful Ion Cannon with a wider Area Effect. This could be done with an animation attached to the [IonCannonWH], but i haven't tested this yet.


Things to do for scrin:
I think that the scrin would be bugs, not earth bugs though, kinda like bugs and lots of other animals mashed together, the tripod is a bad example but its the closest thing i can think of, the basic scrin trooper wouldn't have the slits with light, and would look kinda like the assimilator does although less weird. the sits of light could only be for the bigger things. The vehicles would be mechanical but would be designed to mimic an organic shape, a decent example of this is the Corrupter in TW its not a bug but it looks like one. also the one other TW unit i like is the devastator warship, it is metal but has an organic feel to it. the other thing to stay away from with the scrin is making everything symmetrical like EA did. the ship in TS isn't symmetrical i don't think all the scrin should be, the design would be balanced but not symmetrical. also another thing to consider: air units: is TS capable of supporting something like the Kirov that we could use to make scrin aircraft? we obviously can't have an air carrier but still... scrin needs air units, lots of them. another thing we could do with scrin units is to put tiberium on them, like make a "U" shaped turret on a scrin vehicle with tiberium crystals in the middle. one scrin unit to use is the one show in that picture titled "Scrin Primal" it looks kinda like a floater but not really. the other unit in TW i really liked was the harvester, I'd use that.

Things to do for GDI:
One of the few things i liked about GDI in TW was the sonic emitters, we should make a sonic emitter upgrade for the component towers. i would also lose the RPG upgrade, or make it incapable of damaging friendly units, since it does that a bunch. add snipers, not the cheap ones like in TW give them the range of at least equal to the RA2 snipers. Make the carryall capable of holding infantry along with tanks. zone troopers, they were cool put them in. decrease the power of the MK-2 ad make them buildable. (its reasonable to assume that they would leave the prototype stage) give the firestorm defensive structure an overcharge (the longer you let it charge the longer you can keep it on.) that and the ability to use it when its not fully charged. (in other words you have a certain charge time say 10 seconds charge time for every 1 sec of power. then you can turn it on and off on demand. add something like the surveyor. faster harvester

Things to do for Nod:
i actually like most of the TW nod stuff, i would change to TW: the Obelisk, the harvester, stealth tanks, and the distrupton tower(not make it visible i just like the design of it.), the temple (not the function but the TW temple looks cool) also: underground tank thats actually good: those devils tongues really suck in terms of power.


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Posts in this topic
- Team Black   Ideas from the original thread   Apr 10 2007, 04:43 AM
- - Clazzy   Not really much point, to be honest. At least half...   Apr 10 2007, 11:34 AM
- - ShDwBoRn   QUOTE (Team Black @ Apr 9 2007, 09:43 PM)...   Apr 10 2007, 02:31 PM
- - Team Black   I've always wanted to make a TS2StarWars mod, ...   Apr 10 2007, 05:32 PM
- - Bittah Commander   Hmm... Make that mod for Empire At War   Apr 10 2007, 06:45 PM
- - ShDwBoRn   That hover tank voxel that tetnis shot ninja made ...   Apr 10 2007, 06:54 PM
- - Clazzy   Oh come on, use your imagination. Make an original...   Apr 10 2007, 11:30 PM
- - Team Black   I'm actually trying to find something that mos...   Apr 11 2007, 01:05 AM
- - jadems   Ah, ppsshh... can't we just combine lotsa mods...   May 4 2007, 10:07 PM
- - Team Black   I've had that idea a few times myself, but kep...   May 4 2007, 10:53 PM
- - Nod Strike   How about a WWII conversion? GDI are USA / Great B...   May 6 2007, 07:35 AM
- - jadems   Personally, I don't think that'd work coz,...   May 6 2007, 08:38 AM
- - Lightstorm   we could make a mod that added the scrin to TS, ca...   May 6 2007, 05:24 PM
- - jadems   LKO FTW! Ohhh, TS > TW plus extra things, ...   May 13 2007, 08:32 AM
- - jadems   Oooh, and something else to add in. GDI buildings,...   May 14 2007, 11:38 AM
- - Lightstorm   that sounds good, I would also make less generic l...   May 14 2007, 01:21 PM
- - Team Black   so we're thinking a good mod idea is a TS vers...   May 14 2007, 02:08 PM
- - jadems   AHA! More ideas. We need to exploit upgrading ...   May 14 2007, 09:45 PM
- - Team Black   that would be cool - instead of one expensive powe...   May 14 2007, 09:58 PM
- - jadems   Wow, another project for you to work on, Team Blac...   May 16 2007, 05:24 AM
- - Lightstorm   I like it, Will we be adding scrin as a playable s...   May 16 2007, 04:14 PM
|- - Lin Kuei Ominae   Because third sides always make problems, i would ...   May 16 2007, 05:14 PM
- - Team Black   one thing I was thinking would be to use the 3rd d...   May 16 2007, 05:38 PM
- - Lightstorm   we don't really have vxls for the scrin and th...   May 16 2007, 10:30 PM
|- - Lin Kuei Ominae   QUOTE (Lightstorm @ May 16 2007, 10:30 PM...   May 17 2007, 12:12 AM
|- - Team Black   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:39 AM
- - Lightstorm   QUOTE (Lin Kuei Ominae @ May 16 2007, 08...   May 17 2007, 12:37 AM
- - Lightstorm   okay campaign ideas: GDI mission 1: you have a big...   May 17 2007, 03:09 AM
- - jadems   Add something that's like Independence day...   May 17 2007, 06:28 AM
- - Lightstorm   they could have to recapture the tacitus.   May 17 2007, 01:22 PM
- - Lightstorm   no but here they are from imageshack:   May 18 2007, 12:28 AM
|- - Lin Kuei Ominae   even if it's quite complicated for me to see w...   May 18 2007, 12:57 AM
- - Lightstorm   the detail isn't nessesary but it helps me dra...   May 18 2007, 02:55 AM
- - jadems   Wow, that's really unique and would fit the Sc...   May 18 2007, 05:55 AM
- - Team Black   yea, and if we're using the hover thing, we ca...   May 18 2007, 11:52 AM
- - jadems   I don't think the Mothership on the second pos...   May 18 2007, 12:09 PM
- - Lightstorm   I think he means the mothership in TW, which i wou...   May 18 2007, 01:34 PM
- - jadems   But its just so... basic, and I we should stay awa...   May 18 2007, 09:47 PM
- - Lightstorm   i think its alright, lets think jadems: first you ...   May 18 2007, 09:52 PM
- - jadems   Ummm, sorry for complaining and all but what's...   May 19 2007, 11:18 PM
- - Lightstorm   i like the ID4 mission idea. but for that we need ...   May 20 2007, 01:35 AM
- - jadems   OH! Sorry, I totally misinterpreted the idea. ...   May 20 2007, 03:28 AM
- - Lightstorm   i think we confused each other. LOL!   May 20 2007, 04:34 AM
- - Lightstorm   i should have several more concept designs done to...   May 20 2007, 03:51 PM


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