The characters acted a lot better the way I saw it in Tiberian Sun. I did complete most of the bonus objectives.
It's meant as a review, not as a complain topic (it might have looked like one)
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Oh scandal, they've ruined the game now!
Walls and gates were a strategic way to protect your bases better and should been included.
All games developed by the true Westwood had walls. Really a big thing that buggs me.
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What's wrong with it? It's more fitting to have squads with infantry.
It fits better being able to train one soldier to scout with, then you could make the squads on your own. Numbering them with 1, 2 ,3 etc.
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Well what did you expect? Considering the size of the Scrin ship interior in TS, I never expected human-looking aliens.
I personally found the scrin more of a robotic race than an organic one looking at the scrin ship in TS, I just didn't like the way some of their units were. Did like the airforce, but it was a bit too powerful, a bit weaker airforce and a bit stronger air units would do.
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Music was boring, I'll give you that much. I don't see the issue with lighting, it looked real and right. TS maps were amazingly boring too in their lighting.
I agree with you lighting being boring in TS too, but some missions were pretty good with blue alike or different kinds of lighting, Ion storm one etc.
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The storyline is very deep, go and complete all the bonus objectives and read the backstory you slowly unlock as you play. You're just annoyed that they didn't include CABAL and dropped some of the GDI technology.
I don't see a real point including bonus objectives, I do see the deep story, but it's not very much about the earlier things that had happened. Of course some, but not really the BIG things earlier. I didn't like the way you have to unlock all the story pieces doing several things extra. Not the way to tell the story IMO
This post has been edited by Crash-King: May 11 2007, 10:34 PM
Perfection can never be achieved; it's merely approachable.