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All games developed by the true Westwood had walls. Really a big thing that buggs me.
Walls would be nice but they're not necessary. The game has been designed in a fashion such that walls aren't needed. The case is the same with RA2, really.
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It fits better being able to train one soldier to scout with, then you could make the squads on your own. Numbering them with 1, 2 ,3 etc.
But an infantry squad doesn't exactly cost a great deal, a mere £250 or so.
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I personally found the scrin more of a robotic race than an organic one looking at the scrin ship in TS, I just didn't like the way some of their units were. Did like the airforce, but it was a bit too powerful, a bit weaker airforce and a bit stronger air units would do.
I never thought they'd appear robotic really. There's little point arguing this ultimately since it's more personal interpretation. I preferred their stronger air force, however. They're a technologically superior race who have mastered space travel, it makes sense they would have superior aerial units. It makes a welcome change from the typical style.
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I agree with you lighting being boring in TS too, but some missions were pretty good with blue alike or different kinds of lighting, Ion storm one etc.
Look at the lighting in the Red Zone levels, I think it's extremely fitting and looks very nice.
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I don't see a real point including bonus objectives, I do see the deep story, but it's not very much about the earlier things that had happened. Of course some, but not really the BIG things earlier. I didn't like the way you have to unlock all the story pieces doing several things extra. Not the way to tell the story IMO
Better than the TS method of telling you nothing of the backstory besides the fact that Kane disappeared and was presumed dead. There weren't any major events between TS and TW so they don't particularly need to be shown with a large song and dance.