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Lin Kuei Ominae
post Apr 24 2007, 06:47 PM
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Hi

After some people finally found interest in good old TD mapping here some very old txt files i found on my HDD.
These are not from me, but explain quite well how to make a map with triggers and stuff.
The textfiles:Attached File  TD_tuts.zip ( 9.8K ) Number of downloads: 492
(take a look on the date of the files biggrin.gif )

make AI rebuild destroyed Buildings:
the Baseit tool allows the AI to rebuild destroyed Buildings:Attached File  BASEIT.zip ( 10.49K ) Number of downloads: 445

Use this on your map with already all enemy Buildings included in your map and it generates automatically the [Base] section in your maps ini file.
You can then still remove some of the buildings you dont want the ai to rebuild.
Hint: remove all enemy buildings (except conyard) from your [STRUCTURES] list to have an enemy that is forced to build up his base too. (like the player)

And finally my missions here on the 9. post

This post has been edited by Lin Kuei Ominae: Apr 24 2007, 06:50 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Tore
post Apr 27 2007, 04:27 PM
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I need some help on making the AI attack I can make them produce but not attack.


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Lin Kuei Ominae
post Apr 27 2007, 06:52 PM
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Favorite game: Tiberian Sun



As far as i remember the AI builds all the units, that are listet in the Teams of the TeamTypes section.
Those are the Teams that attack in a group.

[Triggers]
This trigger tells the game to try to create a group of one of the TeamTypes and send it on its mission. the mission is defined in the [TeamTypes] section.
aut2=Time,Autocreate,10,Multi2,None,1
This is done every 10 timesteps and the 1 at the end tells that it loops.
Afaik the AI builds the units in a random way, so sometime this triggers finds the units to build one of the teams and sometimes not.

e.g.
Team 1 has 2 Minigunners
Team 2 has 10 Minigunners and 2 Tanks
Due to the fact that Team 1 can be created much more easy, it takes Team 2 the Minigunners. This could cause the game to never send Team 2 and leave many Tanks back in the Base unused.

so my tip would be, don't have equal units in different TeamTypes.

[TeamTypes]
The mission is defined in the TeamTypes: like go to waypoint 1, go then to waypoint 2, finally attack units or buildings.
mula=Multi6,1,0,0,1,0,15,1,0,0,1,LTNK:2,3,Move:1,Attack Base:99,Loop:99,0,0
This TeamType makes the AI create 2 Lighttanks and send them to Waypoint 1 (Move:1) and then Attack the enemys Base (Attack Base:99), and this should be repeated (Loop:99)
The number 3 between LTNK:2 and Move:1 tells the game the number of commands that will follow. here Move, Attack Base and Loop
The meaning of the many numbers between Multi6 and LTNK:2 is unkown to me. i just copy them.

However, it often happens that many units stay in the base and never do anything.

With this trigger you give the AI the command to attack with everything it has.
hunt=Time,All to Hunt,150,Multi6,None,1
Every 150 timesteps it starts this massive attack with all units. The number 1 at the end tells the game to loop this command. 0 would mean to run this trigger only one time.

This way an enemy can become, in a very easy way, very hard.
Just make many TeamTypes and this trigger. Et voilĂ , heavy war.

example:
[Triggers]
airs=destroyed,Airstrike,0,GoodGuy,aira,0
[TeamTypes]
aira=GoodGuy,1,0,0,0,0,7,0,0,0,1,A10:10,0,0,0
this gives the Player the airstrike special weapon with 10 Bomber after destroying somthing like
102=BadGuy,TMPL,256,905,0,AIRS


All these examples are from me, so to make sure that a trigger works, i recommend to copy them of the original Westwood missions.

This post has been edited by Lin Kuei Ominae: Apr 27 2007, 07:53 PM


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
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Warlord
post Apr 28 2007, 11:47 AM
Post #4


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LKO could you just give me the codes for the AI instead of me trying to get baseit to work, because that way i could do an old copy paste into my map. smile.gif


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Lin Kuei Ominae
post Apr 28 2007, 03:45 PM
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From: Germany
Member No.: 281
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Favorite game: Tiberian Sun



sure, upload your latest version here and i run baseit over it.
then you can copy the [Base] section out of the ini i'll post here.
But be sure that you don't change any building after you've inserted the Base section.


--------------------
Co-Leader of Twisted Insurrection
my public units for you
Nod units:____________________________GDI units:
Nod Scorpion__________________________GDI 3A Kodiak
Nod Tachyon Tank______________________GDI Medusa (Triple Cannon Mech)
Nod Goliath___________________________GDI Behemoth (medium size Mech)
Nod Cobra (fast medium mech)__________GDI Battleship Aurora
Nod Siegebot (light MG-Mech)__________GDI Fortress Tower (Heavy Base Defense)
Nod Redeemer (4 legged heavy Cyborg)__GDI Triton (Titan support Mech)
Nod/Scrin WotW Tripod_________________GDI Exciter
______________________________________GDI Ion Charge Collector
Misc and Fun units:
X-Mech Calendar 28 SHP Units
Star Wars Mechs ATAT/ATST
Cyborg Barrack on PPM_________________Mech Factory
Mutant Tiberium Flyer
yt1300 (Millenium Falcon + BIG version)

if you use my units in your mod, please credit me.if you want to use my units on your website please ask me before.
Go to the top of the page
 
: | +Quote Post

Posts in this topic
- Lin Kuei Ominae   TD Mapping Help   Apr 24 2007, 06:47 PM
- - warlord   QUOTE (Lin Kuei Ominae @ Apr 24 2007, 07...   Apr 24 2007, 07:10 PM
|- - Lin Kuei Ominae   QUOTE (warlord @ Apr 24 2007, 07:10 PM) w...   Apr 24 2007, 07:18 PM
- - warlord   TD mapping sure is complicated but thanks anyway...   Apr 24 2007, 07:36 PM
- - Tore   QUOTE (Lin Kuei Ominae @ Apr 24 2007, 09...   Apr 24 2007, 07:59 PM
|- - warlord   QUOTE (tore)Can you post some screenshots? This co...   Apr 24 2007, 08:02 PM
|- - Lin Kuei Ominae   QUOTE (Tore @ Apr 24 2007, 07:59 PM) Can ...   Apr 24 2007, 09:55 PM
- - warlord   okay i tried doing it but it keeps having errors l...   Apr 25 2007, 06:48 AM
|- - Lin Kuei Ominae   hmm, that is weird. because you only need the [Bas...   Apr 25 2007, 07:28 AM
- - warlord   I did the run thing in the start menu as you said ...   Apr 25 2007, 05:37 PM
- - Tore   try to minimize the window then expand it again.   Apr 25 2007, 06:14 PM
|- - Lin Kuei Ominae   i've tested baseit and the map editor and both...   Apr 25 2007, 07:52 PM
- - warlord   I don't know on the original map it comes up ...   Apr 26 2007, 07:12 AM
|- - Lin Kuei Ominae   maybe you upload your original map and the one you...   Apr 26 2007, 08:55 AM
- - warlord   Well, okay here's the original one: and the ...   Apr 26 2007, 03:41 PM
- - Tore   The map is not broken its not even modified. Why d...   Apr 26 2007, 04:31 PM
|- - warlord   QUOTE (Tore @ Apr 26 2007, 05:31 PM) The ...   Apr 26 2007, 04:34 PM
- - Tore   Have you changed the map from desert to temperate?...   Apr 26 2007, 04:42 PM
- - warlord   Ok i finaly get what you mean tore.   Apr 27 2007, 06:26 AM
|- - Lin Kuei Ominae   i tried your maps too. And both were broken. In th...   Apr 27 2007, 03:40 PM
- - warlord   i never changed the theater while i was makin...   Apr 27 2007, 03:59 PM
|- - Lin Kuei Ominae   strange, i've tested this map too, and this on...   Apr 27 2007, 04:17 PM
- - Tore   Thanks! LKO   Apr 27 2007, 08:43 PM
- - Wolverine   latest version: EDIT: tried it again.. same resu...   Apr 28 2007, 04:58 PM
|- - Lin Kuei Ominae   replace your base section with this [Base] 016=NUK...   Apr 28 2007, 08:51 PM
- - Wolverine   could you post a tutorial on how to use baseit pro...   Apr 29 2007, 12:42 PM
- - WorManiac   I know this may be a little off-topic, but what...   Apr 29 2007, 04:19 PM
- - Robo fish   They were missions criticals objectives that you m...   Apr 29 2007, 04:34 PM
|- - Lin Kuei Ominae   QUOTE (Wolverine @ Apr 29 2007, 12:42 PM)...   Apr 29 2007, 11:50 PM
- - Wolverine   i got baseit to work and finaly got a rebuilding A...   Apr 30 2007, 12:05 AM
|- - Lin Kuei Ominae   and i found out, that you just had to right click ...   Apr 30 2007, 07:42 PM
|- - Warlord   QUOTE (Lin Kuei Ominae @ Apr 30 2007, 08...   May 1 2007, 07:41 PM
|- - Lin Kuei Ominae   ??? isn't it the normal result, that if the co...   May 1 2007, 08:01 PM
- - Realpra   This may be the wrong place to post this, but you ...   Oct 4 2009, 11:50 AM
|- - Nyerguds   QUOTE (Realpra @ Oct 4 2009, 01:50 PM) I ...   Oct 5 2009, 07:23 AM
- - 2kool4u526   This was kind of an unnessisary bump, you should h...   Oct 4 2009, 09:00 PM


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