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> Tiberium Wars review, Spoilers inside, you have been warned!
Crash
post May 11 2007, 09:24 PM
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SPOILERS!


In this review, I review the game as a C&C

Let's start with the FMV's.... The FMV's were boring actually, and eww at the blue GDI, Cheezy. Kane isn't who I recognized as Kane.
The characters acted bad, I did like the news thing and the GDI guy, Billy de Williams acted as, along with the Nod dude who briefs you. It just didn't fit good enough. Could use more in battlefield videos. 4\10

Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10

Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story)
The Technology looks backwards.... No further comments 5\10

Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be.
3\10

Other things:
The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided.
The way the scrin was..... too bug alike! Superior airforce, bad ground units.
Squad system ? ...... OH-NO
Walls and gates cut out..... not cool
What happened to the distruptors and other things like the laser fences and firestorm walls ? They should have included or brought this technology further.
The liquid tiberium bomb should kill everyone on the battlefield shortly if it really was that deadly in the last GDI mission.
Tiberium ? in Firestorm we saw tiberium envolving into different mutations and types of tiberium. And they just "disappeared" ?
You should feel like "WOW! I WON THE GAME" at the end, but I just felt "that was it?!"
The EVA voices weren't good. The game was unserious, the selection sounds were awful.

Overall: As a C&C it's bad, but as a game it's cool. Not something for real C&C fans though, 4\10 as a C&C, 7\10 as a game.

More to come perhaps.

This post has been edited by Crash-King: May 11 2007, 09:25 PM


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Clazzy
post May 11 2007, 10:59 PM
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QUOTE
All games developed by the true Westwood had walls. Really a big thing that buggs me.
Walls would be nice but they're not necessary. The game has been designed in a fashion such that walls aren't needed. The case is the same with RA2, really.

QUOTE
It fits better being able to train one soldier to scout with, then you could make the squads on your own. Numbering them with 1, 2 ,3 etc.

But an infantry squad doesn't exactly cost a great deal, a mere £250 or so.

QUOTE
I personally found the scrin more of a robotic race than an organic one looking at the scrin ship in TS, I just didn't like the way some of their units were. Did like the airforce, but it was a bit too powerful, a bit weaker airforce and a bit stronger air units would do.
I never thought they'd appear robotic really. There's little point arguing this ultimately since it's more personal interpretation. I preferred their stronger air force, however. They're a technologically superior race who have mastered space travel, it makes sense they would have superior aerial units. It makes a welcome change from the typical style.

QUOTE
I agree with you lighting being boring in TS too, but some missions were pretty good with blue alike or different kinds of lighting, Ion storm one etc.

Look at the lighting in the Red Zone levels, I think it's extremely fitting and looks very nice.

QUOTE
I don't see a real point including bonus objectives, I do see the deep story, but it's not very much about the earlier things that had happened. Of course some, but not really the BIG things earlier. I didn't like the way you have to unlock all the story pieces doing several things extra. Not the way to tell the story IMO

Better than the TS method of telling you nothing of the backstory besides the fact that Kane disappeared and was presumed dead. There weren't any major events between TS and TW so they don't particularly need to be shown with a large song and dance.


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Posts in this topic
- Crash-King   Tiberium Wars review   May 11 2007, 09:24 PM
- - Clazzy   QUOTE The characters acted badThe characters acted...   May 11 2007, 09:49 PM
|- - Nimron   I admit that EA could have included a lot more Tib...   May 11 2007, 10:21 PM
- - Crash-King   The characters acted a lot better the way I saw it...   May 11 2007, 10:33 PM
- - confactor   I don't see why you'll miss walls or disru...   May 12 2007, 03:36 AM
- - Bittah Commander   I disagree about the TS missions being "long ...   May 12 2007, 03:41 AM
- - Crash-King   I quite agree with Bittah, we have had tons of the...   May 12 2007, 09:15 AM
- - Tore   About the walls: People think only about walls and...   May 12 2007, 02:29 PM
|- - Crash-King   QUOTE (Tore @ May 12 2007, 04:29 PM) Abou...   May 12 2007, 09:26 PM
- - The DvD   I think it's a very mediocre game, apart from ...   May 13 2007, 09:32 PM
- - Crash-King   A good game in my opinion will make you play it un...   May 13 2007, 10:16 PM
- - The DvD   Well in contrast, i played through all 3 campaigns...   May 13 2007, 10:37 PM
- - Bittah Commander   Now that's quick... It took me quite a bit lon...   May 13 2007, 10:57 PM
- - Crash-King   I've started playing orginal TS again, and I a...   May 14 2007, 09:34 AM
- - Roani52   OK, I didn't read all the reply's... But t...   May 14 2007, 01:30 PM
- - Crash-King   Not only distruptors, Cyborgs are gone aswell.   May 14 2007, 04:56 PM
|- - Robo fish   QUOTE (Crash-King @ May 14 2007, 12...   May 15 2007, 02:05 AM
- - Uufje   Well, seeming that everybody almost wants this gam...   May 14 2007, 06:24 PM
- - Crash-King   Yeah, it's a good game, but not a good C&C...   May 14 2007, 07:31 PM
- - Wess   we schould be lucky there still using the sage eng...   May 14 2007, 09:17 PM
- - Crash-King   Did you take offense from what I said ? Maybe the ...   May 15 2007, 01:00 PM
|- - Nimron   QUOTE (Crash-King @ May 15 2007, 02...   May 15 2007, 04:03 PM
- - Crash-King   Again backwards in technology, also they are too s...   May 15 2007, 04:30 PM
- - Tore   QUOTE (Nimron @ May 15 2007, 06:03 PM) Re...   May 16 2007, 08:43 PM
- - Poskov   Tiberium Wars was the most pathetic excuse of a C...   May 16 2007, 09:04 PM
- - Bittah Commander   Indeed... The same thing applies for the Obelisk:...   May 16 2007, 09:12 PM
- - Bittah Commander   Though it actually doesn't need it, does anyon...   May 18 2007, 02:27 AM
- - Wess   posted there already Bittah   May 18 2007, 09:27 AM
- - cncgamingsource.com   fs was the best with tiberium veins and those jell...   May 25 2007, 08:42 PM
- - Sir Modsalot   I made a mistake ignoring this, and have a few thi...   Jun 3 2007, 11:01 AM
- - Nod Strike   Wow, that post... has sort of made me rethink the ...   Jun 3 2007, 11:49 AM
- - Bittah Commander   @Sir Modsalot: Not all petroglyph staff members sh...   Jun 3 2007, 12:12 PM
|- - Sir Modsalot   I DO consider it a C&C because EA actually att...   Jun 3 2007, 09:32 PM
- - Crash-King   I agree with everything Bittah said. Still TW isn...   Jun 3 2007, 07:30 PM
- - Bittah Commander   In general you say? For as far as I can tell the o...   Jun 4 2007, 12:12 AM
- - Sir Modsalot   Well, they tried to make it a real C&C. I...   Jun 4 2007, 12:34 AM
- - Bittah Commander   In my opinion EA was too stubborn and did too much...   Jun 4 2007, 12:14 PM
- - harbringer   woah, somethings gotten up crashkings ass... the g...   Jun 10 2007, 02:09 PM
|- - Sir Modsalot   QUOTE (harbringer @ Jun 10 2007, 08:09 AM...   Jun 10 2007, 10:08 PM
- - Bittah Commander   You obviously don't like Tiberian Sun. Still, ...   Jun 10 2007, 07:00 PM
- - harbringer   aaaaaaaaagh!! you completely misunderstood...   Jun 10 2007, 08:57 PM
- - Crash-King   From what you wrote there, you prove yourself as i...   Jun 10 2007, 10:09 PM
|- - Sir Modsalot   QUOTE (Crash-King @ Jun 10 2007, 04...   Jun 10 2007, 10:30 PM
- - Crash-King   It's way too easy to say "get over it...   Jun 10 2007, 10:55 PM
- - Bittah Commander   QUOTE (Harbringer)aaaaaaaaagh!! you comple...   Jun 11 2007, 12:08 AM
- - Crash-King   Both ways to produce make sence, I prefer the orgi...   Jun 11 2007, 01:49 AM
- - Clazzy   There's no point arguing really Modder, they...   Jun 11 2007, 02:38 AM
- - harbringer   i should probably calm down... sorry about that......   Jun 11 2007, 08:52 AM
- - Bittah Commander   So the Mutants hovel is added and suddenly C&C...   Jun 11 2007, 10:36 AM
- - Crash-King   Yeah, I saw some mutants, they looked like burnt p...   Jun 11 2007, 10:45 AM
- - harbringer   i cant deny that they went back in time, so to spe...   Jun 11 2007, 10:54 AM
- - Crash-King   There's no reasoning why going back to TD, whe...   Jun 11 2007, 09:21 PM
- - harbringer   i suppose the story wasnt that deep, but it was in...   Jun 12 2007, 08:36 AM
- - Crash-King   QUOTE (harbringer)i suppose the story wasnt that d...   Jun 12 2007, 08:21 PM
- - harbringer   meh, maybe they just wanted to improve the game, m...   Jun 12 2007, 09:05 PM
- - eXit   After reading the posts made, i really got fed up ...   Jun 14 2007, 11:43 PM
- - Crash-King   The changes from TD to TS were natural made, this ...   Jun 15 2007, 06:48 AM
- - eXit   Yes, i know that every people has theyr own opinio...   Jun 15 2007, 12:49 PM
- - Crash-King   God, I don't hate EA, they don't make good...   Jun 15 2007, 06:15 PM
- - Tore   QUOTE (harbringer @ Jun 12 2007, 11:05 PM...   Jun 16 2007, 10:39 AM


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