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Warlord
post May 8 2007, 07:34 PM
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I need some AI on the second version of my map, i need it so that they will attack every so often. smile.gif (Like in the TS skirmish) How can i do this? Or is there even a way to do this? huh.gif


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Robo fish
post May 8 2007, 10:24 PM
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Attack Cycle
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QUOTE (Warlord @ May 8 2007, 03:34 PM) *
I need some AI on the second version of my map, i need it so that they will attack every so often. smile.gif (Like in the TS skirmish) How can i do this? Or is there even a way to do this? huh.gif

Yes there is. Simply make the following Triggers :
Autocreate : When the Trigger is activated, the computer player randomly creates a team from the TeamType section.

Name : *auto : you can change the name

Event : Time : I suggest 3 for already made players base so it harder. Other than that, set the value to 30-50.

Action : Autocreate

Side : AI side

Teamtype : None


Production : Reproduce destroyed buildings with using BaseIt, enables the associated side to create teams.

Name : *prod : you can change the name

Event : *Time : I suggest 3 for already made players base so it harder. Other than that, set the value to 30-50.

Action : Production

Side : AI side

Temtypes : None

Just create Teams that you want the AI to attack with. The more teams there are, the more fun you will get in destroying them. (create a lot for variety).

Don't forget in the teamtypes window, to select "Create Team" so it won't come out as reinforcement.


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Lin Kuei Ominae
post May 9 2007, 06:35 AM
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QUOTE (Robo fish @ May 8 2007, 10:24 PM) *
Don't forget in the teamtypes window, to select "Create Team" so it won't come out as reinforcement.

and to write a "1" in the field "Create max. # of times:" else the teams won't be build by the autocreate trigger.

e.g.
auto01=GoodGuy,0,0,0,1,0,15,1,0,0,2,HTNK:1,MTNK:2,3,Move:5,Guard:2,Move:7,Attack Base:99,0,0
this team would be created by the autocreate trigger if the AI is GDI and causes the created Units to move to waypoint 5, Guard there for 10 seconds, Move on to waypoint 7 and then Attack the Players Base.

The Teamtype Editor in CCWMAP is very comfortable, so it should be very easy to make some teams. Also the Trigger Editor.
Oh and the names for the Teams shouldn't be longer than 8 Characters. (i would recommend 4-6 characters with only "a-z" and "0-9")
Also for Trigger names. If you use them in conjunction with Buildings/Units then i would recommend that they aren't longer than 4 or 5 characters.
e.g.
[STRUCTURES]
003=GoodGuy,PROC,256,3781,0,refd
[Triggers]
refd=Discovered,Create Team,0,None,gdi01,0

This post has been edited by Lin Kuei Ominae: May 9 2007, 06:45 AM


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