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> The River 1.0 (Final) UPDATED version 1.1!
Tore
post Apr 28 2007, 09:40 PM
Post #1


Medium Tank
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Posts: 639
Joined: 16-November 06
From: Moelv/furnes in Norway
Member No.: 290
Favorite game: Tiberian Dawn



My map is now finished! biggrin.gif I don't want to post a big screen shot of this version of my map this time.

Thanks to Lin Kuei Ominae for the awesome tutorials!

EDIT: lol the readme file is full of typos I'll fix that in my next map.

QUOTE (Readme file)
The River 1.0 (Final) Readme. map made by Tore

We have found a Nod base in central Europe, your task is to eliminate all Nod
Forces in the area. Good luck commander!

Objective 1) Destroy all sam sites.
Objective 2) Destroy the Nod base.

Improvements since version 0.5.

the create under the church give you money.
-The AI now rebuilds building's
-Reduced starting units
-Added some more triggers.

How to use.

Extract all files on to your Tiberian folder then:

For Covert Ops users:
The mission can be found in "New missions".


For people without Covert Ops:
The mission can be played by the "Start New game button" and choosing GDI NOTE: This mission replaces GDI mission replaces GDI mission 1. To play GDI mission 1 again delete the these files scg01ea.ini and scg01ea.bin

Thank you for playing my mission .


QUOTE (Readme for version 1.1)
The River 1.1 (Final) Readme. map made by Tore

We have found a Nod base in central Europe, your task is to eliminate all Nod
Forces in the area. Good luck commander!

Objective 1) Destroy all sam sites.
Objective 2) Destroy the Nod base.

Improvements since version 1.0

-The Crate under the church is now hidden.
-The AI now attacks with tanks to.
-The bug with the reinforcements is now fixed.

How to use.

Extract all files on to your Tiberian Dawn folder then:

For Covert Ops users:
The mission can be found in "New missions".


For people without Covert Ops:
The mission can be played by the "Start New game button" and choose GDI

NOTE: This GDI mission replaces GDI mission 1. To play GDI mission 1 again delete the these files scg01ea.ini and scg01ea.bin

Thank you for playing my mission.



Screen shots:

First part of the map:
Attached Image

MCV and APC reinforcements:
Attached Image

Base building:

Attached Image

Base building:
Attached Image

For original TD: EDIT: I think this one is buggy there is something wrong with the tech level:
Attached File  The_River_1.0.zip ( 6.67K ) Number of downloads: 399


For Covert Ops:
Attached File  The_River_1.0_For_Covert_ops.zip ( 6.67K ) Number of downloads: 388


Version 1.1 for Original TD: EDIT: I think this one is buggy there is something wrong with the tech level
Attached File  The_River_1.1.zip ( 6.82K ) Number of downloads: 383


Version 1.1 For Covert Ops:
Attached File  The_River_1.1_For_Covert_ops.zip ( 6.82K ) Number of downloads: 424



Enjoy my map! biggrin.gif

This post has been edited by Tore: Apr 30 2007, 07:55 AM


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Warlord
post Apr 29 2007, 11:44 PM
Post #2


Artillery
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Posts: 988
Joined: 21-October 06
From: Barnsley, UK
Member No.: 61
Alliance: GDI
Favorite game: Tiberian Sun



can't we get a screenie of some other place than the start position please


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Robo fish
post Apr 30 2007, 11:48 PM
Post #3


Attack Cycle
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Posts: 304
Joined: 21-October 06
From: Quebec, Canada
Member No.: 22
Alliance: Scrin
Favorite game: Tiberian Sun



QUOTE (Wolverine @ Apr 29 2007, 07:44 PM) *
can't we get a screenie of some other place than the start position please

Why should he do this?
Complete the mission and see by yourself.


EDIT :
I just completed the mission, it a nice and fun map to play on, it not easy but not one of those, Hailstorm mission when you get destroy in the first 2 minutes ( although i had to sell everything exept my Construction yard to survive the initial vehicles strike rolleyes.gif ).

But there are a few bugs that i would like to point out.

Bug 1 : NO PICTURE : In the upper town with the Tech center, 2 dirt road sets are not placed correctly

Bug 2 : NO PICTURE : In the same area, a cliff have the same bug as above.

Bug 3 : (Not really a bug) : The Nod base need more buildings and more space, it too easy to approach the Construction Yard and destroy it instantly ( Need at least one Obelisk). Finally they need a second Tiberium Refinery.

8,5/10 IMO, you must fix those bugs when you will have free time, but as i said above, this map is pure awesomeness thumbup.gif

This post has been edited by Robo fish: May 1 2007, 01:08 AM


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dude.......get this.......in my Latin class tomorrow........wer having an Orgi
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