QUOTE (Lightstorm @ May 13 2007, 09:13 PM)

I would picture the scrin as being buglike, but not part energy, what i could see is them having lots slits on their bodies where light comes out, I'm just thinking of the way the ship in TS looks. even if nod did build it its a scrin design.
that sounds good too. Now the question is, if the Bugs themselves attack. Do they use some kind of genetic mutation to create bug monsters in different sizes and shapes,
or do they use high technology to create vehicles and consist only of one species (like a Trooper Bug)?
The reason why i ask is, that the detail on a small trooper bug is very low and this way the slits with light coming out of the body can be too small.
Maybe a mixture would be good. Standard ground Infantry and Tanks are Genetic Mutations (living beings) and the advanced units use technology. The technology part also would explain quite well, how they're able to build spaceships.
Another Question: Do the Bugs only look like Bugs or do we use other kinds of insect
(or other animals) shapes too. Like a big worm that can burrow and move subterrainean. Or a mantis that looks like a Tiberium-tree if it stands, and has very fast/strong close combat attacks. Or a giant spider that catches infantry like the Cyborg Reaper.
QUOTE (Lightstorm @ May 14 2007, 01:21 PM)

that sounds good, I would also make less generic looking buildings, i rather like the way the GDI/Nod buildings look in TW
also what needs to happen is either a more powerful Ion Cannon or a less powerful multi missile because Missile>Ion Cannon
i thought the original buildings remain, due to the high amount of work it would make,to create them all again.
I'm for a more powerful Ion Cannon with a wider Area Effect. This could be done with an animation attached to the [IonCannonWH], but i haven't tested this yet.
This post has been edited by Lin Kuei Ominae: May 14 2007, 01:37 PM