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> Tiberium Wars review, Spoilers inside, you have been warned!
Crash
post May 11 2007, 09:24 PM
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SPOILERS!


In this review, I review the game as a C&C

Let's start with the FMV's.... The FMV's were boring actually, and eww at the blue GDI, Cheezy. Kane isn't who I recognized as Kane.
The characters acted bad, I did like the news thing and the GDI guy, Billy de Williams acted as, along with the Nod dude who briefs you. It just didn't fit good enough. Could use more in battlefield videos. 4\10

Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10

Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story)
The Technology looks backwards.... No further comments 5\10

Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be.
3\10

Other things:
The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided.
The way the scrin was..... too bug alike! Superior airforce, bad ground units.
Squad system ? ...... OH-NO
Walls and gates cut out..... not cool
What happened to the distruptors and other things like the laser fences and firestorm walls ? They should have included or brought this technology further.
The liquid tiberium bomb should kill everyone on the battlefield shortly if it really was that deadly in the last GDI mission.
Tiberium ? in Firestorm we saw tiberium envolving into different mutations and types of tiberium. And they just "disappeared" ?
You should feel like "WOW! I WON THE GAME" at the end, but I just felt "that was it?!"
The EVA voices weren't good. The game was unserious, the selection sounds were awful.

Overall: As a C&C it's bad, but as a game it's cool. Not something for real C&C fans though, 4\10 as a C&C, 7\10 as a game.

More to come perhaps.

This post has been edited by Crash-King: May 11 2007, 09:25 PM


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Clazzy
post May 11 2007, 09:49 PM
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QUOTE
The characters acted bad
The characters acted at the same level as those in older C&C games, perhaps better. The acting quality has never really been extremely high in games, usually just a bit tacky and silly. That's why we love them, though.

QUOTE
Next thing will be the missions. The missions weren't really good. Mostly boring long lasting ones. Could use more speeches. Like in the first TS GDI mission "where the hell are those reinforcements?!" and text triggers. The camera function thing was annoying. I did get some bit of C&C atmosphere in the Nod mission where you protect these trucks inside your base, with Kane popping up and sending you reinforcements (the avatars) The other missions were mostly boring. Some were a bit hard and fun to play. The first Scrin mission was horribly boring, you have to get a lot of units to destroy the GDI bases. 6\10

I'd argue the case that most of the TS missions were long and boring. They could also be frustrating in that you had to eliminate EVERY SINGLE unit and structure to win (always a pain when against Nod). In the TW missions you usually only needed to eliminate vital structures. If you like destroying bases then you have the opportunity but if you're fed up then you can just complete the objective. Concerning your gripe with the first Scrin mission, it's usually customary to build lots of units and rush. This has been the case in strategy games for years. In fact, you could argue that forcing a tactic like this in the first mission allows you to use all the units to see what is good against what.

QUOTE
Storyline was pretty ok, however it didn't reach the deepness it should be, C.A.B.A.L should be included along with the other mech technologies (Technology story)
The Technology looks backwards.... No further comments 5\10
The storyline is very deep, go and complete all the bonus objectives and read the backstory you slowly unlock as you play. You're just annoyed that they didn't include CABAL and dropped some of the GDI technology.

QUOTE
Atmosphere (Music included) was quite boring compared to TS's The lighting of the missions were just too standard, didn't really fit to what it should be.
3\10

Music was boring, I'll give you that much. I don't see the issue with lighting, it looked real and right. TS maps were amazingly boring too in their lighting.

QUOTE
The way the multiplayer works, is cool. The unit spamming isn't fun, and should been avoided.
They're releasing a patch soon with masses of balance changes, that's a problem solved.

QUOTE
The way the scrin was..... too bug alike! Superior airforce, bad ground units.

Well what did you expect? Considering the size of the Scrin ship interior in TS, I never expected human-looking aliens.

QUOTE
Squad system ? ...... OH-NO
What's wrong with it? It's more fitting to have squads with infantry.

QUOTE
Walls and gates cut out..... not cool

Oh scandal, they've ruined the game now!

You seem to complain on many occasions on how the game is boring or what the game shouldn't be like and make references to TS despite the fact TS had the same flaws. If you're going to complain about features, at least make a point to refer us to a game that does it better.

This post has been edited by Clazzy: May 11 2007, 09:50 PM


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Nimron
post May 11 2007, 10:21 PM
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I admit that EA could have included a lot more Tiberium mutations (animals, plants etc)...

The soundtrack was pretty good...but (as Crashking said) couldnt compare with TS's music. Over all... Gameplay was generally good, Graphics were great and it had a fairly straight forward (but good) storyline...

I'd say it's a good game... (with a few "iffy" catches)
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Posts in this topic
- Crash-King   Tiberium Wars review   May 11 2007, 09:24 PM
- - Crash-King   The characters acted a lot better the way I saw it...   May 11 2007, 10:33 PM
- - Clazzy   QUOTE All games developed by the true Westwood had...   May 11 2007, 10:59 PM
- - confactor   I don't see why you'll miss walls or disru...   May 12 2007, 03:36 AM
- - Bittah Commander   I disagree about the TS missions being "long ...   May 12 2007, 03:41 AM
- - Crash-King   I quite agree with Bittah, we have had tons of the...   May 12 2007, 09:15 AM
- - Tore   About the walls: People think only about walls and...   May 12 2007, 02:29 PM
|- - Crash-King   QUOTE (Tore @ May 12 2007, 04:29 PM) Abou...   May 12 2007, 09:26 PM
- - The DvD   I think it's a very mediocre game, apart from ...   May 13 2007, 09:32 PM
- - Crash-King   A good game in my opinion will make you play it un...   May 13 2007, 10:16 PM
- - The DvD   Well in contrast, i played through all 3 campaigns...   May 13 2007, 10:37 PM
- - Bittah Commander   Now that's quick... It took me quite a bit lon...   May 13 2007, 10:57 PM
- - Crash-King   I've started playing orginal TS again, and I a...   May 14 2007, 09:34 AM
- - Roani52   OK, I didn't read all the reply's... But t...   May 14 2007, 01:30 PM
- - Crash-King   Not only distruptors, Cyborgs are gone aswell.   May 14 2007, 04:56 PM
|- - Robo fish   QUOTE (Crash-King @ May 14 2007, 12...   May 15 2007, 02:05 AM
- - Uufje   Well, seeming that everybody almost wants this gam...   May 14 2007, 06:24 PM
- - Crash-King   Yeah, it's a good game, but not a good C&C...   May 14 2007, 07:31 PM
- - Wess   we schould be lucky there still using the sage eng...   May 14 2007, 09:17 PM
- - Crash-King   Did you take offense from what I said ? Maybe the ...   May 15 2007, 01:00 PM
|- - Nimron   QUOTE (Crash-King @ May 15 2007, 02...   May 15 2007, 04:03 PM
- - Crash-King   Again backwards in technology, also they are too s...   May 15 2007, 04:30 PM
- - Tore   QUOTE (Nimron @ May 15 2007, 06:03 PM) Re...   May 16 2007, 08:43 PM
- - Poskov   Tiberium Wars was the most pathetic excuse of a C...   May 16 2007, 09:04 PM
- - Bittah Commander   Indeed... The same thing applies for the Obelisk:...   May 16 2007, 09:12 PM
- - Bittah Commander   Though it actually doesn't need it, does anyon...   May 18 2007, 02:27 AM
- - Wess   posted there already Bittah   May 18 2007, 09:27 AM
- - cncgamingsource.com   fs was the best with tiberium veins and those jell...   May 25 2007, 08:42 PM
- - Sir Modsalot   I made a mistake ignoring this, and have a few thi...   Jun 3 2007, 11:01 AM
- - Nod Strike   Wow, that post... has sort of made me rethink the ...   Jun 3 2007, 11:49 AM
- - Bittah Commander   @Sir Modsalot: Not all petroglyph staff members sh...   Jun 3 2007, 12:12 PM
|- - Sir Modsalot   I DO consider it a C&C because EA actually att...   Jun 3 2007, 09:32 PM
- - Crash-King   I agree with everything Bittah said. Still TW isn...   Jun 3 2007, 07:30 PM
- - Bittah Commander   In general you say? For as far as I can tell the o...   Jun 4 2007, 12:12 AM
- - Sir Modsalot   Well, they tried to make it a real C&C. I...   Jun 4 2007, 12:34 AM
- - Bittah Commander   In my opinion EA was too stubborn and did too much...   Jun 4 2007, 12:14 PM
- - harbringer   woah, somethings gotten up crashkings ass... the g...   Jun 10 2007, 02:09 PM
|- - Sir Modsalot   QUOTE (harbringer @ Jun 10 2007, 08:09 AM...   Jun 10 2007, 10:08 PM
- - Bittah Commander   You obviously don't like Tiberian Sun. Still, ...   Jun 10 2007, 07:00 PM
- - harbringer   aaaaaaaaagh!! you completely misunderstood...   Jun 10 2007, 08:57 PM
- - Crash-King   From what you wrote there, you prove yourself as i...   Jun 10 2007, 10:09 PM
|- - Sir Modsalot   QUOTE (Crash-King @ Jun 10 2007, 04...   Jun 10 2007, 10:30 PM
- - Crash-King   It's way too easy to say "get over it...   Jun 10 2007, 10:55 PM
- - Bittah Commander   QUOTE (Harbringer)aaaaaaaaagh!! you comple...   Jun 11 2007, 12:08 AM
- - Crash-King   Both ways to produce make sence, I prefer the orgi...   Jun 11 2007, 01:49 AM
- - Clazzy   There's no point arguing really Modder, they...   Jun 11 2007, 02:38 AM
- - harbringer   i should probably calm down... sorry about that......   Jun 11 2007, 08:52 AM
- - Bittah Commander   So the Mutants hovel is added and suddenly C&C...   Jun 11 2007, 10:36 AM
- - Crash-King   Yeah, I saw some mutants, they looked like burnt p...   Jun 11 2007, 10:45 AM
- - harbringer   i cant deny that they went back in time, so to spe...   Jun 11 2007, 10:54 AM
- - Crash-King   There's no reasoning why going back to TD, whe...   Jun 11 2007, 09:21 PM
- - harbringer   i suppose the story wasnt that deep, but it was in...   Jun 12 2007, 08:36 AM
- - Crash-King   QUOTE (harbringer)i suppose the story wasnt that d...   Jun 12 2007, 08:21 PM
- - harbringer   meh, maybe they just wanted to improve the game, m...   Jun 12 2007, 09:05 PM
- - eXit   After reading the posts made, i really got fed up ...   Jun 14 2007, 11:43 PM
- - Crash-King   The changes from TD to TS were natural made, this ...   Jun 15 2007, 06:48 AM
- - eXit   Yes, i know that every people has theyr own opinio...   Jun 15 2007, 12:49 PM
- - Crash-King   God, I don't hate EA, they don't make good...   Jun 15 2007, 06:15 PM
- - Tore   QUOTE (harbringer @ Jun 12 2007, 11:05 PM...   Jun 16 2007, 10:39 AM


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